
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.4Kreviews | 91% | — | $4.4M |
| $24.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Target audience is age 0-9 kids with their parents playing on tablets. This tells you about the complexity of the game. The story ends with an anti climactic ending and a "it was all a dream" twist(!), which throws away all your time and effort and gives you the middle finger. Actually it's double "dream" because you know it's just a story to begin with. Of course this is an amazing twist if you are a 9 years or younger who is new to life.
bit of a miss. shame. 🫤
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Russian, Portuguese - Brazil, Korean, Simplified Chinese*languages with full audio support
| $24.99 |
| 2Kratings |
| 86% |
| — |
| not modelled |
| $7.49−70% | 466ratings | 76% | — | not modelled |
| $24.99 | — | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The worst in the series. Too reliant on nostalgia, and the story starts with interesting plot threads that never amount to anything when the game stops to a screeching halt. The humor feels more lazy than in previous instalments. Puzzles are generally good, although some of them are somewhat repetitive. I didn't care for the art style, especially Guybrush's design, but it wasn't a deal-breaker for me.
젠장, 아무리 그래도 [spoiler]이거 다 연극이야[/spoiler] 엔딩은 너무한 거 아닙니까? 이게 유머 코드로 의도적으로 사용했다고 하면, 확실히 실패했습니다. 재미있었는데, 마지막에서 벙쪄서 실망감만 남았습니다.
¡Mira detrás de ti! ¡¡¡Hay un mono con tres cabezas!!! Me ha encantado, me ha traído muy buenos recuerdos
The game is alright if you haven't played Monkey Island before. If you have done that though do not waste your time. Puzzles are for idiots even on hard. Most of the tasks, quests and puzzles are there just to have them, not that they are interesting or connected in most of the time. Beauty is in the eye of the beholder and if you like the it - okay for you. I do not know how someone could've played the remastered versions and think this is good in any way. The animations lacks details. Frames. Animations even. Sound is so baaaaaaaaad. The effects and everything is flat as morning sea. If you do not agree - watch all the scenes that the bad guy becomes angry and shouts and so on. It is like "meh". Now compare that to MI 1 and 2. Puzzles - please compare the puzzle in the forest of this and the previous versions. Here is going and following 3 kind of flowers.. That's it. 2min and you are done and everything is clear. Now in the old versions u had to think a loooot before figuring out what is going on and it was fun to do it. Listening to the wind, going crazy maps, round some stuff.. Ahhh so nice, not like todays BS that this game presents to you. The one good thing is the voice of the original actor but man compared to originals it is only barely standable. Humor - yes it has some. Like you would giggle 10 times for 10 hours. Yey! I have watched some reviews and I was like "Naah, could not be that bad. The visuals I would get used to it". Well playing it is worse than watching videos of it. Getting everything together I barely finished the game. It was so boring most of the time and a lot of grinding (traveling). I have never been furstrated for hours. This was the disapointment for me for this year. So so bad I am not even in a mood to write a review cause I can write for a couple of hours what the fk is wrong with that game. And mind that I am not a huge MI fan but I have played almost all of the games. And I enjoyed them. Not like this BS. Just go and play the remastered, or even the 3D one. Or go and search the Internet for "The Boose of Monkey Island"
anonymous negative review: Return to Monkey Island is like meeting an old friend from school who you really liked back in the day—only now they talk in riddles, wear weird shoes, and spend four hours telling you a joke with no punchline. Yes, it’s Guybrush Threepwood, mighty pirate™—back again to fumble his way through puzzles, puns, and pirate politics. And don’t get me wrong, the nostalgia is strong. The humor? Still cheeky. The art style? Bold choice. And by “bold,” I mean it looks like a preschool cutout craft project exploded all over your screen. Some love it. Others squint and wonder if their monitor is broken. The real challenge, however, is the puzzle logic. Remember those classic adventure games where using a rubber chicken with a pulley on a lava lamp made total sense? Great news! That logic is BACK. Bad news: it still makes absolutely zero sense. Prepare to combine an old sock, three worms, and the concept of regret just to unlock a door. Dialogue is quirky as ever—sometimes too quirky. Every character sounds like they’ve been trapped in an improv class for the last 20 years. Half the time you're not sure if you're playing a game or watching a one-man pirate-themed comedy special at a hipster dive bar. And the “Return” part of Return to Monkey Island? Let’s just say it spends a lot more time remembering the island than actually letting you explore it. The pacing bounces between “this is hilarious” and “why am I talking to a ghost about mayonnaise again?” Also: if you’re new to the series? Good luck. The game is lovingly packed with references, callbacks, and inside jokes… that will fly so far over your head they’ll hit a passing seagull. Conclusion: Return to Monkey Island is a weird, witty, awkward reunion with your pixelated pirate past. It tries hard to rekindle the magic, and sometimes it does… but other times it feels like being locked in a treasure chest filled with dad jokes and bad directions.
3.5 out of 5. When you finish Return to Monkey Island you will find something that I won't spoil from the developers which, I think, sets out what they were trying to do. And it's quite touching and quite mature. HOWEVER, I don't think the game quite succeeds the way it should have as an adventure game. It's good, and I'd recommend it for fans of the original two games. But I'm not sure I'd recommend it to a wider audience. Because for a good third of the game (and it's a long third if you play in hard mode with the verbose option on), essentially everything happening is revisiting old haunts that have moved with the times and, to be quite frank, I found it rather annoying. The two original Ron Gilbert-era Monkey Island games stood out because they were wildly original and wildly inventive *between themselves*. Monkey Island 2 *didn't* devote itself to retreading the same ground as Monkey Island 1. It took us on whole new adventures to whole new places with new people. That's what made it fun. Sure, some of the characters came along for the ride. But they were transplanted into something different. Return to Monkey Island only begins to get there pretty far into the game. And, suddenly, it lifts off and you find the same sparkling wit and originality that characterised the originals (especially on the ghost pirate ship and when, later, you AT LAST find yourself able to sail around the sea map yourself and exploring wonderful NEW environments). The game really needed to be that from the beginning (and one of the reasons I avoided the sequels from 3 onwards was that they were too stuck in that nostalgia rut). Beyond that, Return has an unusual art style which I mostly prefer to the art style adopted from 3 onwards, because part of the charm of the original two was that pixels allowed you to do fun things in ways higher res painterly styles do not and left something to the player's imagination. Return has a blocky approach to character design which is quite appealing. *Except*, weirdly, for the design of Guybrush Threepwood, which is just ugly and weird (except when he's disguised as someone else). The makers also make a slightly strange choice to show locations closer up than in the early entries, which felt oddly claustrophobic and missed a lot of opportunities to show some genuinely pretty scenic environments in all their glory. The music is fine, but oddly muted at times compared to some previous entries. The voice acting is good throughout (although recorded with so little use of effects that it feels a bit flat / neutral, in recording terms, making proceedings feel a little too small, though I may have been noticing this on account of the game's making only limited use of ambient sounds). The puzzles, on the whole, are good, though don't expect quite the same level of wild insanity as the monkey wrench of yore. There are also a few too many puzzles that rely on you noticing that the user interface has come back in the middle of a dialogue sequence, which is just an irritating gimmick that is easily missed. A useful in-game hint function that doesn't spoil everything is well-implemented, however. And the ending is... Well, even for what it is trying to illustrate, the ending is not well-executed and in storytelling terms utterly deflating. I was pretty astonished that no post-credits scene was included to make clear that, no, the developers were only yanking your chain and the resolution wasn't really that limp (a short post-credits scenelet that varies with your choices does nothing to undo the damage). And, to state the obvious, the entire opening of Return is devoted to sorting out the problems created by a not dissimilar ending mess in Monkey Island 2. Return makes jokes about that ending. And then messes up its own! It's a good game, it's polished, and as I say once it gets going the writing still sparkles, the humour, the inventiveness are definitely still there. But I think to an extent the makers let their own preoccupations, and the need for nostalgia, override the need to give players a real romp, however noble the intentions. Monkey Island with an ending trying for high art simply doesn't work. Guybrush and co are meant to abstract reality in absurd and ridiculous ways, not inhabit it, and the ending is very much the wrong side of meta for a story set in Guybrush's Caribbean pirate world. Perhaps next time, should there be a next time, a better title might be "Beyond Monkey Island". So they can leave the damned place behind and not just rekindle but allow to blaze the inventiveness and sparkle that so obviously still remain.
The end literally made me cry. An amazing and so emotional closure after decades was necessary! Loved it
Excelente juego con un final sorprendente e inesperado a su vez, recordar es volver a vivir. Gracias
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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