
This symphonic gunplay RPG, where you can change the fate of the world, has been remastered in a 4K/HD EDITION. Fly through the air and enjoy the blazing gun battles in this fateful tale set on a ruined planet.
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Reviews
Might be the most underated game out there, the mechanics are difficult at first but once u get the hang of it its really fun. The story is a bit confusing that part is true but if u pay attention u will actually cry. In conclusion if u want a stylish jrpg with interesting mechanics and a great story this is the game.
A bit of a slow start, and you'll need to get used to the combat, but this seems like a really solid RPG. Can we get a remaster or remake of Folklore? I miss games like this.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Combat is unique, make sure to abuse the arena and learn all the combat tutorials
かっこいいをゴリ押され、瞬く間に脳を侵食されるスタイリッシュゲームです。 プレイを初めて右も左もわからない方へ、 まずは「闘技場でチュートリアル」をうけるんだっ。
Do not judge a book by it's cover. This game's appeal is almost impossible to describe. You may think it's another goofy JRPG with shallow mechanics and rote characters, but think again! It's actually an intricate, clockwork puzzle combat machine.... with rote characters! The way the battle system unfolds is seriously rewarding and engrossing. I can't think of a single reference point for this game, no way to compare it or make it make sense to new players, but once you figure it out it absolutely rules. Everything about the game is a puzzle; the way you navigate the world, the way you build your weapons, the way you attack and move around the battlefield. If you're looking for something different, to scratch a strategic and tactical itch, give this a go. A STONE COLD CLASSIC! (Not easy to get into and the story is gubbins, but who cares when the battle battle system is this good)
I cannot understate this and I mean it in the most literal way possible, there's genuinely not a single line of dialogue that makes any sense and the plot is completely incomprehensible. It's as if all the characters are bipolar and deaf. Which is really weird because the voice acting is relatively good, significantly better than something like FFX. oh and for narrative purposes characters will sometimes just disappear from your party for an entire chapter, good luck figuring out why they're missing. (I consider all of this ^^ as a positive, this is the most fascinating game I have experienced) the world is very grey and dystopian (and that seems to be the intention with the narrative as well), and genuinely interesting, it has so much potential and many unique ideas that unfortunately aren't properly explored which is truly a shame. (OST is WAY too good for this game lol) the gameplay and gun-building is so over the top and outrageously ridiculous that it almost feels like a parody, but I'd be lying if I said it wasn't fun. but unfortunately the entire game is like 40h+ of slow and sluggish fetch quests, has a severe lack in "RPG" elements with minimal and boring progression. -which is why (according to steam achievements) 93% of the players quit before beating the game.
Вроде и сеттинг интересный, и персонажи не картонные, и боёвка уникальная. Можно даже закрыть глаза на то, что история не начинается четыре главы подряд, а я просто впитываю повседневность главных героев. НО ЧТО С БАЛАНСОМ?!?!?!?!?!??!?!?!?!?!?!?!?!?!?!??!?!?!?!? Чистый рандом: заранее никак не узнаешь попадёшь ты к трём тощим врагам, отлетающим с тычки или к 7+ врагам, дамажащим на полхп, в двух слоях брони, которые ещё и из-за разницы в лвле почти не получают урона. Хочешь изменить вооружение героев на максимально эффективное?!?!?!? Пожуй кала, чувак: в магазине всего одна пушка, которая стоит неподъёмные 100к денег, а ПП вообще нигде нет. Я бы может и затерпел, но миссия с сопровождением хрупкого болванчика - это полный невыносимый отсос. Неудивительно, что этот "скрытый гем" такой скрытый.
[h1] TL;DR [/h1] [b] Can't recommend this version of End of Eternity bc I cannot save the game [/b] . [h3] Otherwise... [/h3] (based on my experience playing it elsewhere) It was certainly a fun game, with a terribly presented story . [h2] (NEUTRAL) [/h2] [list] [*] The “World”-map is an interesting Steampunk-style Towel of Babel structure that is only explorable if you engage in combat+story to earn hexagon tiles and Access Pass to traverse around + going up-and-down each floor. The verticality of the map is neat but the limited fast travel to only returning to the Base + forcing players to traverse through places and face Random Encounters felt treacherous. If the game didn’t have fun combat, the necessity to engage combat to level up character and earning resources wouldn’t be enough of a justifiable reason for such tedious restriction [*] The game is poorly introduced, most of the info regarding the gameplay is located in the Arena( where you fight optional challenge trials and earn coins to spend on pretty valuable items ). The gun modifications in the first two chapter is A$$ and does a terrible job preparing me for the mandatory escort mission of the main story quest [/list] . [h2] (PRAISES) [/h2] [list] [*]) I had fun with the combat. Leveling up is an aggregate of a character’s usage of Handgun(HG), Machinegun(MG), & Explosives… which compels the player to constantly change turn positions & switch weapon loadouts [*] Constantly customizing the weapons is as important as Leveling up each character; Linking together firearm parts and especially making nonsense monstrosities, is pretty hilarious( even tho grinding to find the necessary material to craft that gun-part can be a pain in the A$$ ) [*] Building resonance points when a character run pass the in-between gap of two other characters and using those resonance points to perform Tri-attack is really fun [*] Drip is nice, mostly for Leanne( it’s pretty lame for the other playable characters tho ),but unfortunately she can’t wear the pig shirt and rock a ponytail like in some of the cutscenes [*] Also, I enjoyed some of the funny slice of life moments in the story and the main cast’s interaction [/list] . [h2] (NITPICKS) [/H2] [list] [*] The story as a whole product is nonsense; [list] [*] explanations of events occurring must be extracted by talking to all of the NPCs each chapter [*] backstory is mostly inferred and loosely connected by cinematics [*] characters escalate emotions real quick for internally consistent reasons but the audience didn’t receive enough information( and if there was any, the info is vague AF) to understand why [*] Themes, topics, and questions about the world is brought to the table but by the end of the game it answers NONE OF THEM [/list] [*] The game touches on topics related to science and theology to bait pretentious YT video essayists to analyze aspects of the game so that one could fully comprehend what happened in this minimalist and poorly presented narrative ( like Shadow of the Colossus or Fromsoftware titles ), without earning it [*] Retrying a fight costs money unless you decide to load an old save file [*] Completion of side quest must be done while in the current Chapter, otherwise they’ll be gone if the player advances to the next chapter [/list] Overall... 7/10
是部很好的游戏,世界观和剧情不错但是叙事非常碎片化,会让人觉得有点谜语人。游戏系统非常新颖有趣,但是难度很高,没有新手教程,全得靠自己去体验摸索。总的来说是部不错的游戏,但是很难上手,剧情过于碎片化确实会让人很难看懂,还有一点就是很多乐趣藏在语音对话里,在战斗开始和结束时会有些没有字幕的对话得要会点外语才能品到,主角团的这种互动有传说系列的那股味了,很合我的胃口
Lo compre por que alguna vez tuve este juego cuando era niño, no pase del primer jefe en ese entonces, lo abandone y me ilusione cuando lo vi por steam y procedí a comprarlo, grave error, he jugado muchos JRPGs en mi vida, muchos de ellos te piden farmeo excesivo, pero este juego.... es que ni siquiera el subir de nivel es normal, basicamente el numero de daño que hagas con el arma es la experiencia que obtienes, muchas de las mecánicas las descubri a prueba y error, y cuando entiendes como jugar, se vuelve muy repetitivo y TEDIOSO, al menos en los otros jrpgs solo usas un comando y ya, en este juego tienes que estar calculando el como te mueves, atacas y que armas usas, lo peor de todo es que la jugabilidad no cambia nada y es repetir lo mismo que un jrpg convencional pero multiplicando lo aburrido y tedioso x1000, en resumen de todo lo malo para no hacerlo mas largo: --Historia que nunca te explican bien. --Mecánicas de pelea que nunca entran en detalle, y aun yendo a la arena hay cositas muy importantes que no mencionan bien como la barra de heroe y el como subir de nivel. --Mapa inecesariamente largo para que al final solo la mitad para arriba es donde mas se lleve a cabo la historia principal. -- Misiones secundarias y de caza solo las puedes hacer en el capitulo que estes, si te vas al siguiente, esas misiones se pierden para siempre y de paso son un dolor hacer esas misiones por que te mandan de un extremo del mapa a otro. --El juego es """"""DIFICIL""""""" al inicio por que básicamente la barra de heroe es lo mas importante del juego y es muy corta la barra de heroe para jugadores nuevos, el juego te castiga bastante cualquier error, una vez que tu barra de heroe crezca, te daras cuenta que no es nada dificil el juego, solo es 3stup1dam3nte muy ""complejo"" o tiene muchas variables a considerar o mecánicas ocultas que muchas veces solo sabras si hablas con los NPCs. --La historia solo la entenderas si hablas con los NPCs. Y un largo etc., lo siento, solo llegue a finalizar al capitulo 10, pero no pase al 11, estoy a 5 capitulos de terminar el juego, solo me tomo 10 minutos este capitulo, pero las misiones secundarias me mandaron otra vez bien lejos, no vale la pena este juego, no es una joya oculta, es un juego con ideas interesantes muy mal implementadas y diseñadas, ni los dark souls te tratan tan mal, quise querer este juego, pero nom tengo limites.
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