
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
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About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5Kreviews | 93% | — | $6.6M |
| $59.99 | 7.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With Resonance, the developers completely abandoned the grounded historical coherence that defined earlier entries, turning the cast into an arbitrary visual collage. Despite setting the narrative around ancient Crete and the Aegean Labyrinth of the Minotaur, the character designs and casting pull from every direction without regard for regional context: Daedalus: The legendary Athenian craftsman of Bronze Age Greek myth is modeled as an older West African man, voiced by British-Nigerian actor Richard Pepple. The Smuggler Crew: Pirate companion Irene is modeled with sub-Saharan African features and dreadlocks, voiced by Chipo Chung, bearing a classical Greek name. Meanwhile, companion Leni directly captures the European features and red hair of actress Lisa Delamar, yet the studio slapped the identical chin marking onto her face as well. The Protagonist: Sophia is modeled with distinct North African features and covered in traditional Berber siyala facial tattoos alongside intricate celebratory henna patterns trailing down her arms and hands. Beyond the fact that these indigenous symbols clash with her backstory of growing up in 14th-century Venice, delicate henna stains fade within two weeks under normal conditions, making them completely absurd as permanent body art for an active sea pirate hauling ropes and handling weapons in abrasive saltwater. Applying indigenous North African tribal tattoos as a copy-paste aesthetic across diverse crew members, paired with modern West African casting for ancient Greek mythic figures, makes the worldbuilding feel superficial. The game itself is genuinely good, the lighting tech is slick, and the puzzles are fun to solve, but these out-of-place design choices completely kill the vibe and shatter the historical immersion.
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Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
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| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
К сожалению, деньги уже не вернуть. Игра имеет подзаголовок A Plague Tale, но Plague Tale в игре нет. Я считаю, что это скам и развод на бабки. Хотелось бы, конечно, боевых механик для цыганки, но не таких. В предыдущих частях главные герои были целым механизмом, который помогал решать динамические ребусы прямо на поле боя, а тут просто уровень сони-эксклюзива без кустов. Слэшер, где две девочки 20 лет разносят в ближнем бою кучи мужиков в латах, и это просто нелепо. Тут нужен был стелс-экшен, а не это говно. За редкими разговорами Гюго и Амиции было интересно следить раньше. Тут же просто бесконечно, я не преувеличиваю, БЕСКОНЕЧНО, НЕ ОСТАНАВЛИВАЯСЬ, перекидываются смолтоком две дурочки, которых уже слушать нет сил. Через 4 часа они просто уже как два комара, залетевших в комнату. Это просто пздц. Мне реально жаль людей, которых заставили писать кучу этой воды для игры. Если в предыдущих частях, как я уже говорил, были ребусы в моменте драк, то есть реально интересные штуки, то тут ты просто заходишь в комнату для дебилов и двигаешь стеклышки, чтобы свет преломить. Я наиграл 5 часов, и все загадки были именно такими. В один момент я просто выключил это говно. Сил в это играть и ждать, что вот вот будет что-то интересное уже нет. Не было бы вопросов, если бы просто игру про Тессея сделали без Plague Tale. Но пришлось ради пары лишних копеек натянуть муху на арбуз.
Una maravilla. Los enemigos son muy buenos y el cambio que hicieron hacia un juego con más combate, comparado con los anteriores que eran más de sigilo, está muy bien logrado. Sabe llevar muy bien el ritmo y en ningún momento se hace pesado o cansador. Los puzzles también están muy bien hechos. No son ni muy fáciles ni muy complicados, están muy bien cuidados y hacen que tengas que pensar un poco para resolverlos sin llegar a cansarte. Gráficamente es impresionante, se nota muchísimo lo bien trabajado que está todo y además el rendimiento es increíble. La banda sonora es otro nivel y acompaña muy bien cada momento del juego. La historia también me pareció excelente. Tiene una duración justa, no se necesita más. El desarrollo y los giros argumentales están muy bien logrados y hacen que quieras seguir avanzando para ver qué pasa. En general, me pareció un juegazo y una excelente experiencia.
кайф, прям кайф, все части у них классные получились, тут особенно крутые анимации и боевка классная, очень красиво выглядит игра, хочется всегда заходить в фото режим, прям фотографом почувствовал себя
QUE JOGO INCRÍVEL!!!!! Gosto muito dos A Plague Tale, e esse me surpreendeu demais, além das mecânicas novas e o combate totalmente diferente dos outros, que pra mim, serve pra atrair um público que não tenha curtido os outros dois jogos do A Plague Tale, ainda sim é super divertido e desafiador! Amei toda a experiência, trilha sonora maravilhosa e o jogo é incrivelmente lindo! Sentirei saudades de Sophia e estou ansiosíssima para um quarto jogo!!!!! <3 <3
I'm really sad about this game. I've been looking forward to another plague tale game for ages and this game ruined it for me. graphics and feel was astounding but, I didn't feel attached to any of the characters (and clearly neither did the creators of the game). The lore was okay.. but it just didn't have anywhere near the same feel as the other games did. The previous games we got to see the suffering and feel the urgency of trying to help them but, in this game I just.. didn't. Not only that but the game is extremely short. The enemy didn't feel like they were really in our way trying to stop us they just felt as if they were just... there. I'm really disappointed I was expecting so much more.
What in the hell, i had my reservations about this game being woke, but its not woke, its beyond woke... The trailers dont show you anything of what this game is about, dont be fooled by them. The game is complete garbage, filled with bad gameplay and an overrated combat system. The story is, yeah, garbage... Stay away from this guys. Luckely i could refund it... dont even think of making the same misstake as i did, and wasting time and energy on this. Make it clear to these developers that if they go WOKE, they go BROKE.
[h1]共鸣:瘟疫传说传承 简评[/h1] 首先说说本作和前面几作的关系吧,本作是瘟疫传说正传的一个类似前传的小番外,这部作品中,我们扮演的女主角是索菲亚,故事的背景似乎是发生在瘟疫传说作品的十几年前,索菲亚也在之前的作品中有过亮相,不过我印象中是挺弱的…结果·到了本作直接开杀了… 本作的故事的开始讲述的是女主小时候的一系列故事,我们的女主小时候在修女院被拿来做实验,为了就是引起共鸣的时候看见幻觉中的一切,而一切的故事,都围绕着幻觉中的种种展开… 游戏的动作系统设计的很舒服,战斗操作可以闪避,弹反等等,而且通过与场景的交互可以捡起各种可抛掷的类似暗器的攻击模式设定,我们会在后续的探索中获取共鸣点数,通过点数可以升级各种各样的技能,随着剧情的推进,也会逐渐解锁一些特殊技能,战斗中还有各种,类似钩爪抓取敌人等等的一些小设计,虽然算不上很顶级,但我游玩下来还是很舒服的 游戏有一个很特殊的装备系统,在探索中会遇见各种各样的箱子,箱子中就可以开出各种各样的首饰,可以装备,不同首饰会有各种各样的特殊效果,初次之外就是各种各样的武器了。形态技能等等均有相当大的差异,可以根据自己的操作习惯选择 接下来聊聊看游戏的画面和一些其他内容,首先是剧情,游戏的剧情沉浸感还是很足的,各种丝滑的转场和人物建模上的微表情变化,不知是不是因为游戏的部分解谜要用到光的原因,游戏的光效属于是相当顶级的存在,且本作不同于前面两作基本都是黑压压的氛围,本作的部分画面明亮且鲜艳 既然前面已经提到解谜了,现在就来说说游戏的大致分为几种解谜类型,首先是自然地形类的,需要找合适的路以及绕路等等,而部分情况下,我们手上的一个手册就会以一种相当巧妙的方式把提示告诉我们,这一点游戏做的还是很好的 还有一种就是古文明类的解谜,手册中同样会给部分提示,值得一说的是,如果前面没用画提示内容,女主会在空白的一页画出提示来,而在旅途中,我们手上有关古文明的解谜核心道具会逐渐升级,比如可以照亮出周围隐藏的纹路,比如通过一定方向的反射,讲不同颜色的光发射在对应的点上等等 游戏流程较为线性,前期游戏节奏较为缓慢,后期节奏就相当紧凑了,这也算得上是这个系列作品的老传统了,游总流程算不上太长,大概十小时左右(十小时还给我塞了刀子),其中·大多数时间都是在解谜,少数时间是在战斗 总的来说,个人体验下感觉完全算得上是优秀的作品,各种机制,解谜等等的设计,加上史诗感的背景音乐,沉浸感十足,对了,游戏有中文配音,但个人不推荐使用中文配音进行游玩,最后,如果是瘟疫传说系列粉丝,其实能看出本作做出了相当多的改动,如果是第一次游玩这个系列,也很推荐从这部开始入手 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
Отличный приквел, рассказывающий сколько жести пережила София до встречи с Амицией. Очень красивые саундтрек и дизайн локаций, головоломки не сильно сложные, все в меру. Хоррора тоже хватает, пусть и далеко не с первых глав. Оптимизация также шикарная - тот случай когда чертовы лучи нафиг не нужны и без них все максимально красиво. Выделю лишь два минуса - стелс и скрытые убийства не помешали бы и против рыцарей, а то даже когда подкрадываешься к ним сзади, то все равно вынуждают идти в открытый бой. Ну и второй минус - не хватает той сильной эмоциональной связи, как была у Амиции и Гюго во второй части, хоть тут и была своя похожая параллель. А так - бодрая смесь Лары Крофт и Ассассина с примесью хоррора, всем любителям красивых приключений рекомендуется. Тот случай, когда люди делают реально с душой. Среди новинок этого года пока на втором месте после Resident Evil 9, все остальные выдумывали какую-то дичь.
It amazes me how the bad guys are able to beat Sophie to the next area of the dungeon/labyrinth without the 'magic sphere' or 'hint book'...uncanny really. Visually stunning, combat is fun and the story is a bit of all right. Not quite on par with the other Plague games in the series but worth a play through on sale I'd say.
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