
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 93% | — | $5.3M |
| $59.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lovely game, very well thought out - and just stunning. Story telling, animation and sound just all come together to craft something special. Sort of cross between Tomb Raider, Assassins and Uncharted - all 3 games I love dearly. Loving the level of hardness, I can dial it down to just enjoy it at a slow pace - and get through all the puzzles with the handy 'diary', first time in a long time that I can actually solve something! - recommended !!! *****
=======大小======= ☐ <1G ☐ 1-5 G ☐ 5-10 G ☐ 10-20 G ☐ 20-50 G √ 50-100 G ☐ 100-200 G ☐ GMOD =======图像======= ☐ 像素党秒天秒地! ☐ 无法和现实区分 √ 赏心悦目 ☐ 很美丽 ☐ 一般 ☐ 不怎么样 ☐ 别盯着看太久 ☐ 儿童涂鸦 =======游戏体验======= ☐ 完美!!! √ 不错! ☐ 普普通通 ☐ 不怎么样 ☐ 盯着墙看都比玩它强 ☐ 锻炼你的精神抗打击能力 =======声音效果======= ☐ 耳朵怀孕 √ 感动人心 ☐ 还不错 ☐ 一般 ☐ 不咋样 ☐ 耳朵流产 ☐ 音乐?什么音乐? =======受众群体======= ☐ 儿童 √ 青少年 √ 成人 =======配置要求======= ☐ 是个电脑就能玩 ☐ 入门配置 ☐ 一般配置 √ 天河二号流畅运行 ☐ 神威•太湖之光带不动 =======难度======= ☐ 点点点 ☐ 轻松愉快 √ 得动动脑子 ☐ 上手快精通难 ☐ 烧脑 =======游戏寿命======= ☐ 0-5小时 ☐ 5-10小时 √ 10-30小时 ☐ 30-50小时 ☐ 50-100小时 ☐ 刷到恶心 ☐ 永不过时 =======游戏粘性======= ☐ 半路弃坑 √ 通关一次 ☐ 通关2-5次 ☐ 通关5-10次 ☐ 通关10-20次 ☐ 通关20-50次 ☐ 通关?刷子游戏通什么关? =======操作======= ☐ 闭着眼玩 ☐ 简单 √ 中等 ☐ 困难 ☐ 反人类 ☐ 空洞骑士 =======肝======= √ 护肝 ☐ 如果你想玩出点花样 ☐ 肝不肝不影响剧情 ☐ 每关必肝 ☐ 肝上长了个人 ☐ 必须24小时全天候地肝 =======肾======= √ 护肾 ☐ 需要短暂休息了 ☐ 需要休息一段时间了 ☐ 每关必冲 ☐ 肾痛 ☐ 一时手冲一时爽,一直手冲一直爽 =======故事情节======= ☐ 故事?什么故事? ☐ 文字或语音剧情 ☐ 平庸 ☐ 不错 √ 精彩 ☐ 可以作为你的第二人生 =======平均一局游戏时间======= ☐ 办公室必备 ☐ 短小精悍 ☐ 中等 √ 较长 ☐ 卧槽!天亮了! =======联机======= √ 孤独患者 ☐ 你唯一的沙雕网友 ☐ 2-5人 ☐ 5-10人 ☐ 10-30人 ☐ 30-64人 ☐ 行星边际2 =======语种======= ☐ 你信不信我会八国语言? ☐ 基础英文 ☐ 可以打汉化MOD或补丁 √ 自带汉化! =======价格======= ☐ 免费游玩! ☐ 业界良心! √ 值这个价 ☐ 如果你有点闲钱的话可以一试 ☐ 不推荐原价入 ☐ 信仰无价 =======心情======= ☐ 花钱买屎吃 ☐ 胃痛到痉挛 ☐ 内心无波澜 √ 美好的感动 ☐ 甜甜甜甜甜 ☐ 其他 =======游戏整体评分======= ☐ 0-10分(垃圾游戏、差评) ☐ 10-30分(完完全全的不及格) ☐ 30-50分(总体不是很和谐,但是买来当笑话看应该不是什么大问题) ☐ 50-65分(勉强及格,算是个游戏) ☐ 65-80分(算是个不错的游戏了) √ 80-95分(无论从哪个角度来看都非常不错) ☐ 95-100分(堪称艺术品) ☐ 100-100+分(完全超出预定水准,无论从哪方面看都是精品) ☐ ∞分(死忠舔狗专属评分) =======Bug======= ☐ 几乎没有 √ 少量 ☐ bug令人烦恼 ☐ 育碧 ☐ 模拟山羊 以下为个人观点 ======游戏优点====== √ 电影化镜头感很强,剧情演出流畅,氛围感烘托到位 √ 近战战斗系统简单易上手,技能树解锁后简直是战神 √ 战斗、解谜、追逐、探索穿插分配节奏舒服 ======游戏缺点====== × 战斗系统深度不足,技能树成长系统单薄,对比成熟动作游戏厚度不足 × 没有锁定机制,敌人一多视角混乱,敌人 AI没调教到位,初期打群战被围殴纯折磨 × 迷宫类解谜坐牢,又偏偏加个敌人在后面追,需要反复试错找路 × 收集品位置偏僻,而且提示不够,很多东西你经过根本看不到 =======游戏整体评分======= ☐ 0-10分(垃圾游戏、差评) ☐ 10-30分(完完全全的不及格) ☐ 30-50分(总体不是很和谐,但是买来当笑话看应该不是什么大问题) ☐ 50-65分(勉强及格,算是个游戏) ☐ 65-80分(算是个不错的游戏了) √ 80-95分(无论从哪个角度来看都非常不错) ☐ 95-100分(堪称艺术品) ☐ 100-100+分(完全超出预定水准,无论从哪方面看都是精品) ☐ ∞分(死忠舔狗专属评分)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 5K | 74% | $29.99 | |
| $5.3M | 6.3K | 48% | $39.99 | |
| $5.3M | 19.6K | 94% | $9.99 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.3M | 7.6K | 83% | $19.14 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.5K | 160 | 84% | $14.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $490.7K | 1.3K | 75% | $24.99 |
Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| #16 |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]The Brightest Light in the Darkest Tale[/h1] [b]A Plague Tale[/b] series has held a very special place in my heart ever since the day I randomly discovered [b]A Plague Tale: Innocence[/b]. What began as an unexpected discovery became one of the most emotional journeys I have ever experienced in a video game. Amicia and Hugo's journey was one hell of a ride - filled with love, loss, suffering, and devastating forces far beyond their understanding. At its heart was something incredibly simple yet powerful: the unbreakable bond between a sister and her brother. A bond that somehow prevailed through the cycles of history, as the same tragedy continued to repeat itself. And now, [b]Resonance: A Plague Tale Legacy[/b] adds another mark to that journey. This time, we experience new story from a different perspective - through the eyes of someone who carried her own scars, her own nightmares... [b]Sophia.[/b] What a beautiful character. What a beautiful story. And yet, beneath it all, what a terrifying one. Since [b]A Plague Tale: Requiem[/b], Sophia has been one of my favorite characters in the series. There was always something about her presence, her confidence, and especially her smile that made it difficult to imagine just how much tragedy she had carried throughout her life. Sophia was a survivor long before we ever met her. Since childhood, she was subjected to experimentation. Her mother abandoned her. Her father sacrificed everything to protect her from the nightmares surrounding her. She lost almost everyone she cared about, endured things no child should ever have to endure, and somehow... she kept standing. There is a particular kind of strength in people who have suffered deeply but refuse to let that suffering become someone else's burden. Sophia embodies that beautifully. She doesn't walk around showing the world everything she has endured. Instead, she carries it quietly, choosing to protect others from the pain she knows all too well. [b]The people who have suffered the most are sometimes the ones who smile the brightest - not because they have forgotten their pain, but because they never want someone else to suffer the way they did.[/b] I absolutely loved how [b]Resonance[/b] expands the lore surrounding the [b]Prima Macula[/b], taking us further back into history than we could have imagined. The way the story reaches into ancient mythology and crosses paths with the legend of [b]Theseus and the Minotaur[/b] was fascinating. The symbolism surrounding [b]Ariadne[/b], Theseus, the labyrinth, and the recurring themes of sacrifice and sibling love gives the entire series an even deeper meaning. Because beneath all the mythology, the rats, the Macula, the monsters, and the horrors of history, [b]A Plague Tale has always been about family.[/b] That idea has been the heart of this franchise from the very beginning, and [b]Legacy[/b] carries it forward beautifully. One of the aspects that made this game even more satisfying for me was the combat that isn't trying to be some incredibly elaborate system filled with flashy combos or complicated mechanics. It is actually quite simple - basic, direct, and easy to understand... simplicity that makes it feel even better. Everything feels smooth and responsive, and there is something genuinely satisfying about finally being able to go toe-to-toe with enemies rather than always having to rely on the shadows. The previous games placed a much heavier emphasis on [b]stealth[/b], which made sense for the kind of story they were telling. But [b]Legacy[/b] gives us the opportunity to experience a different side of this world. This time, we can meet our enemies head-on. [b]Brute force. Swordsmanship. Close-quarters combat.[/b] And yet, despite having that freedom to fight, stealth remains one of the most beautiful mechanics in the game. Especially when you are being hunted by those terrifying creatures. [b]The contrast between becoming the hunter and becoming the hunted makes the gameplay incredibly satisfying.[/b] Then there is the soundtrack. [b]Olivier Derivière[/b] is an absolute master when it comes to video game music. His compositions don't simply accompany the game - they become part of it. The music carries the weight of the narrative, the atmosphere, the characters, and the emotions behind every moment. There were moments where the soundtrack alone was enough to send goosebumps through me. It pulls you deeper into the world until you stop feeling like you're simply playing a game. That is something I have always admired about this series. [b]Asobo Studio[/b] doesn't feel like a studio that simply creates games because that is what they do. They feel like people who genuinely care about the stories they tell. They craft these worlds with love. They put passion into the smallest details. And most importantly, they create stories that stay with you forever. And above all, a story about the bond between siblings that refuses to disappear, even when history itself keeps repeating the same tragedy. These are the kinds of stories that become more than games. They become memories. And I know this journey is going to stay with me for a very, very long time. [b]Asobo Studio, take all the time you need. You have my deepest respect, my gratitude, and all the praise you deserve. I'm already looking forward to whatever comes next![/b]
mas juegos de esta saga plague tale, pls
夸张的美术资源堆砌(就得是线性游戏才能有这种表现力,很多开放世界或箱庭游戏都做不到这个程度),怪物的恐怖氛围塑造的不错,剧情演出和人物一些行为细节代入感很棒,战斗稍差,剧情见仁见智吧,总体瑕不掩瑜。 正如索菲亚所说“我们都为错误的选择付出了代价”,这就是本作一群神人大乱斗的总结。 [spoiler]又是扶弟魔的经典电车问题-在一个你最亲密的人和其他所有人中做抉择。但显然制作组的观点是选择前者。索菲亚从小受折磨+全寨死光光,到最后都没有过怨言,甚至还释怀地笑了,这种无偏向的塑造本身就是一种偏向了[/spoiler]
аухуй
10/8 CRASH AND VOİSE BROKEN SOMETİMES
乌漆嘛黑的场景加上被碰一下就死的机制真的很恶心,尤其这种流程贯穿整个游戏,玩的真的想吐
I really loved this game and the more I think about the story after finishing the more I find to care about in it. It's not subtle storytelling and occasionally the pacing is a little quick, but it is still beautifully done in a way that ties back in to the original Plague Tale narrative. Nothing quite tops Innocence and Requiem for me, but for a side story in the same universe with unexpected thematic and explicit connections it does a fantastic job. Father and daughter and sibling relationships continue to be strong narrative elements. It's an absolutely gorgeous game from top to bottom, the level design and the music are so atmospheric. Having flashbacks to ancient Greece in the same places where you see the ruins of what had been gives me a wistful longing to visit a time that no longer exists. The character models are beautiful. Sophia already looked fantastic in Requiem and continues to look great here. The dialogue is touching and the way everything fits together in the end is clever. The gameplay is alright. It has the classic plague tale running sequences (nothing backwards though!) with sneaking/timing sections and puzzles interspersed by combat. The combat system is interesting, if simplistic, and rewards exploration. I just wish that it was a little easier to know where to explore and which entrance would continue the main quest with no way to get back. Since I love a good mirror puzzle this was a great game for me, as there are a lot of them. My one gripe is about the controls. I played on PC with keyboard and mouse, which the game warned against with a popup to use a controller, but I'm far more comfortable with KB+M. It was mostly okay except for one move, the focus action, which had the bizarre keybinding of alt+f and was unable to be rebound. Most of my deaths in combat were because I pressed the wrong combo trying to select that. Not really sure why it wasn't in the keybinding options. All in all, a real success for Asobo. I loved this game and the well rounded, fleshed out characters. I loved the development of the female characters especially and I can't wait to see what's next in the plague tale world.
Very entertaining and interesting.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.