
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.2Kreviews | 93% | — | $6.7M |
| $59.99 | 8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если понравились две предыдущие части - пройти обязательно (особенно ради концовки). В этих играх давно напрашивалась боевая система и её реализация для такой игры - идеальная. Неплохая адаптация мифа о Минотавре. Персонажи в целом интересные, пол/расы не особо мозолят глаза, как в других играх. Графика мое почтение, оптимизация к такой графике *х*й, без трассировки добиться такой картинки - мое почтение. Прошёл с большим удовольствием. Супер приятное приключение на ~ 12 - 15 часов. Ну и не забудем про саундтрек, главная тема - просто рай для ушей. 1-2 часа ушли из-за того, что залипал на песню в главном меню. В общем максимальный рекомменд!
Great story and graphics, definitely can recommend.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 14.2K | 92% | $19.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 25.4K | 88% | $9.99 | |
| $6.7M | 8.1K | 83% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 160 | 84% | $2.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $487K | 1.3K | 75% | $24.99 |
Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| #16 |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вкусновато стекло, да маловато :с
夯爆了!!
Wow, what a game! Stunning visuals, well optimised and amazing combat. Music and sound design is amazing as well. Also so proud that Cypriot language and instruments were used for the music! They tried to make it as authentic as possible and they succeeded! We need more studios like Asobo!
This game really really shines much brighter than its previous games and it shows. I still have some complaints about the reveal of villains and how they handle them, but that isn't something that brings down the game entirely, same thought with some of the pacing and other duller parts of the story. I actually love this game, no joke. In my experience when playing this, I had a fun time figuring out the puzzles (not that they were difficult in the first place), the combat was simple yet fun, and the story expands more on the world and the existing macula. Which I find soo interesting and love that they used Sophia as a way to give her character more depth and still be able to connect everything together. I love the art direction and level building that this game creates, every part of the world isn't mindlessly thought of or doesn't have its time to show its potential. Nothing got too boring or super repetitive, it had enough dynamic play that it circles around through them while still introducing new mechanics. Its all really easy to understand and get a hold of while still being able to enjoy the story. Despite my previous critiques of the previous games, this series is, in my opinion such a beautiful love letter to the dynamic of a younger bother and older sister. I'm genuinely so interested in seeing how this series will continue and grow.
What a great game. Great story, great gameplay, different from the first two parts. More fighting. But on a high level! Fully recommended
thiss wuz a exelent gaym i wud hilee reckomend too enywun lookin for a absalut blast. storee wuz sooperb, i m n a 1rd graid levul and this is up thair as wun uv the bestist.
there we go mate, smashed it out didn't I hella tuff tho
J'ai un principe, lorsqu'un jeu annoncé me hype, d'essayer d'avoir le minimum (oui, le minimum) d'informations possibles à son sujet, et ce pour garder le plaisir de la découverte et l'émerveillement intact. Donc, après avoir énormément apprécié le premier A Plague Tale, et un peu moins le second (mais malgré tout suffisamment), l'annonce d'un nouvel opus faisait partie de ma liste de surveillance étroite. Néanmoins, je dois le confesser : le lien entre ce jeu et les précédents tiens en 2 choses : la période historique et une petite cutscene en fin de jeu, que je vais taire pour éviter le spoil. Exit la période du Moyen Age avec ses problèmes de peste noire, on se retrouve ici plongé sur une île grecque, faisant des va et vient entre la période moyen âgeuse et la grèce antique. Exit aussi les rats, la source de l'infection étant ici tout autre. Si je prends ce jeu de façon solitaire, sans le rattacher au précédent opus, c'est un jeu qui est pas mal. Graphiquement, il tient la route, et certains décors sont plutôt jolis voire très jolis, alors qu'on peut parfois croiser l'une ou l'autre texture baveuse à certains endroits. Scénaristiquement, certains éléments sont cousus de fil blanc et n'apporteront de surprise qu'au personne vierge de toute expérience vidéo-ludique. Si on fait l'impasse sur les quelques inconsistances qu'on trouvera ici et là (quand on voit comme notre protagoniste doit se déchainer et traverser comme épreuve pour atteindre des zones où des ennemis, non équipés et non informés se retrouvent...), le scénario reste assez agréable pour se laisser suivre. Côté gameplay, on retrouve un TPS relativement classique, à la croisée entre Uncharted et God of War. Car, en effet, si dans les 2 premiers opus, la rencontre de soldats/ennemis était une occasion certaines de mourrir, Amicia n'ayant aucune autre arme que sa fronde et toute confrontation direct occasionait la mort, on est ici face à un opus drastiquement différent, où l'heroïne rejoins le rang des fameuses femmes "bad ass" (Aloy, Lara Croft et autre n'ont qu'à bien se tenir !). Le jeu ne propose aucune esquive du combat, cela fait parti du fil conducteur de façon inévitable. Relativement accessible, on peut compter sur une maigre palette de compétences à débloquer ainsi que de collectibles uniquement pour rendre les combats plus accessibles qu'ils ne le sont déjà. Malgré tout, ce n'est pas pour le sytème de combat qu'on recommendera ce jeu. Si je devais avoir une déception, c'est que la recette du jeu basé sur l'élément central du scénario, nous mettant dans la même situation qu'Amicia, c'est à dire que la confrontation mène à la mort et que le combat ne nous aide, se retrouve éculé et abusé sur la fin. Car oui, sans vous spoiler, vous allez vite faire face à ce fameux ennemi invincible, et il est dommage que sur la fin du jeu, un niveau complet reprenne ce processus "infiltration/fuite pour ne pas mourir" en boucle jusqu'à écoeurement. Outre cela, je rejoins probablement beaucoup d'avis que j'ai déjà pu lire : ce n'est clairement pas un mauvais jeu, mais pas non plus un excellent et incontournable. En bref, c'est un bon jeu, suffisament pour vous tenir accroché à la manette pour découvrir la suite de l'histoire. Cependant, je doute qu'au contraire du premier plague tale, il reste gravé indélébilement dans ma mémoire
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