
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.2Kreviews | 93% | — | $6.7M |
| $59.99 | 8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
te amo Sophia, te amo...
喜欢,把一些所谓的大作的不必要的什么探索,收集元素统统取消,专注故事,解密和格斗,真的很不错,就像当年玩神海的那种爽感。很少写评论,只是想鼓励制作组,不要怕盗版带来的影响,期待瘟疫宇宙。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| #16 |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏质量强到离谱,这么夸张的吗
[h1] 《共鸣:瘟疫传说传承》:看起来好像不一样、但再见依然还是那个熟悉的Ta[/h1] 对于Asobo Studio这家工作室来说,玩家对其的初印象还是《瘟疫传说:无罪》那姐弟俩与中世纪鼠疫世界,当然更为其中透露出的制作力所折服——姑且算是发出了2A游戏的最强音吧。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] 然鹅另小伙伴们感到意外的是,Asobo Studio并没有像寻常独立工作室一样“N年磨一剑”,而是马不停蹄地投入续作开发、并且仅仅花了三年就拿出了一部制作水准全面超越前代的作品,如果你知道中间他们还和微软合作开发了一部《微软飞行模拟》可能会更加感到咋舌。 三年之后又是四年,这次他们将续作的质量继续保持,带了让玩家惊艳的演出。高效产能的秘诀在哪?无他,唯厨力耳。 [h1]更加顶级的视听盛宴[/h1] 进入游戏给我最直观的感受还是在制作规格上的全面上升,经过数年的沉淀,无论是制作经验还是技术的积累都上升了一个台阶,Asobo Studio这次交出的答卷更加令人满意,游戏的电影化叙事已经能让人感慨逐渐摸到了顶级选手的门槛。虽然在技术力上也有瑕疵,比如PC上肉眼可见的渣优化、以及主机端臭名昭著的锁30帧,简单说,[b]本作虽然在画面上有了进一步的提高,但也略微牺牲了一点机器性能,[/b]「用优化换画质」的取舍是赚还是亏就要留给时间来评价了。至少截止目前的状况来看,本作的销量和评价都赶不上前作,在个人体感制作规格、技术力以及Gameplay都有了长足进步的情况下,口碑不降反升还是有些能说明一些问题的——这充分诠释了什么叫做「众口难调」。 [b]虽然次时代级画面带来绝佳的视觉享受,但不能用来欣赏系列引以为傲的「鼠疫奇观」感觉还是有点遗憾。[/b]要知道,这个系列最开始出圈的不是剧情、不是氛围、也不是扶弟魔,而是那爬满整个屏幕的鼠疫盛宴,仅仅一个瞬间就能然玩家不寒而栗、头皮发麻。可惜的是系列最具特色的部分在本作中并没有太多体现,不禁让人开始怀念“瘟疫”这个最初的起源。 [h1]没有了阿西米亚,但还有扶弟魔[/h1] 《瘟疫传说》系列向来以剧情著称,[b]本次《共鸣:瘟疫传说传承》无非是将这个系列的长板进一步放大而已——只不过这次咱们讲的是前传故事。[/b]而且主视角也不再是阿西米亚,而是在二代里的配角索菲亚。你以为系列传统的「扶弟魔」要换个味道?Too naive!只能说这是刻在DNA里的东西,祖宗之法不可忘。既然咱没有阿米西亚姐弟,那就再创造一对嘛!总之,那些该有的“生气时刻”一点没少,而且本作的过渡总感觉没有前几部作品自然。 当然,剧情不仅仅是作为独立的部分存在,与游戏演出相得益彰的呈现才是本作叙事引人入胜之处所在。这也是系列在Gameplay都有颇多槽点的情况下,单靠游戏的电影化叙事就让无数玩家为之深深着迷的原因。这也是《瘟疫传说》系列能一直有如此多拥趸的原因,在这个万物开放世界的年代,这种聚焦叙事的线性游戏真正是且玩且珍惜了。 [h1]解谜和战斗:竭尽所能[/h1] 而在前作被诟病颇多的Gameplay上,Asobo Studio也是尽心尽力来弥补。虽然在关卡设计上仍旧有诸多不足,比如明明是鼓励自由探索多样的破关方法却没有匹配相对应的设计,交互内容依然有线性的感觉,但是本作通过拉长游戏流程和关卡多样性来进行设计堆料,至少在游玩新鲜感上会尽量让玩家感到不枯燥。 主视角换到索菲亚之后,在角色性能上有了长足进步,的确变得更像一款动作游戏了。作为主修近战的女海盗(女战神),你能用匕首、短剑等进行格挡、弹反,还能利用手边随处可见的东西进行战斗,比如从地上扔小瓶子对敌人造成眩晕伤害,甚至还可以地形杀!角色成长路线也很清晰,能弹反红光、体术升级,在动作系统上本作比前作那可是进步太多,可以说相较于前两部作品的潜行暗杀,《共鸣:瘟疫传说传承》那就是纯粹的战斗爽——当然,动作手感上可能有一丢丢僵硬,但毕竟是来玩线性而非动作游戏,这点瑕疵可以接受。 [h1]总结[/h1] 总之,《共鸣:瘟疫传说传承》无疑是往3A作品的方向又迈进了一些距离,本作拥有着堪比头部大厂的电影化叙事技巧,前作稍逊的Gameplay在本作中也有加强(虽然不多)。当然,游戏的核心还是剧情,相较于前作的争议满满,本作虽然没有大开大合、波澜壮阔的剧情,但作为前传性质的作品,将系列的坑填填补补,大概是能给粉丝交出的一份最完美的答卷。
Если понравились две предыдущие части - пройти обязательно (особенно ради концовки). В этих играх давно напрашивалась боевая система и её реализация для такой игры - идеальная. Неплохая адаптация мифа о Минотавре. Персонажи в целом интересные, пол/расы не особо мозолят глаза, как в других играх. Графика мое почтение, оптимизация к такой графике *х*й, без трассировки добиться такой картинки - мое почтение. Прошёл с большим удовольствием. Супер приятное приключение на ~ 12 - 15 часов. Ну и не забудем про саундтрек, главная тема - просто рай для ушей. 1-2 часа ушли из-за того, что залипал на песню в главном меню. В общем максимальный рекомменд!
Confesso que não esperava muito do jogo pelo que tinha sido mostrado e com uma gameplay diferente dos antecessores, porém mais uma pedrada da da ASOBO. História e trilha impecáveis, gameplay muito maneirinha.
Что ж, это было очень интересное приключение Игра не списала точь в точь, но источники вдохновения тут очень четкие - анчартед по геймплейному циклу и ГоВ 2018 года по построению мира (хотя тут приключение строго линейное, вернуться назад нельзя). Шедевральный арт-дизайн, везде, где нужно было передать МАСШТАБ, ты его ощущаешь. Графика тоже очень красива. Правда, первая половина с Венецией, греческими островами и руинами гораздо красивее, чем вторая с ее бесконечными подвалами. Сюжет тоже в целом интересный, хотя ничем особо не удивляет, просто двигает историю вперед. Боевка интересная, не тупой кликер, хотя можно было бы что-то поинтереснее придумать (основная дилогия гораздо комплекснее). Рекомендую, если хочется окунуться в линейное красивое приключение.
I completed the entire story and i can say it keeps you interested in finding out more, the music , gameplay and combat are very well executed.
Отличный приквел развивающий историю оригинальной дилогии. Невероятно красивая , отлично оптимизированная приключенческая игра на 12-15 часов. С удовольствием буду следить за следующими проектами студии !
Simplesmente espetacular. A história é perfeitamente espetacular. A trilha sonora é esplêndida.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 160 | 84% | $2.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $487K | 1.3K | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 14.2K | 92% | $19.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.7M | 25.4K | 88% | $9.99 | |
| $6.7M | 8.3K | 76% | $24.99 | |
| $6.7M | 11.8K | 52% | $17.99 |