
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.1Kreviews | 93% | — | $6.7M |
| $59.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1780 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Что ж, это было очень интересное приключение Игра не списала точь в точь, но источники вдохновения тут очень четкие - анчартед по геймплейному циклу и ГоВ 2018 года по построению мира (хотя тут приключение строго линейное, вернуться назад нельзя). Шедевральный арт-дизайн, везде, где нужно было передать МАСШТАБ, ты его ощущаешь. Графика тоже очень красива. Правда, первая половина с Венецией, греческими островами и руинами гораздо красивее, чем вторая с ее бесконечными подвалами. Сюжет тоже в целом интересный, хотя ничем особо не удивляет, просто двигает историю вперед. Боевка интересная, не тупой кликер, хотя можно было бы что-то поинтереснее придумать (основная дилогия гораздо комплекснее). Рекомендую, если хочется окунуться в линейное красивое приключение.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 12.7K | 92% | $19.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 25.4K | 88% | $9.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 10.5K | 82% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 160 | 84% | $2.99 | |
| $510 | 2 | 50% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $306.6K | 4.7K | 73% | $3.99 |
Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| #17 |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a violently OK game. The good: - Runs well. Only hiccups I had were during the "crawl while I load, player" sections, and even then it wasn't bad. No crashes. - The horror sections deserve a lot of praise. The characters react very realistically to the dangers and really sell how horrifying the more supernatural encounters are. It's not just mental breakdowns followed by unnatural courage. Characters will curse, plead, perform breathing exercises and do many other things to try and push forward. It almost made me feel bad for pushing them forward. - Stealth is quite cool, and is the only aspect that doesn't suffer from a very crippling issue the game has, which is funny. More on that later. - Competent acting/voice acting, good graphics, the presentation is amazing. The level design doubly so. - The characters are interesting and diverse. They all had a well defined reason to be in the story and played well off of each other. The meh: - Combat is a strong meh. It feels more like a puzzle where there really is only one right answer most of them time. There is quite a few enemy types but even that didn't keep it fresh till the end for me. It became a constant repeated test of execution. The game borrows from GoW 2018 with normal, yellow and red attacks. This might be biasing me towards negativism, since I really dislike that system. - The exploration is meh. Check "the bad" for more details. - Chase scenes are meh. Same as above. The bad: - The game is SOOOOO RIGID. This the most on rails game I have ever played, apart of maybe on rails shooters. It often blurs the lines between game and movie I am pressing X to. Any time I try something even slightly off script I can feel the invisible hand of the game designer choking me into submission. Try to kick a basic enemy that's attacking? No, hyper armour. Try to run while an NPC gives exposition? I HEAR THE FIRE WRITING MAN, PLS LET ME GO. Try to use the obviously lowered grappling hook when combat (that looked like a chase scene) is happening? Into the drink with you. The mechanics are fun enough for what they are, hence why I didn't absolutely trash the gameplay, but getting kicked in the teeth every single time begins feeling like playing RAW DnD. Except I have a gun to my head that will fire if I don't recite Stealth rules verbatim. Speaking of stealth rules, HOW IS STEALTH the SINGLE MOST RAILROADED mechanic in games like this, NOT HAVING THIS ISSUE? - Base kit deluxe 50 dollar DLC AHH powerups bruh. One "upgrade" just reminds Sophia she has pockets.
Pretends to be an interesting hack-and-slash Tomb Raider kind of adventure, which seemed pretty cool, only to turn the later chapters into forced, clunky stealth in poorly designed levels. It has some really impressive environmental art, mediocre combat and nice music, but the stealth, navigation, and sparse checkpoint layout are so frustrating that the story would have to be much more interesting to make me want to continue. I just won’t be finishing the game. Kudos to the art team though.
there are no rats :c
Не советую данную хероту к прохождению. Боёвка просто калич, сюжет писал осёл поевший гoвна
非常好玩的游戏,可以说算是今年我认为的算得上“3A”大作的游戏,不管是各方面都非常出色,基本没什么缺点。
好玩
就说优化这一点,绝对可以给好评,游戏不开插帧也可以大部分场景80-90,战斗确实不是强项,但游戏美术和氛围很好,而且是这两年少见的纯线性关卡,演出也很棒,定价友好,199没有对标3A售价,我觉得可以了
Ничего не читал про игру до покупки. Ожидал увидеть крысок, но увидел новую историю в этой вселенной. Показался немного затянутым финал, но продолжение истории буду ждать.
Wahre Bestien, verstecken sich hinter vertrauten Gesichtern. Eine Hammerreise und eine wunderschöne neue Geschichte mit zwei völlig neuen Charakteren, die sich wunderbar ergänzen. Ich hatte erst Bedenken, ob sich ein neuer Ansatz mit neuen Protagonisten und der neuen Location von den Wurzeln der Serie entfernt. Alles ist perfekt so und dieser Teil ergänzt das bisherige Universum perfekt. Danke, liebe Entwickler, das Spiel ist jeden Cent der Investition wert.
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