
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.1Kreviews | 93% | — | $6.7M |
| $59.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1780 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не советую данную хероту к прохождению. Боёвка просто калич, сюжет писал осёл поевший гoвна
Достойное продолжение/предыстория основной игры. Локации, музыка, боёвка. Всё понравилось. Ждём чёдальше будет)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 14.2K | 92% | $19.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 25.4K | 88% | $9.99 | |
| $6.7M | 10K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 160 | 84% | $2.99 | |
| $510 | 2 | 50% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $306.6K | 4.7K | 73% | $3.99 |
Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| #17 |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
there are no rats :c
Отличный приквел развивающий историю оригинальной дилогии. Невероятно красивая , отлично оптимизированная приключенческая игра на 12-15 часов. С удовольствием буду следить за следующими проектами студии !
Что ж, это было очень интересное приключение Игра не списала точь в точь, но источники вдохновения тут очень четкие - анчартед по геймплейному циклу и ГоВ 2018 года по построению мира (хотя тут приключение строго линейное, вернуться назад нельзя). Шедевральный арт-дизайн, везде, где нужно было передать МАСШТАБ, ты его ощущаешь. Графика тоже очень красива. Правда, первая половина с Венецией, греческими островами и руинами гораздо красивее, чем вторая с ее бесконечными подвалами. Сюжет тоже в целом интересный, хотя ничем особо не удивляет, просто двигает историю вперед. Боевка интересная, не тупой кликер, хотя можно было бы что-то поинтереснее придумать (основная дилогия гораздо комплекснее). Рекомендую, если хочется окунуться в линейное красивое приключение.
Resonance: A Plague Tale Legacy takes a big risk with its decision to deviate from the beloved stealth-based gameplay in Innocence and Requiem, and I personally believe that risk paid off. The gameplay changes surrounding combat were fantastic. They were smooth, responsive, kind of simple and generic, yet very enjoyable. Regarding level design, I was very impressed by the beautifully crafted levels. Additionally, the music was outstanding. Likewise, the graphics and visuals were phenomenal, and the game ran very well: no issues regarding optimization and performance. The plot presented was very immersive and intriguing. I loved the characters, and they were well written. On the topic of writing, in comparison to the masterful and emotional writing of Requiem, Resonance did not quite reach that astronomically high bar despite still being well written and emotional. I also observed that the narrative was drawn out towards the end of the game. I would also like to point out one specific thing that personally confused me until the end, and that was the pseudonym used for the “monster.” Said “monster” goes by two names and the game holds off on reconciling them until very late. Moreover, it was uncertain whether this was intentional or if it was unclear writing, but in either case I would have appreciated some clarification sooner. On one final note, the game closely resembles a Tomb Raider/ Uncharted game in terms of gameplay loop and story in the best way possible. That said, the level design and narrative themes still make it feel like a Plague Tale prequel. In conclusion, Resonance: A Plague Tale Legacy is an ambitious, yet mostly successful attempt at a prequel given the massive changes. I would definitely recommend that fans of the franchise give the game a shot despite the writing falling short of Requiem. Additionally, I would like to add that enjoyers of the adventure genre should consider playing it given the nature of the game.
Pretends to be an interesting hack-and-slash Tomb Raider kind of adventure, which seemed pretty cool, only to turn the later chapters into forced, clunky stealth in poorly designed levels. It has some really impressive environmental art, mediocre combat and nice music, but the stealth, navigation, and sparse checkpoint layout are so frustrating that the story would have to be much more interesting to make me want to continue. I just won’t be finishing the game. Kudos to the art team though.
They Little Nightmares 3 us... Seemingly ONLY making a "new" game to siphon off the "Plague Tale" IP... The Only connection between Resonance and Innocence or Requiem is that of the very end, and even then it feels like the devs just threw it in there because they forgot they were making a "Plague Tale" game. The Music is nice and the combat is comfortable enough sure but, OPTIMIZATION is actually garbage. The end of the game nearly crashed my PC, and you can check for yourself that my specs would not USUALLY have that happen. they could have at least given players some sort of treat of a connection by letting soldiers rumor about a well known rich family who's son has been kept in a tower room and does not go outside (near the end of the game) or MENTION besilius and Aelia or whatever there names were, being that that story happened a century or so before Innocence (or Requiem) and Resonance happens 15 years before even APTI or APTR... so huge misstep in continuity. Character deaths feel shallow, we spend maybe three seconds with some via tutorial and have this big sad moment for them, well- .... why? The boss fights feel underwhelmingly "free" once they die, that's it- no weight to it. The Greek Mythology part was executed very poorly- sure, add your own twist but it felt like even the devs forgot what they were writing and just mashed a whole bunch of things in to fill for lore content. and yet again, Woman overpower everything- but cannot walk through bushes. lowest rating: 4/10 generous rating: 6/10 Buy only on sale in current state; feels empty and a spit stain on the "Plague Tale" series.
Serinin ilk oyununu biraz oynadıktan sonra sıkıcı bulduğumdan dolayı oyuna devam etmemiştim. Hatta ikinci oyun çıktığında da gameplay videolarına baktığımda grafikler hariç en ufak bir değişiklik görmeyince A Plague Tale serisine oldukça uzak kalmıştım. Üçüncü oyun yani Resonance : A Plague Tale çıktığında da açıkçası pek umurumda olmamıştı. Fakat takip ettiğim birkaç yayıncıdan oyunun gameplay videosunu biraz izleyince üçüncü oyunun farklı olduğunu hemen anladım. Zira yapımcı ekip bu sefer A Plague Tale oyununu Uncharted ve Tomb Raider tarzına dönüştürüp bir de aksiyon sistemi eklemişti. İnceleyenlerinde hikayenin ve atmosferin güçlü olduğunu söylemesi üzerine oyunu hemen satın aldım. Peki oyunu beğendim mi? Evet. Resonance : A Plague Tale çok büyük bir beklentiye girmeden hikayesi ve atmosferi için oynandığında kesinlikle iyi bir oyun. İyi Yönleri + Oyunun en başarılı kısmı kesinlikle hikayesi ve atmosferi diyebilirim. Uzun zaman sonra bu kadar orijinal sanat tasarımına sahip bir oyun görmedim. Her açıdan mükemmel. + Oyunun hikayesinde bazı dengesizlikler, anlamsızlıklar olsa da inanılmaz sürükleyici ve başarılı diyebilirim. Son zamanlarda bu kadar iyi hikaye anlatımına sahip bir oyun görmedim. + Bazı sahnelerde FPS düşüşleri olsa da optimizasyonda gayet iyi. + Ara sahneler ve oyuncuların seslendirmesi çoğu AAA oyundan başarılı. + Müzikler… Ege tarzı müzikler oyunun temasına o kadar uyumlu tasarlanmış ki anlatamam. + Oyunda kötü olmayan bir parkur sistemi de mevcut. + Oyunun fiyatı Türkiye standartlarında iyi ve Türkçe altyazı seçeneği de mevcut. Kötü Yanları - Her ne kadar fazla aksiyona girmesek de aksiyon sistemi kötü. İnanın Assassin’s Creed 2 (2009) den hallice diyebilirim. 2000’lerde olsak bu sistem belki kabul edilebilirdi ama günümüzde maalesef kabul edilemez. Çeşitlilik 0. - Boss savaşları aşırı kötü. - Oyunda bulmacaların sayısı çok fazla. İlk başlarda “Ha tamam” dedirtiyor ama sonlara doğru bu bulmacalar sıkmaya başlıyor. Eğer sürükleyici bir maceraya atılmak istiyorsanız, oynanıştan da mükemmellik beklemiyorsanız Resonance : A Plague Tale sizin için bulunmaz bir kaftan diyebilirim. 100/80
还是瘟疫传说那个味道,战斗设定和二代投石索弩箭杀人差不多,当作添头,还是重解密 这作我愿称为神庙逃亡 画面还是一如既往的漂亮
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