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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Sep 7 → 17.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36.6Kreviews | 92% | — | $16.3M |
| $19.99 | 106Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOAT FRANQUICIA
jogo perfeito
i got chunked
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2M | 40.4K | 93% | $14.99 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 17.6K | 53% | $24.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.2M | 156.1K | 98% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 19.8K | 80% | $19.99 | |
| $117.7M | 223.4K | 97% | $39.99 | |
| $8.4M | 98.4K | 94% | $4.99 | |
| $5.8M | 11.7K | 83% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $14.3M | 32.2K | 78% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 17.63/day in the week to Jul 21 → 20.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 15.6Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典游戏 生化系列鼻祖的重制版本 游戏剧情扎实 复古固定视角 操作稍微改动贴合现代操作 不介意操作和视角的可以闭眼冲
Este juego me desespera demasiado , pero me encanta el avanzar aun que no sea tan fácil, a pesar de que este en modo paseo dominical, es como cuando sales con tus padres apunto de divorciarse, el día esta lluvioso y un perro orino tu pierna, ahh y una paloma te hace encima, amo este juego, me recuerda a la casa (guiño guiño)
New-old survival horror with plenty of jank and campiness, just the way we like it. 8/10.
Gran juego. 8.5/10
mind blowing art-style but I couldn't stand the gameplay any longer Need an another remake
Jak na pierwszą klasyczną część serii - remake z 2002 jest okej i zdecydowanie opłaca się go kupić, ale raczej osobom które są fanami serii i chcą poznać początki Raccoon City i po prostu doświadczyć gry jak za dawnych lat. Gra sama w sobie ma cudowny klimat i wciągająca historie. Sam budynek, otoczenie jak i postacie oczywiście wyglądają o wiele wiele lepiej niż w oryginale, ale zamiast dodawać jiggle physics Jill, mogli spróbować by choć trochę zmienić gameplay i nudną mechanikę, bo zostaje ona taka sama co według mnie jest na minus, nie wspominając już o braku spójności fabularnej między dwoma kampaniami, co jest okropne i zdecydowanie w remaku powinien znaleść się ten kanoniczny scenariusz. Dla osób skupiającym się bardziej na fabule i dla tych którzy wolą bardziej realistyczny i otwarty świat i ogólnie nowocześniejsze części polecam jednak obejrzeć gameplay'e innych osób i poczytać sobie jak obie części gry się ze sobą łączą bo jedynka naprawdę potrafi czasami wkurzyć osoby nieprzyzwyczajone do tego typu mechaniki.
So amazing, i dont like the ink save ribbons ♥♥♥♥ tho
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.