
The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Sep 7 → 17.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 27.5Kreviews | 92% | — | $12.2M |
| $19.99 | 106Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game.
not better than IQ under construction
la telecamera fissa e i salvataggi contati danno fastidio
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 12.9K | 92% | $59.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.3M | 48.5K | 93% | $9.99 | |
| $12.1M | 32.6K | 96% | $19.99 | |
| $12.3M | 24.4K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 19.8K | 80% | $19.99 | |
| $117.7M | 223.7K | 97% | $39.99 | |
| $37.5M | 98.5K | 94% | $19.99 | |
| $9.2M | 18.6K | 81% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $14.3M | 32.2K | 78% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 17.63/day in the week to Jul 21 → 20.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 15.6Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра очень атмосферная , но тот факт что камера в этой игре то ещё дерьмище не играет её на пользу , может в каких то моментах тебе и показывается это так , будто ты находишься в фильме , но больше ощущение что меня камеры снимают с разных ракурсов , так же игра усложняется факторами того что ручки дверей могут сломаться и тебе приходится весь особняк обходить дабы пройти туда куда тебе надо . А сохранения вообще отдельная тема , чтобы сохраниться , тебе нужна лента , которую ещё найти надо . Ну и инвентарь , сраные ♥♥♥♥♥ 6 слотов , спрашивается ХУЛЕ ТО ТАК МАЛО ♥♥♥♥♥ .
Muito bom, porém deve se jogar no mais difícil. Modo clássico é bem fácil
Говорить тут особо нечего, это первая игра после Тодда Говорда где я видел столько загрузочных экранов ... двери, двери ,двери. Лан, еще это и первая из серии в которую я играл И изначально я блеванул от тупизны геймплея. Дебильные головоломки, кои без гайда не пройти либо я тупой. В итоге я выбрал тактику прохождения фул по гайдам дабы закончить это мучение. Во всем остальном игра уже не так плоха, сюжет пожалуй самое сильное что тут есть. Учитывая, что последующих частях будет множество отсылок на эту часть. Поэтому в целом затерпеть ее можно ради атмосферы и лора, но не ради бесконечных дверей и головоломок. Оч хочется ремейк, газ после вероники пилить
Resident Evil HD Remaster is just incredible. I am a "newer" RE fan and started playing RE games with RE2R and then played through all the newer titles. This has just reached the top of my list with VII Biohazard and RE2R as my current holy trinity of the series (still have to go through the original RE3 Nemesis though). As a helpless Dark Souls 1 fan, I couldn't help but see their myriad similarities: safe spaces, crafty traps, unforgiving/memorable bosses, a very diverse range of mobs who ruin your life, beautiful sound design and music, clever level design, gorgeous environments... All for my greatest pleasure. I was playing Jill "Normal" (the hardest difficulty for a first playthrough, made a bit easier when you play as Jill, often recommended for newer players). Like Dark Souls, it felt hard (sometimes nerve-racking) but generally fair and extremely satisfying when you manage to progress in the game. This proved to me once again that first games in a franchise will always be special and sometimes very hard to dethrone. They bring out deep feelings of awe and accomplishment that are very difficult to replicate, and are some of the finest examples of videogames as an art form. Do not hesitate to try it - even at lower difficulties if the original controls are too rough. Tbh you really get used to them and I would recommend keeping the original. I was navigating the camera and all the controls really organically and comfortably 1/4 into the game or even earlier.
kinda mixed feeling about this one... i really love it but in the other hand i hate it
Its fun once you get use to the camera angles and door animations
I always start it but I don't finish it, but it's a good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.