
The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Sep 7 → 17.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36.6Kreviews | 92% | — | $16.3M |
| $19.99 | 106Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1587 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересные загадки, игра атмосферная. Но при этом, ОЧЕНЬ не удобная камера и соответственно управление...Покупайте только в том случае, если ГОТОВЫ с этим смирится. И да, даже на лёгком уровне сложности моментами сложно, опять же из-за камеры и управления. Конечно же, субъективно.
at first i didnt really like this game. not because of the story or anything- the story was great. i just didnt like the mechanics such as the camera angles and stuff becasue when they would cut to another angle i would spin and go places i didnt want to (kbm btw) but i grew to actually like this style of game and i enjoy playing this game. the puzzles are abit harder than the modern versions to a point where ive been noting stuff down in a text document but i still enjoy it but id say it isnt scary at all. its just creepy (so far)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 17.63/day in the week to Jul 21 → 20.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 15.6Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
played the original when yall sucking mummy's t1ts and it's great, for those who couldnt handle that piano finger control on keyboard and insufficient pixels i shall recommend this remake version for you.
muito bom um classico do ano 2000s
HERMOSO
I love it! its so good I like the revamp alot, its a proper remake with some new stuff here and there! ... however.... why take out the "RESIDENT EVIL!" when u start a game? why
si
Pour moi, *Resident Evil 1* a vraiment plusieurs défauts, même s’il faut remettre le jeu dans son contexte. Déjà, le jeu n’est pas forcément très beau aujourd’hui, même si, à l’époque de sa sortie, c’était déjà bien pour un jeu « pas très beau ». Le plus gros problème reste cependant son fonctionnement très ouvert : on peut aller un peu partout sans avoir forcément d’indications précises sur ce qu’il faut faire. Il faut récupérer des objets pour débloquer certaines portes ou progresser, mais certains objets ne servent absolument à rien, ce qui peut vite devenir énervant. Et alors la gourde avec le carburant… si je devais écrire un livre dessus, j’en ferais des cauchemars. Les zombies qui se relèvent en boucle, c’est pareil : il faut brûler leur pute de mère pour qu’ils arrêtent enfin de se relever. Et l’animation des portes, on n’en peut plus. On n’en peut plus. À chaque fois qu’on ouvre une porte, il faut se taper cette animation, et à force, ça casse complètement le rythme du jeu. Moi, je pensais surtout jouer à *Resident Evil 1* pour découvrir son histoire, mais j’ai été assez déçu de ce côté-là : il y a très peu d’animations et les moments où le scénario avance réellement sont assez rares. Enfin, le jeu peut apparemment être terminé en environ 11 heures, alors que de mon côté, j’ai mis près de 20 heures, principalement parce que j’ai passé énormément de temps à chercher quoi faire, où aller et quels objets utiliser. J’ai donc trouvé l’expérience extrêmement frustrante, notamment à cause du manque d’indications, des objets complètement inutiles et de mécaniques franchement honteuses où il faut être exactement au bon endroit pour qu’un objet puisse s’activer. Si tu n’es pas suffisamment à côté, eh bien non, ça ne marche pas. Et tu peux passer cinq minutes à tourner autour de l’objet comme un débile sans comprendre pourquoi le jeu refuse de te laisser avancer. Je vais bien sûr essayer *Resident Evil 2*, et j’espère vraiment que la fraude qu’est *Resident Evil 1* ne sera pas répétée dans le deuxième opus. J’espère également qu’il y aura beaucoup plus d’animations et de vidéos, parce qu’actuellement, avec le premier jeu, on ne comprend franchement pas grand-chose à l’histoire. Moi qui voulais justement découvrir le scénario de *Resident Evil*, je suis finalement resté avec beaucoup de questions et très peu de réponses. Donc j’espère que *Resident Evil 2* fera beaucoup mieux de ce côté-là, parce que franchement, après ce que je viens de subir avec le premier, il va falloir relever le niveau.
oynanmayacak kadar eski değil
Despite the dated movement controls, I think it functions well due to the fixed camera. It takes some time to get used to and I still found myself walking into walls on occasion but I eventually got used to it. Also despite being over 20 years old the graphics still hold up. You gotta love Berry.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 19.8K | 80% | $19.99 | |
| $117.7M | 223.6K | 97% | $39.99 | |
| $37.5M | 98.5K | 94% | $19.99 | |
| $9.2M | 18.6K | 81% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $11.3M | 25.5K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.3M | 17.6K | 53% | $24.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.2M | 156.1K | 98% | $4.99 | |
| $16.3M | 17.9K | 91% | $39.99 |