
Experience a new 1 vs 4 online multiplayer game set in the Resident Evil universe where four survivors face-off against a sinister Mastermind.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 1.43/day in the week after.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 9.3Kreviews | 38% | — | $2.1M |
| Free | 1.1Kratings | 54% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
买3给的,md我以为是3,玩了半天这垃圾
Game is cool, but not balanced and definitely dead. Just make RE5 remake Capcom. And don't add any microtransactions to it.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian, Japanese*, Polish, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Наиграл я в ЭТО 511 часиков и вот что могу сказать. Игру получал бесплатно, онлайна нет от слова совсем, как я наиграл 500ч? Играли с друзьями, по другому искать игру это жесть Начнем с того, что сама идея асимметричного многопользовательского геймплея звучит многообещающе. Но, к сожалению, реализация оставляет желать лучшего. Игроки, играющие за выживших, быстро понимают, что шансы на победу сильно зависят от того, насколько хорошо команда сработается. Если один из игроков не понимает механики, то шансы на успех стремительно падают. Это создает огромный дисбаланс. Кроме того, управление персонажами кажется неуклюжим, а анимации – сырыми. Я часто сталкивался с проблемами при взаимодействии с предметами, что приводило к потере времени и нервов. В моменты, когда нужно быстро реагировать, управление не должно вызывать дополнительных трудностей. Что касается контента, то он довольно ограничен. Несмотря на множество карт и персонажей, ощущение однообразия появляется слишком быстро. Каждая игра начинает казаться похожей на предыдущую, и вскоре теряется интерес. Я ожидал большего разнообразия и глубины, но, увы, игра не смогла меня удивить. А еще стоит упомянуть о проблемах с серверами. Частые лаги и отключения от игры стали привычным делом, что только усугубляет впечатление. В многопользовательской игре стабильное соединение – это основа, и когда этого нет, весь опыт портится. В итоге, RESIDENT EVIL RESISTANCE стал для меня разочарованием. Я надеялся на захватывающий опыт, который бы продолжил традиции серии, но вместо этого получил нечто, что скорее вызывает раздражение, чем удовольствие. Если вы ищете что-то стоящее, возможно, стоит обратить внимание на другие игры в жанре.
移除这个游戏会把RE3也一起移除出库,不是这怎么想的呢?不如有这时间经费把RE3扩充扩充不好吗?
It came for free with RE3 Remake and i still found it expensive.
Why couldn't they just make a sequel to the Resident Evil File series from PS2?
Cons: P2P connection so if the host; the mastermind, has a bad connection, the game lags out hard. I started playing when the capcom sale was happening so I assume there was just more people which lead to "lower" que times. Lower meaning 15 minutes. Because playing the game now, que time can go up to 30 minutes. Occasional hackers. Game's matchmaking and rng for cosmetic chests is scuffed so you'll buy the RP boosters. There will be some clueless players who treat the game like a single player game and apparently either ignore or just don't see the text on screen relaying game objectives and team members communication bubbles. Or you know, the giant timer in your face. And then the community is basically the same 10 people playing it and half of them are people who become weird if they cant win a game. Game should be updated to balance both mastermind and survivor side. Pros: Multiplayer RE. If you like resident evil it does have a fun design following the game's natural order. Characters are all pretty decent and have their own fun game loop. Mastermind has a sharp learning curve but is still very fun to play. On good days, que times are very fast and you more often than not get instant que, and if not you just have to wait 5 minutes. Good players are a blessing and its always nice when you get a game with normal, competent people. I can only recommend if youre just an RE freak and dont mind waiting for games. If the game does get updated they should make it to where if the mastermind emotes with a zombie the imposter zombie should emote with it! New Sewer map and changing the lights to be able to be flickered on and off would be so much fun.
我说玩着为什么那么奇怪,原来是买3重置版送的,下错了我草了
Hoy se podría estar hablando del éxito del 2,3,4 pero por esta pésima idea se le robo tiempo y recursos al desarrollo del RE3 Remake.
Player Search Simulator
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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