
Experience a new 1 vs 4 online multiplayer game set in the Resident Evil universe where four survivors face-off against a sinister Mastermind.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 1.43/day in the week after.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 9.3Kreviews | 38% | — | $2.1M |
| Free | 1.1Kratings | 54% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CAPCOM - please do better, just give us a spirital remake of RE Outbreak. You've already brought Alyssa Ashcroft back into the mainline canon. Capcom had the opportunity to repurpose existing assets from RE2 & 3 for a co-op multiplayer experience, whether that's just regular horde mode or finding items to navigate the area. Instead, we got a janky card-type game with bad netcode and little replay value after the first hour. The actual premise itself is not a terrible idea but the implementation was poor, and really it sucks that this affected RE3's development.
All we wanted was The Mercenaries for Resident Evil 3 Nemesis remake. This game could have been something good, but toxic players made too unenjoyable. I hope Capcom release a love patch for RE 3 including Mercenaries and some single player fixes...
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 4.1K | 92% | $29.99 | |
| $2.1M | 7K | 94% | $19.99 | |
| $2.1M | 2.1K | 90% | $39.99 | |
| $2.1M | 2.2K | 80% | $24.99 | |
| $2.1M | 2.2K | 73% | $29.99 | |
| $2.1M | 10.8K | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.2K | 85% | $14.99 | |
| $6.8M | 71.5K | 77% | $4.99 | |
| $5M | 48.5K | 87% | $4.99 | |
| $3.2M | 32.2K | 78% | $4.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $1.9M | 4.7K | 88% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian, Japanese*, Polish, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难怪被骂死,看完开场动画,一直获取购买信息,就是进不去,开了加速器也没用
感谢陪我打成就的群友,没打完成就前它就是个库存垃圾,现在打完了那我不得不留个好评了。
This feels like some weird ass experiment that Capcom wanted to implement. None of us wanted this crap. Would have rather had additional content in Resident Evil 3. Or maybe actually have more content in RE3 that it was supposed to have. Mad Jackal would have been nice. Or other locations that was cut out from it, like the clock tower. Disappointment all around.
По_е=бень редкостная
Eşleştirme çok uzun sürüyor hemen oyuncu bulmuyor zaten RE3 aldığımda yanında bedavaya gelmişti bu oyun yani okadarda güzel bir oyun olmamış
無駄に全実績解除までやりこんだゲーム サーバーがMM依存のせいで自分がサバイバーでやると99%ラグい 頑張ってもステージ3で回線落ちするのがほとんど、海外ニキの回線弱すぎる、意味わからん でも、このゲーム正直ゲーム性は好きだった、回線問題とマッチング問題さえ改善できてたら、もっとやってた PSだったらまだ人口はいるっぽい?知らんけど 正直無料になってほしいわ、んで友達とやりたい。今更このゲームに金払う価値はない 自分はゲーム性は好きだからグッとするけど、正直バットでもいい てか、クロスプレイ実装しろよ、なんで隔離してんだよ
This game was really fun when it first came out, But Capcom is not very good at managing and upholding multiplayer game. They need to just give us a RE Outbreak game and call it a day.
FUN
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.