
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 184.4Kreviews | 96% | #59 | $184.3M |
| $69.99 | 97.8Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm going to keep plowing through this game but I will never enjoy a game that just makes me constantly stumble when I run. It's so cliche, and literally nobody does it. Also, running "like a girl" (yes, she's a girl, but "running like a girl") from the big bad monsters is absolutely eye-rollingly dumb. Also, the FBI is recruiting girls like Grace? Come on. Leon is great, Grace is awful. This game sucks. It's almost like they wrote it to fail. Sigh....the RE series has been going so long, I guess it's just inevitable. No original ideas at Capcom anymore. Enjoy stumbling? Game is 10/10 Enjoy weak useless protagonist women? Game is 10/10 Everyone else is going to play this game and go "What the actual F were they thinking". Slop.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #37, worst DE #94 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 65.14/day in the week to Sep 8 → 102.43/day in the week after.
Reviews, worldwide (the counter carries no country): 61.29/day in the week to Sep 7 → 100.43/day in the week after.
Reviews, worldwide (the counter carries no country): 98.57/day in the week to Jul 21 → 84.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $48.99−30% |
| 13.5Kratings |
| 96% |
| — |
| not modelled |
| $48.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🔥 THE BEST RESIDENT EVIL GAME FOR ME — 10/10 🔥 Resident Evil Requiem is easily one of the best games in the entire series. Leon’s gameplay was full of action and made me feel like I was playing a horror version of Mission: Impossible, but surprisingly, I enjoyed Grace’s gameplay even more. Her sections felt tense, terrifying, and actually made me scared to enter the next room. Minor spoiler: During the opening hours, I absolutely hated THE GIRL and wanted to kill her at any cost. But after reading the files and discovering who she really was, I genuinely regretted everything I had done to her. That moment completely changed how I viewed the story. Amazing horror, brutal action, memorable characters, and an emotional story that stays in your mind even after finishing the game. Resident Evil 9 didn’t just scare me—it made me feel guilty. Absolute fire. 🔥
0/10
Resident Evil Requiem is easily one of the best entries in the series. It perfectly balances classic survival horror with intense action, the atmosphere is incredible, and the graphics and sound design are top notch. The story kept me hooked from start to finish, and both the puzzles and combat felt rewarding. A must play for any Resident Evil fan.
oyunu almamla bitirmem nerdeyse aynı anda oldu, o kadar sardıki başından kalkamadım capcom yine yapmış. oyun iki karakter ekseninde gidip gelen bir hikayeye sahip grace bölümlerinde korkuyu biz hissediyoruz leon bölümlerinde ise zombiler korkuyu hissediyor.. eleştiricegim en önemli nokta oyunun hem bana göre biraz kısa olması hemde ilk 4 saatden sonra biraz hikaye tarafında düşüşe geçmesi leonla oynadıgımız racoon city bölümleri gerçekten biraz tekrara düştü. ama bunlar kücük seyler oyun her türlü ortalamanın bi hayli üstünde sonuçta capcom yapıyor kötü olma şansı çok çok düşük :D onun dışında oyunun lore u gerçekten muhteşem şekilde resident evil serisinin ana lore una bağlanıyor. özellikle eski oyunlara yapılan göndermeler çok hoşuma gitti...
Мой первый RE от первого лица и вторая пройденная часть (после оригинала с ремейком RE4) делает то, что и обязана крупнокалиберная, дорогая игра — развлекает, причём с хорошей развесовкой между буйством кортизола и вбросами тестика. Но в (успешной) погоне за кинематографичностью, мне кажется, почти полностью утерян дизайн-код: не хочу устраивать охоту на ведьм как crowbat, но причесать и залить pathtracing-ом бородатые ассеты однотонных коридоров с коробками и двумя источниками света — это уровень Unreal Paris, а не магистральной части серии; но я, конечно, и сравниваю с панк-роковской RE4 из памяти, при знании остальных частей лишь из видеоэссе. Пройдя процентов..60, полагаю, моё мнение вряд ли изменится: механически всё здорово и заставляет через кирпичи идти вперёд, уж при обилии ресурсов-то (цена расширения аудитории) – даром, что именно секции за Грейс играются живее и интереснее, хотя в FPV[spoiler]мирного неба всем[/spoiler]-хоррор с фирменными нотками заново-родившихся резиков я не верил до последнего. Дядя Леон здесь на сдачу - и именно его наличие ярко подсвечивает не самый удачный брак жанров, который едва сшили за 7 лет разработки (адовой, судя по инсайдам). Не жалею.
I have this game on ps5 and platinumed it and was like, why not buy it also on pc and play it for a 5th time? 10/10 having fun again.
[h1] Разочарование. Форма есть, содержания нет [/h1] Игра влетает с двух ног, но спустя уже ~30% игры скатывается в посредственность. 1. Грейс почти не раскрыта как персонаж, 2. Экшн за Леона лишился любого напряжения, рельсовый шутер. 3. Слабый и скучный босс-файт 4. Кроме пары врагов в больнице - никаких уникальных противников, обычные мобы, зато которые научились носить оружие (но только не против грейс) 5. Хоррор-часть за Грейс слишком короткая — задел отеля и больницы отличный, но заканчивается быстро 6. Вторая половина игры (после больницы) скучная и рельсовая — коридоры вместо исследования. 7. Главные антагонисты никак не раскрыты — появляются дважды, без цели, эмоций и предыстории 8. Отношения Грейс и её матери аюсолютно не раскрыты, (какие у нас поводы вообще ей сопереживать? кто она? каких целей добивается? Как они жили с Грейс?) 9. [spoiler] Похищение Грейс держится на нелогичном и просто идиотском стечении обстоятельств [/spoiler] 10. [spoiler] АРК как локация — пустая оболочка: “мегакорпорация” на деле — 4 однотипных комнаты с контейнерами [/spoiler] 11. Пропадает исследование геймплейно — после больницы игра превращается в рельсовый экшн. 12. Игра короткая и очень стремительная относительно заявленного хронометража 13. [spoiler] ВЕСЬ финал держится на абсурдной детали: 4-буквенный пароль, который злодеи с безлимитными ресурсами не смогли подобрать [/spoiler] 14. Синтезатор патронов/лечилок из крови нелогичен и абсурдно подан — не просто сомнительная концепция (патроны из биоматериала), но и реализация через тривиальную мини-игру “разложи молекулы в 2 клика”, что делает якобы сложную биохимию смехотворно простой, без единого намёка на научный бэкграунд устройства или того, кто и зачем его создал и как вообще грейс способна им пользоваться. 15. Нелогичные, притянутые "загадки" вроде сбора органов, да и в целом так можно сказать о всех тех немногочисленных "загадках" в игре.
grace stuttering asmr
I was really looking forward to RE9, and damn, I was not disappointed! As a huge fan of the franchise since the Resident Evil 2 remake, I devour (no pun intended) every new installment because I love this series so much... and Requiem will undoubtedly become one of those titles that I will cherish with all my heart. But what exactly works? Well, a lot of things. Capcom had the brilliant idea of giving us a story that combines RE7-style horror gameplay with our new protagonist, Grace, and the more dynamic RE4-style gameplay with the iconic Leon S. Kennedy. And the two complement each other incredibly well! At first, you might think that this would create too much of a contrast between the two sides of the game, suddenly switching from horror to intense action, but that isn't the case (at least for me). The transitions are smooth and never take you out of the experience. In fact, Resident Evil Requiem feels like two games combined into one. On one side, you have the stress created by a limited inventory and a vulnerable character with Grace, while on the other, you get the adrenaline rush of being surrounded by hordes of enemies as Leon, who has a wide variety of weapons at his disposal. We also get the return of the "Crimson Head" concept from the Resident Evil remake, but in a different form. This creates even more tension during Grace's sections, making you wonder which enemies you should prioritize and which ones you should leave alone, knowing they might come back in another form... It's an excellent addition to the game, especially because this mechanic was genuinely interesting and contributed greatly to the tension and horror that define Resident Evil. The story itself is a true tribute to the origins of the franchise, with the return of the tragic city of Raccoon City, now devastated after the events of Resident Evil 2. There's definitely fan service, and while some people will love it, others—especially those who don't have a particular attachment to the franchise—might find it a little too much or simply won't be affected by it. Personally, it completely worked for me. Returning to Raccoon City after all this time, playing as Leon, truly felt like a genuine "return to the roots." The story takes around ten hours to complete, depending on how you progress. If you take your time and explore everything, you'll easily go beyond the 10-hour mark. Is it worth €70? Honestly, I'm not sure. For the biggest fans of the franchise, absolutely. However, if you're not particularly passionate about Resident Evil, it might be better to wait until the game goes on sale. There are a few minor issues, though: the loading times between cutscenes can be a little long, and there are sometimes audio synchronization issues during those same cutscenes. But overall, RE9 left a lasting impression on me, and in my opinion, it fully deserves the overwhelming amount of positive feedback it has received.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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