
Survival is just the beginning. Six years have passed since the biological disaster in Raccoon City. Leon S. Kennedy, one of the survivors, tracks the president's kidnapped daughter to a secluded European village, where there is something terribly wrong with the locals.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 121.86/day in the week to Sep 7 → 167.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 187.3Kreviews | 97% | #46 | $118.9M |
| $39.99 | 153.7Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3547 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my first RE game and it’s the closest to perfect as I’ve played in a really long time. I hate horror games but this was more like a horror-themed thrill ride. Every moment feels like you’re on a haunted house adventure with each moment specifically designed for the player to experience, vice left open to “whatever might happen” in a more open-world setting. I loved everything about this but I do have some mild criticisms. The village portion of this game needs no notes, it’s flawless and maintains a rush and excitement start to finish. The castle is mostly very good, with some great puzzles. The island portion was largely frustrating. Separately, I had some extremely inconvenient crashes that popped up, though after adjusting my graphics settings (in one of the better graphics-to-computer-capabilities menus I have ever seen), those problems disappeared. There are a few specific sequences in this game I have issues with, most of them in the last couple of chapters. But going chronologically, they’re as follows: The catapult section in the castle. First time the game was a little annoying and didn’t play to its strengths, but it’s so short it’s mostly ignorable; The clock tower in the castle, before the Ramon fight; this was alright until you get on the very slow elevator. In fact this would be better if the platform you were on wasn’t so small, I think. As it is, you get overrun pretty quickly. Not horrible, but not the most fun. The regeneradors introduction - I dislike being introduced to an enemy I do not have the means to defeat yet - and in particular the bridge portion within the island where Ashley needs to hold the bridge while you keep her safe, while also trying to hold off an iron maiden. This was the high watermark of frustration, and along with several other instances in this game, relies on enemies spawning at the worst possible time. The window of succes you need to get at this part becomes infuriating - killing the last zombie in Ashley’s vicinity before he turns a corner with her, while again keeping yourself alive; The helicopter portion later on, I believe in chapter 15. In fact all of 15 was a low point for me, but the helicopter part should be this amazing onslaught to the end. But being an action hero against endless mobs of enemies does not play to this game’s playstyles and strengths. You are forced to run for your life and hope to scrape by plenty of strong enemies while conserving ammo, and it again is a lot of trial and error. How is anyone supposed to know you need to throw a grenade onto the anti-aircraft turret? The final run up to the sanctuary is a similar issue. You’re just trying to make it at this point. But all of the above aside, the game felt like - with the exception of most of the island, where ammo was extremely scarce - it wanted me to win. I was rarely out of ammunition. Collection treasure and upgrading my weapons felt incredibly satisfying. The merchant and a save room was always where I needed one (most of the time). The puzzles were enjoyable, the boss fights each were a blast, and the entire journey start to finish, despite the unfortunate annoyances at the end, was fantastic. This is one of the best games I have played in ages, and I will be going back to boost my final score. I am worried, however, with the frustration that the above portions will give me on harder runs - because the thing that matters most for your end-grade is time to complete. My first run was 14-ish hours, and I like taking my time. To bet the best rank possible on the hardest difficulty, you need to beat this game in roughly 5 and a half hours. How infuriating will the bridge portion, or Krauser’s fight, or any of the above mentions be trying to do this? I am worried that when I DO sit down to do a harder mode that these design choices will make this completely unenjoyable, especially if I am trying to get an S+ rank. But that’s the future. For now, this is an easy recommend. I got it on sale for like $10. Worth it one hundred times over.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.8M | 226.5K | 75% | $29.99 | |
| $117.7M | 223.4K | 97% | $39.99 | |
| $116.8M | 140K | 96% | $59.99 | |
| $116M | 92.8K | 56% | $34.99 | |
| $122.9M | 380.4K | 97% | $29.99 | |
| $114.1M | 353K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 7 | 14% | $6.99 | |
| — | 0 | — | — | |
| $760K | 1.5K | 90% | $19.99 | |
| $170.6K | 589 | 86% | $14.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #11, worst DE #82 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 204.29/day in the week to Jul 21 → 210.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $9.99−75% |
| 18.2Kratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El mejor resident evil de toda la saga 10/10
Está bueno.
BINGO!
Leon is in it
Está con madre el Leon
the residents are so evil that even a devil may cry
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠘⠹⣶⣿⠷⢃⡆⠻⢈⣿⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢉⣴⣿⣷⢱⢠⡘⣿⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣀⣴⣿⠿⣫⣾⢈⣸⣷⠹⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⣀⣤⣶⣾⣿⣿⣿⣷⣶⣶⣬⡩⣵⣿⣿⣿⡘⢹⣿⢠⣄ ⠄⠄⠄⠄⠄⠄⠄⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣮⢻⣿⣿⣞⡄⢿⣜⣿ ⠄⠄⠄⠄⠄⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⣿⣿⣋⠄⠙⠉⠛ ⠄⠄⠄⠄⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣷⠇⠄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄⣿⡄⠄⠄⠄⠄ ⡀⠄⠄⢠⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠄⠄⠘⠇⠄⠄⠄⠄ ⣶⣾⣿⣷⡹⣿⣿⣿⣎⢿⣿⣿⣿⣿⣿⣿⣿⡿⠿⣛⣵⣿⣷⣶⣤⡀⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣮⣿⡿⠿⣛⣢⢩⣭⣭⣭⣭⣶⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⠄⠄⠄ ⣿⣿⣿⠿⣫⣾⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠄⠄⠄⠄ ⠿⢟⣭⣾⣿⣿⣿⣿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢛⣁⣀⣀⣀⣀⣀
The best Resident Evil game.
我认为这个tm的是一个非常优秀的游戏作品,非常值得玩的!!!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.