
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 7 → 99.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 223Kreviews | 97% | — | $23.5M |
| $39.99 | 118.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gostei muito, soq odeio o MR X VIRUS e recomendo muito 👍
给这个游戏打推荐的唯一目的是希望更多人一起受苦被吓到
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #92, worst BR #98 · 4 markets collected
Reviews, worldwide (the counter carries no country): 77/day in the week to Jul 21 → 103.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
| $7.99−80% |
| 20.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]RATING: [9/10] [/b] Part 1: A story told over every Resident Evil game I’ve played circa March-Apr, 2026. It started with a friend of mine, an avid fan of the RE series. Man loves his RE. I don’t like interactive horror. And at some point, he said the words “♥♥♥♥♥ made”. And that was it. That was all I needed. This was my introduction to Resident Evil. [b][PRICE: $15AUD in a bundle with RE3][/b] [b][OVERVIEW][/b] I’m told this game pioneered the survival horror genre back in the 90s and set the bar high. Since I’ve started on the remake I can tell you that for someone who never plays survival horror, it set the bar pretty damn high. Since I was new to the series but knew the IP, I somewhat went in with a bit of a cushion knowing what was going on but I wasn’t prepared for how this game shapes and conditions you to learn its ways. [b][GAMEPLAY]:[/b] The best part of this game is of course, the gameplay. The deep level design craft, the routing and the backtracking and realising how every little area in this game is interconnected is nothing short of amazing. Each time I thought I couldn’t get back to an area, I was reminded “not to worry about it” because eventually, all roads lead back. The gunplay and the survival gameplay is the most interesting and fascinating aspect of its gameplay. One does not simply kill all the zombies. Ammo is scarce, healing is scarce and you really have to pick your battles because of the limited resources you have. Do you board up a window for a room you might not going back to? Or do you board it up thinking this might be your safest way back to the sweet sounds of a typewriter? Are you able to save a shotgun shell or do you need to shoot this zombie? Does it block your path or can you walk past it? These become very crucial questions to you but once you answer them, it’s too late for you. You will be learning that a quick pistol round to the knee and weaving through becomes second nature. You will be learning that some enemies just need to die. You will be learning the dread of a change in music. But you will learn to believe. You will learn the way. Progression behind puzzles were such an enjoyable concept (especially with interactable items that you pick up, when angled differently). It’s so cleverly done and with being reminded this was originally done in 1998 is nothing short of amazing. Playing as Leon or Claire is different even though essentially, for the most part you’ll be traversing through the same areas (albeit different rooms to some extent and sections by a supporting character). But the weapons you use for each character feel so fundamentally different that I think it does add that element of feeling new and different. [b][NARRATIVE][/b] So remaining spoiler free here since this was my first resident evil game, I’d want someone to have a similar experience to mine. Zombies happen. And when the proverbial hits the fan moment happens, your playable characters, Leon and Claire, are smack bang in the middle of it all. Both have their reasons for being in Raccoon City and the plot is really well told at a glance, but if you’re new to the series there’s small and crucial lore bits you’d be missing that will definitely come up. I thankfully had a mate watching me play (love you DNX) who could answer any and all lore questions I had. It’s just a shame that you’d be missing out for not playing RE0 or RE1 originally. [b][FINAL COMMENTS][/b] I love watching horror but playing interactive horror was a beast I knew I didn’t want. There were some golden moments both enjoyable and “jump scaring” that were all alleviated by the superb gameplay, constant suspense and no time to be scared mentality this game has drilled into my head. [b] Make sure you wear your brown pants. [/b]
За 50 годин так і не зрозумів нащо я це грав
weirdass giant man in a leather coat keeps following me around
Iniciar jogo Divirta-se com o jogo Encontre o Sr. X O Sr. X corre em sua direção Fique com medo Desligue o jogo Nunca mais jogue
RER2 was the starting point of the Capcom resurgence. Before this they were really doing making some crappy games with even worse crappy DLC and microtransactions. Then something switched at the company and even though they have done some questionable things in the last decade Capcom has primarily been a solid studio. I was very worried about RER2 before it came out and I know some people have issues with it but I had a great time with it. I've done everything and still come back to play it from time to time. Get it but not at full price.
Сразу хотел бы пояснить, что я НЕ играл в "оригиналы" и вообще из резидент эвил, знал только фильм с Милой Йовович. Ну да ладно. В свое время хорошо стрельнула в инфополе и какие-то дебилы вставляли трек DMX, когда появлялся большой злодей из участка. Выяснилось, что его зовут "Mr X", ну по крайней мере так его называли. И на этой вот волне хайпа я тоже купил игру и попытался еще в год релиза поиграть. Могу сказать, что здесь суперская графика, даже сейчас она эталонная. Хорошее внимание к деталям, а уж у фанатов наверное слюни текли от того, как тут все здорово. Хотел бы выделить основные плюсы, такие как: - Графика, красивые катсцены; - Элементы шутера, широкий выбор оружия, множество противников; - Ощущение страха и умеренная сложность. И так же не то, чтобы минусы, но вещи на которые стоило бы обратить внимание: - Чрезмерная гротескность и исполинские размеры некоторых мобов, а также ушлепский дизайн мобов после полицейского участка. Какие-то уродцы в канализациях, какие-то зомби-растения. Бредятина да и только. Всё конечно же упирается в так называемую "японщину". Их комплексы и фирменный "стиль" порой неоправданно преобладают. Кому-то может понравиться - мне не очень. - Очень медленное передвижение персонажа. Понятно, что сделано намеренно и ощущения от этого не очень - это слишком медленно. - Не нравится момент с хедшотами в игре. Иногда нужно стрелять по 10 патронов в башню, чтобы добиться какого-то результата. Да, кто-то скажет, что надо стрелять в ноги, чтобы проходить места безопасно и с запасом по аммуниции, но лично мне не нравится совершенно. Однако этот момент можно "исправить" уровнем сложности. К каким-то интерфейсным решениям придираться не вижу смысла, так как это было в оригинале, а мне не сильно мешало доставать флешку через инвентарь. Разрабы хорошо нашли баланс между нововведениями и изначальными решениями. И овцы целы и волки сыты. По итогу для меня, как новичка отлично. Ремейки этих игр (как я считаю) и рассчитан на таких игроков. Познакомить новых и собрать гульденов со старых. 97% рейтинга - это сильно!
сочная ада вонг
If a door looks suspicious, what's behind it is sure to be even worse
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $15M | 33.7K | 85% | $19.99 | |
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|---|---|---|---|---|
| $23.5M | 30.6K | 84% | $49.99 | |
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