
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 7 → 99.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 223Kreviews | 97% | — | $23.5M |
| $39.99 | 118.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For everyone who came for Leon. Certified action-horror classic. Still looks excellent, brutal, stylish, iconic
кто придумал полицейский участок в музее
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #92, worst BR #98 · 4 markets collected
Reviews, worldwide (the counter carries no country): 77/day in the week to Jul 21 → 103.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
| $7.99−80% |
| 20.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
歴代いちばん売れたバイオ? 前評判通りとても楽しめました。 システム的にもストレス感じるような部分が一切無かったです。 Mod対策さえしなければ・・とは思いますがカプコンだから仕方ないのかな。 クレアの顔がちょっとアホっぽいのでベロニカリメイクでの顔リメイクに期待
для начала очень хорошо. надо будет пройти игру, но моя детская травма даст о себе знать когда будет очень страшно и я сломаю монитор. 10/10
this game made my pants brown
Baita jogo, gosto bastante da jogabilidade e mecânicas presentes, apesar de algumas reduções significativas (principalmente na 2ª jornada). Gráfico impecável tbm e cutscenes bem dirigidas tbm
[h2] 严苛的解密几乎要了我的命[/h2] 哦不不不不在非纯解密游戏里塞这么多解密我无疑是愤怒的,这18码老牧师的解密是谁想出来的,真是走两步就有一个机关,想要拿到弹夹?先破解超绝警局同事留下的神经首字母谜题,视力不好的直接被卡死;想要进办公室?去一楼从左往右数第三个房间的第五个抽屉里拿到红梅花钥匙,再用一堆捡到的破烂自制c4炸开三楼,然后去一个迷路半小时才能找到的房间里修复一个雕像拿到绿方块钥匙开门,路上再整一堆密码锁,至于密码怎么获得就去整个警局找胶卷吧。想要出警局还得废了老命找三个雷霆雕像,都说警局是顶级箱庭,但我真的是在警局卡关卡的人麻了捡到一堆东西真不知道什么时候用,背包装又装不下,后面国际象棋甚至考你排列组合来了,和re4的战斗爽完全不是一个风格,讨厌解密的慎买
Primeira vez jogando RE2, comecei pelo remake e depois vou jogar o original para comparar. Até agora tinha jogado o remake do RE1 e o RE0. Ambos com câmera fixa, bem fiéis aos originais. O RE2 foi o primeiro que joguei com a câmera mais atual. Os gráficos do jogo são absurdamente lindos. Textura das roupas, cabelo, rosto. A ambientação da delegacia é inesquecível. Raccon City é uma cidade memorável, e isso vem muito pelos gráficos muito bem trabalhados. O jogo é muito bem otimizado, tem um bugzinho ali de HDR de vez em quando, mas nada que tire dor de cabeça. Único ponto gráfico que não gostei foi a chuva. Tem aquela carinha de semen do remake da trilogia do GTA, saca? Não curti muito, não. A história aqui é excelente. Tem uma pegada bem mais séria do que a dos antecessores RE1 e RE0. Uma cidade inteira ser infectada é algo bem mais sério e pesado do que somente a mansão do RE1. Muitas cartas e notas de sobreviventes, e começando até alguns, como meu mano Marvin, deixam a busca por sair dali vivo e dar um jeito no vírus muito mais real. Diferente do RE1, os lados aqui não têm TANTA diferença. Leon e Claire basicamente enfrentam os mesmos inimigos. A maior diferença entre os dois são seus ‘’companheiros'', sendo o Leon a maravilhosa Ada e o Claire a pequena Sherry. Achei meio sem graça jogar com a Ada, mas a química dela com o Leon é de pegar fogo. A gameplay com a Sherry é excelente; foi a parte que me deu mais medo no game. E a Claire ser praticamente uma irmã mais velha para Sherry é muito fofo. Gosto dos zumbis clássicos aqui e dos inimigos antigos, como animais infectados pelo vírus, os clássicos Lickers e o famoso Mr. X. No começo, o Mr. X dá até um medinho. Mas, depois de uns 3 socos dele, uns 4 empurrões e uma cabeça estourada, você se acostuma com ele. Acho que o ponto mais positivo no game é a jogabilidade. É uma DELÍCIA jogar o game, é tudo muito fluido, os tiros, os movimentos dos personagens, tudo. Dá um prazer inexplicável jogar o game. Tanto que (como nos outros RE) tem desafios de zerar o jogo em menos de 2h. O que eu até pensei em fazer, mas são 4 campanhas: Leon A e B e Claire A e B. Eu joguei as 2 do Leon e a A da Claire. Iria jogar a B da Claire, mas, como peguei o final verdadeiro no Leon B, eu acabei desistindo. A diferença entre eles é o boss verdadeiro no B, 2 armas diferentes para cada um e pontos de acesso diferentes. Mas o mais importante é o boss final mesmo, por isso sugiro fazer o B uma vez só. Se for jogar só pela história, como eu, recomendo jogar o Leon A e a Claire B, que tecnicamente são os canônicos do game. O jogo também tem uns modos extras, como o Quarto Sobrevivente e o Ghost Survivors. Mas nenhum é cananico e todos sao focados em speedrun, com multiplos zumbis etc. Então não é muito meu foco. Me deu até uma vontadezinha ali no final de fazer os 100%, pegar todas as armas infinitas, itens, zerar no mais difícil em menos de 2h, etc. Mas acho que passaria muita raiva e acabaria não gostando do jogo, mas quero parar amando o game como amei.
作为当年原版死忠,《生化危机2重制版》彻底刷新我对重制游戏的认知。它没有粗暴复刻旧内容,而是用RE引擎完整重构浣熊市警局,昏暗潮湿的走廊、斑驳血迹、腐烂丧尸的细节栩栩如生,曾经固定视角的局限全部消失,越肩视角带来前所未有的沉浸恐惧。 原版坦克式操作彻底优化,走位瞄准丝滑流畅,同时保留了系列核心生存内核:子弹稀缺、背包格子紧张、草药资源需要极致规划。暴君X先生的设定是点睛之笔,远远传来沉重脚步声时,哪怕躲在安全屋都心跳加速,这种持续的心理压迫,是单纯跳吓比不了的。 里昂与克莱尔两条故事线人物塑造更丰满,剧情在保留原作框架的基础上补充人性细节,多周目游玩依然有新鲜感。兼顾怀旧与现代化改良,完全称得上重制标杆
RER2 was the starting point of the Capcom resurgence. Before this they were really doing making some crappy games with even worse crappy DLC and microtransactions. Then something switched at the company and even though they have done some questionable things in the last decade Capcom has primarily been a solid studio. I was very worried about RER2 before it came out and I know some people have issues with it but I had a great time with it. I've done everything and still come back to play it from time to time. Get it but not at full price.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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