
RESEARCH and DESTROY is a TURN-BASED ACTION GAME with local and online co-op. Take control of three brilliant scientists as you RESEARCH and develop strange new weapons and gadgets to DESTROY the Supernatural hordes that have all but crushed humanity!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 45reviews | 96% | — | $23.3K |
| $19.99 | 939ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 changed my life
Como amo este juego, estresante, y aunque no hay presion en tiempo real, si HAY PRESION EN TIEMPO REAL ashhahsah
Research and Destroy is a third person turn based strategy game, you are not bound by a grid or hex map, is more in line with Valkyrie Chronicles, you control the characters with a third person shooter control system and you have a limited time to execute a number of actions, move, attack, use your special ability, or interact with the environment. The game is fun, the movement is enjoyable for most of the time, the shooting gameplay is fun, the Dexter Laboratory’s inspired art style is unique, nostalgic and quite good, however, there are problems with the game, the biggest one is the fact that the game loves to waste your time, from the first mission to the final mission. •repeat the same action 3 times in a row •repeat the same mission 3 times in a row •survive for X turns •wait for a research to finish •physically move the character from point A to point B just to start a mission, or start a research or access the upgrade interface The issue isn't the time gates, but their frequency and the lack of quality of life features to make the player's experience more enjoyable, during missions there are no checkpoints or a save system, if you failed the mission or you have to close the game for whatever reason you have do it all over again, and each mission goes for 30-something minutes. There are other problems. •writing The writing is cringe and clearly inspired by Borderlands, full of 2010s memes and references and self indulgent humor, one line that irritated me was when the Van said that you need to defend yourself for 6 turns because he was playing a game that did not have a saving feature •lack of rewards the game does not reward you when you capture the enemy controlled territories, no passive resources, or bonuses, or new characters, you get nothing •equipment you can only equip 3 weapons/utilities items out of the 9, one for each character, the game doesn't give you enough space to explore the weapons in any meaningful way because you are going to have to sacrifice useful tools like the sniper rifle or the healing beam or the rocket jump to experiment with the more esoteric weapons and utility items •no build variation or character variation there are only 3 characters, the characters that you start with will always be the exact the same, you will always have the 8 seconds of action and the same HP and the same speed •physics you can lose an entire mission because your character fell onto the another character or collided with a ledge during a jump, the ragdoll system gets activated and you basically lose half of the action time and real time waiting for the character to get up from his back, meaning that if this happens in the wrong position the enemies will just gank on your characters Get at 85% discount, not less.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $19.99 |
| 106ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nah... was hopeing the turnbase part of this was good or you were able to turn it off... its a good idea and look andplays well minus the dumbest idea ever turnbase action belongs with boardgames no any were near pc games....... if you can get past the turn base style of it it could be good for you..
Goated game. The (((Nosed Ones))) don't want you to know about the gem. D2A LFG
This game is really entertaining and I honestly found myself enjoying the goofy moments heartily. With that said, this game has a problem with pacing and giving players the necessary info/tools to make the most of the only resource that exists, which is the $cience currency in game (basically money/gold/etc). $cience is necessary to upgrade universities/research/go on the offense via attacking enemy territory. The problem this game has is generating the $cience can only be done by completing attacks and defending from counter attacks that can occur on your universities, As their isn't that many territories to retake helping fuel the need for generating $cience, you can effectively "soft-lock" yourself out of being able to progress. What I did (as the game makes it sound important), is constantly create more and more universities, reinforce those universities and also upgrade different universities, taking most of my $cience. At the final mission in the game, I had hardly done much research for upgrading weapons/unlocking gadgets and found myself stuck. Ultimately it's a skill issue, but at the same time the game does lead you to believe you absolutely need to build universities in each territory you take, as well as upgrade said universities, which rather gimped me towards the end of the game. TL;DR build maybe 2-3 universities, but only bother upgrading one to make with full defense, but all other $cience into research to avoid a potential "soft-lock" Other than that, the game is a lot of fun to play.
.
kjg
"My child will use attacks which do not hurt their teammates" "Antimatter boson"
I had fun, it was a great game. Hope more ppl play it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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