
A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Modeled estimate, not a reported figure. How we estimate →
About

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.
Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts
Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.
Alchemy & Research — Turn Resources into Power
Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.
The Day System — Advance or Retreat on Your Terms
Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.
Hundreds of Builds — Limitless Strategy
With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game originated from a particular genre which was called Magic Tower, essentially a hardcore math puzzle game where you need to optimize your fight choices. Depending on difficulty, one wrong move could end you up in a game-over situation. Reuinis kind of watered down that difficulty and added a lot of RPG elements, allowing you to take it nice and slow. You can still challenge yourself by setting up personal goals or whatever. Or, you can simply farm until ready and bulldoze through everything. Either way, this game requires calculation. As I said, math. It can either burn your brain or be child's play depending on your playstyle.
还挺好玩的,局外成长比较适合我这种轻度玩家。 就是为什么总是玩儿一会儿就会卡死啊,直接卡到黑屏关也关不掉要重启电脑才行,很影响体感啊。
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 361 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没啥毛病,bd有点太复杂了,但已经足够碾过去
爽刷,就是这谜题确实有些有点不像人想出来的
有不错的新意,但不适合只想玩魔塔的人, 我感觉自己在玩什么收菜游戏,而且研究东西太多导致变量也变得很多
好玩,太久没玩魔塔了,一下子沉浸进去了,感觉回到了好记星时代
冲着画风入手的,创新的类魔塔玩法也还挺有意思的,我们魔塔玩家的小日子也是滋润起来了。
好玩,魔塔搜打撤,下班时间到了才发现直接玩了一整天时间
不错,好玩,也简单。给我的感觉是明明可以做成手游来圈钱,偏偏30多元钱就卖出来了
过完教学关到第一关两个蓝色史莱姆打不死,打一下扣我50血,但怪不消失,再碰就伤0血,永远卡死
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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