No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $63.7K — a different platform, not this one.
Replicat is a roguelike deckbuilder that reimagines pair matching as a strategy-first experience. Matching cards is only the beginning. Build your deck and collect powerful curios to bend the rules— reveal more cards, keep tiles face-up, match wild Jokers, or even turn failed matches into successes. Strategy decides the run. Every run lets you create a completely different build: extra moves, passive reveals, turn control, multiplier chains, or pure chaos. Your choices steadily push the game further beyond its original rules. Key Features 5 card colors, each with distinct mechanics 90+ cards and 80+ curios for deep deckbuilding 10 starter decks with different difficulty levels 21 stages with escalating challenges and unique boss modifiers Highly replayable roguelike runs—no two games are the same The PC version of Replicat has already launched and earned a 99% positive rating from players. Now, the full experience is available on mobile. With adorable cat visuals, jazzy sound effects, and vibrant style, whether you’re chasing high scores or crafting broken combos, Replicat keeps you coming back for more.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Replicat is a roguelike deckbuilder that reimagines pair matching as a strategy-first experience. Matching cards is only the beginning. Build your deck and collect powerful curios to bend the rules— reveal more cards, keep tiles face-up, match wild Jokers, or even turn failed matches into successes. Strategy decides the run. Every run lets you create a completely different build: extra moves, passive reveals, turn control, multiplier chains, or pure chaos. Your choices steadily push the game further beyond its original rules. Key Features 5 card colors, each with distinct mechanics 90+ cards and 80+ curios for deep deckbuilding 10 starter decks with different difficulty levels 21 stages with escalating challenges and unique boss modifiers Highly replayable roguelike runs—no two games are the same The PC version of Replicat has already launched and earned a 99% positive rating from players. Now, the full experience is available on mobile. With adorable cat visuals, jazzy sound effects, and vibrant style, whether you’re chasing high scores or crafting broken combos, Replicat keeps you coming back for more.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 19ratings | 100% | — | not modelled |
| $4.99 | 25ratings | 80% | — | $1.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2 | 100% | Free | |
| — | 2 | 60% | Free | |
| — | 0 | 0% | Free | |
| — | 1 | 100% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 411 | 93% | Free |