
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 17/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.8Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing
Jogão, mas podia ser um pouco mais dinâmico na exploração fora de combate. Em alguns momentos você precisa fazer quests que são simplesmente ir do ponto A ao ponto B e voltar ao ponto A e um botão de correr faz falta nessas horas.
An amazing debut of an emerging studio, a beautiful game and great spritual successor to Flashback (1992). Filled with platforming interleaved with combats, with a substantial amount of dialogues, but not too much. The visuals are gorgeous, and not just because of slapping on 2.5D pixel-art style. Environments are detailed and believable, there's a lot of thought and attention to detail put into the scenery. This makes most of the pixels on your screen meaningful. The audio part is well done, with very fitting soundtrack. It's a bit sad that there's no voice acting, but it's old-school, baby! Some say that combat is repetitive and I know where it's coming from, but it never bored me. It's buttery smooth and very cinematic. Each chapter adds one more gimmick to it, making it smoother, tighter with enemies and even more action-packed with occassional ability to just mow down the baddies. Still, the game doesn't power creep you that much and you have to watch your moves till the end. I really enjoyed the combat system - I'd say it's quite refreshing to the genre. The platforming is good and doesn't contain any noticable BS (looking at patch notes, this is recent improvement), except for that one part with tight timing, but it's doable even without inhuman reflexes, just a bit of trial and error. Plot-wise the game is good too, does its work, is intentionally confusing at first but then it gets easier to grasp over time. I really like that the game has something to say, even if it's relatively basic stuff. The world is extended with collectible notes, that should be optional for the understanding of main plot - they just add extra flavor. One thing that I didn't liked is that the game forces your progress at some point, not allowing you to backtrack for missed stuff and doesn't communicate well which way to go is the correct way - even when I tried to explore everything first, I managed to cross some points of no return by accident. This is mitigated by chapter/checkpoint select so that you can revise the part and collect the missed stuff and then go back to the latest one. Also, while collecting the soundtrack to play on your walkman-like is neat and fitting, it was a bit awkward to play it with limitation of just standing there and looking at plain UI of the music player. I'd love to play a spinoff or a sequel, or anything that Sad Cat will do in the future. Go and play it, it's worth the price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 116ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В самое сердечко! Невероятный визуал, хочется рассматривать всё до мелочей, музыка кайфовая, глубокий сюжет. Какие же невероятные закаты, леса, снегопады. А тот факт, что игра сделана белорусской компанией греет ещё больше ) Спасибо!
Visual, music, the atmosphere are top-notch. One of the best indie games I have played in recent times. You may feel the pace is slow at times but think of this as an interactive novel which you get to experience a unique story with actions. Action/combat are fine, the graduate unlock of new abilities make you feel like progression. The length is about right, the story is good, and I really loved the music. Hope there is more coming from this development team in the future. Please keep up the great work!
good
I have played a lot of games and I gotta say that REPLACED is one of the games that you play for once and will surely remember playing it after a few years and then play it again. It feels nostalgic, yet is full of novelty in a strange sense. All in all, it is a great game that I would recommend to anyone who loves cinematic and immersive experience.
This game is worth it for the story, 2.5D pixel art and aesthetic alone! Really enjoyed the story, world an characters, the platforming was a bit slow and dull at times and the fighting while fun wasn't very challenging.
fun 2.5D game
Highly Recommended! Replaced is an absolute must-play that delivers an immersive Cyberpunk world through a stunning combination of pixel art and an incredible soundtrack. The visual style and audio complement each other perfectly, creating a truly captivating atmosphere. When it comes to gameplay, the combat mechanics aren't overly punishing for beginners, but they offer enough depth to be challenging to master. The only minor drawback is the story—while concise and easy to follow, it isn't particularly gripping. Overall, it is still a top-tier game that is well worth your time and money! Score: 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $13M | 45.2K | 97% | $9.74 | |
| $282.4K | 873 | 77% | $19.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $10K | 38 | 79% | $12.99 | |
| $135 | 4 | 75% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 |