
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 17/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.8Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] 100/100 Gameplay[/b] [b] 100/100 Story [/b] [b] 100/100 MUSIC! [/b] (probably) Inspired by UPGRADE (2016), BLADE RUNNER (1982), its Sequel and many other Dystopian novels and cinemas. this video game should be in the 'feeling empty after finishing the game' genre.
That's a pretty good game created by Cypriot studio, had released in 14th, April, 2026, and there is high expectation itself from plenty of people who addict the post-cyberism and retro-futurism atmosphere. Overall, I will give not good commendation for this game by calculating its ratio about cons and positives. Pos: About the Contents: This game has the mostly detailed pixels constructed on a vital world. Birds, rats, and so on, drawn by few of pixels, present a strongly expressiveness about this world, and it also bathed under shines with strong Tyndall Effects. So most of people who love its aesthetic think every screenshots about this game is a appealing wallpaper. Due to its developers are from Eastern Europa, this game's background styles are as similar as the European scenes of common capitals or metropolis. And the most of charming for myself is its cutscenes, some of cutscenes has the strongly performed between protagonist and the background, and with the music starting, presenting blade-running feeling that you will prepare to fight or remember the vital plot which presents twist or entering the memories about the story of Marsh. To my surprise is that developers adding some fun easter eggs into game, for examples, a paper with Guns N' Roses band put on the bedroom. Cons: About the Combat: It is the one point of its weakness of actions in fighting, it has the awful stun when performs a action, and it will be magnified when you start with "Hard" mode. A stun will cause a fatal lose for combating, Also the checkpoint of the combat has its flaw, for examples: it has just only one chance to check when REACH is the first time to encounter the commissioner so that I was stuck at this level on half of hour. Also one more point that make me to disappoint is that the final fight, when I broke three generations down, and there was suddenly entering a cutscene and finished the game, no more boss-like enemy encountered. About the Music: The early plots use in repetitive BGM so it is easy to make someone feel boring, yet appealing background can't increase player's interest in playing, also there is not any dialogues voice appearing in game, too many repeated puzzles in early plots, above these elements, this game is easy to feel drowsy at first. but it turns to be more various when the plots is nearly to end, About the Story: it can't be escaped with this theme - put a connection between AI and human, so many themes use this connection to narration. Totally, it is the common story of this type of others', about the betrayal, humanity, justice, and want to shape a invincible hero to achieve a victory for disposals. So it has no highlight for its story, only to use a typical heroism into narration . About the Gameplay: Many clunky and tedious puzzles set, endless climbing and pulling the item on a specific position. Also this game frequently design left-n-right ways to put a reward or collectible on one side, and sometimes can't go back to collect because there is a dead way designed for pushing story. One of the most annoyed is that this game can't pull the full value for gamma, due to strong Tyndall Effect, it is sparking and can't play normally. Totally, this game although has good graphic and cinematic default setting (4:3 res, letterbox) and maybe someone is fascinated in this story. This gameplay is too bad, even Deadlight's setting is much better than it. I hope developers can improve level designing and animation become smooth in next release.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $13M | 45.2K | 97% | $9.74 | |
| $280.6K | 873 | 77% | $19.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $10K | 54 | 85% | $12.99 | |
| $135 | 4 | 75% | $1.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 116ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego bastante bueno, lleno de nostalgia. el apartado artístico es maravilloso y las mecánicas y combate son muy satisfactorios, el unico pero que le pongo es que tiene mucho texto de relleno, y no me refiero a los dialogos sino a todo lo que vas encontrando que si bien te va contando la historia se vuelve un coñazo tener que leer todo.
Beautiful Graphics
shes a banger
Good game, great value for the price. No replayability once completed.
The platforming is unsatisfying and slow. It's very pretty tho, has a interesting premise and the combat is okay but it's a slog to get through.
Beautiful with a complex and punishing combat system. I enjoyed every second and it's worth twice it's cost.
[b]bladewalker[/b] [hr][/hr] 4/4 [favorite game]
Great art style, love the direction the team took with the setting and graphics. Good story that will keep you hooked till the end. Traversal does get repetitive a little bit but the varied locations keep it fresh. Combat is a hit or miss sometimes, its basic enough where you are not overloaded but every encounter starts feeling the same after some time. Overall 9/10 game, played it for the cyberpunk themes but game made me get into this genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.