
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 17/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.8Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR: Not enough story or world-building to keep me invested through the rather bland gameplay. I really wanted to like this game. Ever since the first trailer for its never-released spiritual successor, The Last Night, I've been looking forward to a game that blends 2D '80s aesthetics with modern 3D lighting in this way. From a stylistic perspective, the game has a lot going for it, but that's also where most of the positives begin and end. The overall narrative and world have a campy '80s vibe that I genuinely enjoyed, but it's only skin-deep. Even after around nine hours, the story never really gets going, and the characters remain largely underdeveloped. I don't mind the lack of voice acting—I'm used to reading large amounts of text from classic JRPGs—but the writing feels generic, and most characters never evolve beyond being quest givers. They're not outright clichés, but they're never given enough depth to become memorable. The world itself also feels surprisingly shallow. While the game makes occasional use of environmental storytelling, it never capitalizes on those ideas in a meaningful or coherent way. It constantly hints at a richer setting than it actually delivers. Unfortunately, the gameplay doesn't make up for it. The platforming feels stiff and underdeveloped, while the combat is equally basic. There are some genuinely good ideas throughout, but none of them feel particularly polished. As a result, the combat lacks the depth to stand on its own, the platforming quickly becomes repetitive, and the world simply isn't engaging enough to keep me invested. I genuinely hope the developers get the opportunity to make a sequel, because I think the foundation is there. With more time, a larger budget, and a stronger focus on gameplay depth and world-building, a second installment could be something special. As it stands, this is by no means a bad game—it's simply not compelling enough for me to want to spend more time with it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 116ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучшие семь соток , которые я потратил на игру. Атмосфера просто космос Сценарий хорош. Персонажи проработаны. Постановка кадра и прокачка шикарны. Очень кайфовая игра. Спасибо разработчикам за отличные вечера.
Un juego bastante bueno, lleno de nostalgia. el apartado artístico es maravilloso y las mecánicas y combate son muy satisfactorios, el unico pero que le pongo es que tiene mucho texto de relleno, y no me refiero a los dialogos sino a todo lo que vas encontrando que si bien te va contando la historia se vuelve un coñazo tener que leer todo.
Şimdiye kadar oynadığım en iyi pixel art oyundu. Cyberpunk olması ilgimi çekmişti, müzikleri de çok hoşuma gitti. Hikayesi mükemmel değil ama güzel. Tarzı ilginizi çeken bir oyunsa mutlaka şans verin.
It is a good game
Хорошая игра, моментами бывала душноватой, но пройдя игру, я получил отличные впечатления от неё. Красивая графика, кинематографичная, боёвка развивалась до конца игры, появлялись новые фичи, атаки врагов. Моментами платформинг был ужасно душным. Так же последняя глава подзатянута, но в остальном она хорошая. В игру стоит поиграть, такие игры как эта выходят не каждый год, которые подарят такие эмоции от игры.
W
Awesome, AWESOME, game. Oozes coolness and style. It doesn’t “innovate” anywhere but it didn’t need to. The story was compelling, the combat was punchy (can’t beat Arkham-like combat imo) and the visuals were so inspired. One of the new kings of the 2D action side rolling genre
画面、艺术设计顶级,但剧情老套,游戏性较差后期关卡重复,频繁跳跳乐水时长比较容易导致情绪割裂
[b] 100/100 Gameplay[/b] [b] 100/100 Story [/b] [b] 100/100 MUSIC! [/b] (probably) Inspired by UPGRADE (2016), BLADE RUNNER (1982), its Sequel and many other Dystopian novels and cinemas. this video game should be in the 'feeling empty after finishing the game' genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $13M | 45.2K | 97% | $9.74 | |
| $280.6K | 873 | 77% | $19.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $10K | 54 | 85% | $12.99 | |
| $135 | 4 | 75% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 |