
Repel the Rifts is a roguelite tower defense game where you lead a commander through an alien world, uncovering new terrain each wave, drafting powerful upgrades, and constructing defenses to hold back the chaos.
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About
Repel the Rifts is a roguelite tower defense game set on an alien world. As a Commander of a mining expedition gone awry, you must defend against relentless waves of inter-dimensional creatures emerging from mysterious rifts. Survive the nights, survey further into the unknown and track down the source of these rifts.
Survey the Unknown
Survey the unknown to expand the map. Different towers can benefit from different geography, so choose carefully Commander!

Upgrade your Towers
Purchase tower upgrades from a market that strengthen your towers and can even grant new effects. Discover different combinations and strategies every expedition!
Discover alien Artifacts
Collect powerful artifacts to augment your defense. Finding the right combinations can take your defenses to the next level!

Commander Selection
Choose from different commanders, each with their own three starting towers, abilities and passive. Each offers their own play style and strategy. Master them all!
Challenge your defense in Endless Mode
Survive 25 nights and enter Endless mode, testing the limits of your defenses!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/YK_mOOXaEfM Limited decision making and low incentive to upgrade towers keeps player choices to a minimum.
This is a great little game, I've really enjoyed it. Only complain is that the highest difficulty level isn't hard enough for people who have played a lot of games in the genre so the game is sorely lacking an Ascension style difficulty ladder to keep the challenge going. Once you've got some tech tree points you'll win 100% of the time on max difficulty without much challenge. I know there are the custom game options which is a nice start but I'd recommend formally making an ascension/heat/whatever you want to call it system to keep players interested in chasing a challenge. That would really really be huge for this style of game and should be in there for 1.0.
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Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
love the art style. well balanced. fun to play. I wish there was more story like content integrated though.
I really enjoy Tower Defense games. The main reasons I chose this game are its affordable price, the reasonable number of achievements it includes, and the fact that it was developed with the Godot Engine.
全体的に単調に感じる点とタワーの選択がランダムな点が良く言えばゲーム展開が変わる、悪く言えば運要素が強い割にタワーの使い勝手の落差が強く、初期タワーとのシナジーが無いものが多い印象です。
Repel The Rifts es un entretenido defensa de torres cuyo potencial máximo aún no ha llegado. Tenemos mecánicas clásicas con toques de libertad para que el jugador logre el éxito a su ritmo. Colocación inteligente, aprovechar las características del terreno y de las torres será vital para la victoria. Todo ello en entorno pixelados con música retro. Primeras Impresiones completas en The Art of Gaming: https://theartofgaming.es/primeras-impresiones-repel-the-rifts/
塔要是有更多的升级分支就好了
Kind of like Nordhold, and whatever games inspired that. If this game nails the meta-progression, strategic choices, and roguelike randomness, it might turn out to be better.
Having fun with it. It's chill but interesting.
Definitely not done yet, but already pretty good.
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