
Repel the Rifts is a roguelite tower defense game where you lead a commander through an alien world, uncovering new terrain each wave, drafting powerful upgrades, and constructing defenses to hold back the chaos.
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About
Repel the Rifts is a roguelite tower defense game set on an alien world. As a Commander of a mining expedition gone awry, you must defend against relentless waves of inter-dimensional creatures emerging from mysterious rifts. Survive the nights, survey further into the unknown and track down the source of these rifts.
Survey the Unknown
Survey the unknown to expand the map. Different towers can benefit from different geography, so choose carefully Commander!

Upgrade your Towers
Purchase tower upgrades from a market that strengthen your towers and can even grant new effects. Discover different combinations and strategies every expedition!
Discover alien Artifacts
Collect powerful artifacts to augment your defense. Finding the right combinations can take your defenses to the next level!

Commander Selection
Choose from different commanders, each with their own three starting towers, abilities and passive. Each offers their own play style and strategy. Master them all!
Challenge your defense in Endless Mode
Survive 25 nights and enter Endless mode, testing the limits of your defenses!
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Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пиксельный ТД-рогалик с метапрогрессией. Хорошее исполнение и интересные задумки, которые частично видел в других подобных играх, а частично уникальные. Геймплей имеет достаточное разнообразие и затягивает на многие часы. Единственным минусом игры считаю отсутствие русской локализации, из-за большого количества важного текста это может стать препятствием для некоторых игроков. В остальном добротная игра и симпатичным визуалом. Краткий обзор и эндгейм можно посмотреть по ссылкам https://youtu.be/2716MFd-nwQ https://youtu.be/0Rq3iqhXxIk
Шикарный и залипательный роглайт тауэр дефенс за небольшие деньги. Несмотря на плашку раннего доступа, контента тут намало, а багов вообще не нашёл. В минусы запишу только бездарные ачивки: куча тупых накопительных, но нет ачивок за проходждение на повышенных сложностях, что убивает вообще смысл этих самых сложностей. В целом, Гоблины снова откопали для издания алмаз в куче навоза! За 2$ тут нечего и думать :)
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Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun but way too easy and way too simple. Only a few towers and after playing the demo any tech tree points I beat he 2nd highest level first try only spamming the AOE and eventually 2 or 3 frost things, then I beat the highest difficulty in 3 attempts using a similar strategy (suceeding when i refused upgrades and made sure to spam enough towers to get through the early waves). Only 12 towers and every unit is a similar swarm with maybe a small gimmick, dont expect giant enemies, speedy enemies, flying enemies etc. Litereally less depth than a free TD on newgrounds. 1.6 hours and i've beaten the highest difficulty.
Unbalansed mess.
I absolutely love this game and im hooked. Dev, please fix left side audio of your game being a little bit higher than the right side, its driving me crazy.
Fun towerdefense, a bit easy except for the teleporter wave that will oneshot you
传传的送无无的敌,自己暂时无敌还不行必须群体无敌,至于 传送,防御塔打了两下下一次传送又好了,都不是分分钟了,秒秒钟突到角色脸上直接远征失败,防御塔伤害都打不出来光看怪物传来传去了
This is a great little game, I've really enjoyed it. Only complain is that the highest difficulty level isn't hard enough for people who have played a lot of games in the genre so the game is sorely lacking an Ascension style difficulty ladder to keep the challenge going. Once you've got some tech tree points you'll win 100% of the time on max difficulty without much challenge. I know there are the custom game options which is a nice start but I'd recommend formally making an ascension/heat/whatever you want to call it system to keep players interested in chasing a challenge. That would really really be huge for this style of game and should be in there for 1.0.
https://youtu.be/YK_mOOXaEfM Limited decision making and low incentive to upgrade towers keeps player choices to a minimum.
I really enjoyed this game and played it solid for a couple days. Beat it on hardest difficulty with all heroes. The different heroes create different strats and I think they are well designed. This TD falls into the same trap as others of it's kind, you get penalized for picking new towers! It is much better to stack all tower buffs on 1 type and use the others for support. Think about it, 4 tower types with +25% damage or 1 tower with 100% damage and gets the anomaly spots (bonus placement). When you pick new towers it also dilutes the upgrade pool. There is 1 hero that counters this that has a special tower that gets the on hit effects of surrounding towers. In that case it is worth having and upgrading 4 tower types. In 2 days of playing, I have worked my way through all the content. I got it on sale for $8. What other entertainment can I get for that price? Worth it, but dont expect a master piece here. Tower Dominion does it better in all aspects. Prevents focus on 1 tower, has a large variety of commanders. Better map generation. So many more hours to play to master. Also twice the cost but for 4x the game
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