
Dodge bullets and upgrade yourself in Minutescape, a retro-inspired incremental game that keeps unfolding. Unlock new abilities and keep upgrading yourself to survive for 5 consecutive minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dodge bullets and upgrade yourself in Minutescape, a retro-inspired incremental game that keeps unfolding. Unlock new abilities and keep upgrading yourself to survive for 5 consecutive minutes.

Dodge relentless bullet hell at every moment.
Master precise dodges to survive longer.
Put your reflexes to the test.

Unlock abilities that transform every run.
Spend points to enhance your powers.
Discover upgrades that change the rules of combat.

Every attempt makes you stronger.
Learn, improve, and push beyond your limits.
Jump back in, master the challenge, and survive beyond 5 minutes.
Genres
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game, but overall weak in the genre. It could use some balancing. Getting past the 2.5 min mark was a grind, but after that it was very easy to win. Then it becomes a grind if you want all the achievements. The most expensive upgrade by far is one to increase the amount of all currencies gained, but because it's so expensive it is easier to just buy everything else. Small things like that just feel arbitrary. Also, the end scene plays every time you hit 5 minutes, so as I was grinding to buy everything after winning I had to let myself die around 4:55 just to avoid getting stuck in the scene.
I was hooked by the intrigue that the game presented, but the payoff, in my opinion, wasn't worth it. I don't think I wasted my time per se, but I also can't recommend others do the same.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French*, Italian*, German*, Japanese*, Portuguese - Brazil*, Spanish - Latin America*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun bullet hell, but the ending is a bit underwhelming. Some other reviews are talking about how the upgrade system takes too long and it does slow down quite a bit but I think it's mostly overblown; Once you get break the box the game is over soon after. If you're going for all upgrades I think the upgrade critique is much more relevant. The only thing I really disliked was, Challenges they just aren't very useful(underutilized).
This is a fun little incremental for what it is, and i still definitely recommend it despite a few standout flaws. I love how the tree unlocks new nodes via upgrading those around them in whatever order you want, both partially and sometimes fully. The "story" slipping in as you play and coming to the realization yourself at a certain point is also a neat addition. I love the challenges too, and even managed to beat the no movement one! But the other two are either extreeemely hard or impossible to complete a full 5 minutes of. Having an achievement for the one I did would be very satisfying, but I don't know if i could get myself to go for the other two. As for my problems, income can be annoyingly slow at times, and the prices in the tree aren't balanced around that very well. Especially at the end of the game, the top left and bottom right corners take foreeeever to get enough to buy them. While I enjoy how the tree opens, especially with unlocking new resources, later on some upgrades you really want are either hidden behind ones you don't or take way too much investment to open up at all. The last thing I'll add is the "boss fight" option on the main menu feels pretty worthless. The first isn't challenging at all and the other two don't look fun to try, and I don't feel a need to without incentive.
Fun game with nice progression. It always opens their steam webpage in my browser when I close the game which is weird, please stop that.
ひたすら弾幕を一定時間避けるもしくは耐えるゲーム ずっとアンダーテールの敵の攻撃といった感じ アプグレで少しづつ強くなれるが弾避けの繰り返しの為単調でダルい やられるたびに罵ってくるので煽り耐性低い人は注意(生存時間伸びる度に多少緩和される) 自分は概ね楽しめたが人にすすめるのは難しいレベル
nice one. Could have been paced a little bit faster for my taste, but it has some really cool ideas baked in the progression. Very creative and fun theming too.
good game
SPOILER: it takes longer than a minute
De longe, um jogo que ouvi muito falar. Existem muitas análises positivas em PT-BR, mas se você ler as críticas gringas, vai acabar concordando com vários pontos negativos que elas levantam. Conheci o jogo pelo Felps e, como gosto de jogos incrementais, resolvi testar por ter uma mecânica diferente. Porém, sinceramente, que jogo chatão. A ideia do jogo é boa, mas a execução deixa muito a desejar. O jogo é um incremental de sobrevivência onde você controla um quadrado preso em uma arena, tentando sobreviver enquanto coleta recursos para liberar upgrades, habilidades e melhorias. A proposta parece interessante: a cada minuto novos perigos são adicionados, existem diferentes tipos de inimigos, habilidades especiais, trocas de recursos, textos explicando a história e alguns desafios extras. O problema é que o começo é extremamente arrastado e praticamente não existe sensação de progresso. Você demora muito para sentir que está ficando mais forte. Tive que tentar rejogar várias vezes até conseguir me forçar a platinar, porque a experiência inicial é muito lenta e sem recompensa. O jogo só começa a ficar realmente interessante mais para o final. Inclusive, demorei para descobrir que era possível usar dois poderes ao mesmo tempo, algo que deveria ser explicado muito antes, pois muda bastante a experiência. A maioria dos upgrades simplesmente não faz sentido. Cada desbloqueio proporciona tão pouco avanço que você nunca sente que está progredindo. A evolução vira uma tarefa repetitiva e incessante de grind. Muitas melhorias ficam bloqueadas até adquirir várias do mesmo tipo, deixando a árvore de habilidades extremamente linear. Além disso, não existem escolhas reais de build, já que várias melhorias ficam ocultas até você chegar perto delas. Muitas vezes você não consegue avançar mesmo jogando bem; você simplesmente precisa morrer e fazer grind, e muito, até conseguir os recursos necessários para continuar. A premissa e a jogabilidade são praticamente idênticas às de Nodebuster, mas ele consegue entregar um ciclo de jogo muito mais divertido e satisfatório. Minuscape tem uma ideia boa, mas o design da progressão acaba prejudicando muito a experiência. No total, fiquei cerca de 10 horas com o jogo aberto até conseguir zerar e platinar. Mesmo depois de platinar, ainda não comprei todos os upgrades, porque existe um problema muito frustrante: ao fechar o jogo com Alt+F4 ou após algum crash, o save pode sofrer rollback. No meu caso, o jogo ficou preso em uma tela preta na parte dos upgrades e não consegui mais continuar. No geral, fiquei um pouco decepcionado. Eu tinha grandes expectativas porque os primeiros minutos passam uma sensação ótima e inovadora, mas depois percebe-se que não há muito mais para descobrir. No fim, é um jogo com uma ideia interessante, mas que entrega mais mídia do que jogo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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