
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 68.7Kreviews | 82% | #25 | $10.7M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remnant 2 was an incredible surprise. I came in expecting a challenging shooter, but I ended up discovering a universe filled with wonder, mystery, and solitude. Every world has its own unique identity, but N'Erud was the one that truly captivated me. Its blend of advanced technology, silence, and exploration made me feel like I was uncovering something ancient and immense. The combat is outstanding, the boss fights are memorable, and the sheer number of secrets constantly encourages you to explore just one more corner. What truly won me over, however, was the story. At first, it seems straightforward, but as it unfolds, it begins to explore deeper questions about reality, corruption, free will, and even the possibility that the universe itself operates like a system or simulation. It's the kind of ending that stays with you long after you've closed the game. Remnant 2 proves that a game can deliver intense action while also inspiring genuine reflection. A true gem that I would wholeheartedly recommend to anyone who enjoys exploration, uncovering secrets, and getting lost in worlds with a strong sense of identity. I can't wait to see a next chapter in the futere !
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.8M | 21.1K | 47% | $34.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $380.1K | 746 | 53% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.7M | 57.4K | 84% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Every market we collect.
Same day: best RU #6, worst JP #74 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
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| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The SFX and bosses fight is better than the first game. That's all the good things. You can skip every cutscene and focus on the gameplay because story writing is weaker than Remnant 1.
Чудный соулс лайк, рогалик , шутер, лутер гачи мучи, мучи гачи, одобрямся
the progression in the game feels incredibly off. i beat the first world boss and barely unlocked anything, no 2nd class. now, i see that u can unlock more classes before that point but i did not find that because the level design bored me a lot and at times its straight up actively bad, like the sewers area. that locale is very cramped, has barely any space for manoeuvres and includes lots of slow vaulting animations to just move around. makes the combat weird. then the boss encounter in that locale, oh my god... its like few tight platforms above a pit of water that u can fall into and its so damn annoying to dodge the boss projectiles on it. its not hard, u can beat this in like 3-5 attempts easily. but its annoying. you fall down into the hole and then spend few seconds on the slow ass, unresponsive climbing animation using the ladder. the camera when shooting is too close and u cant see the platforms well. exploring just feels too slow to me and not worth it, even tho theres some good unlocks around... but i cant bring myself to find them. in a game like Dark Souls i scoured everything. it felt more tight. here it feels slower and more empty so i dont want to bother checking every corner. like 1 out of 10 of such corners can have some good unlock but i wouldnt know because its boring to look for them! the game also lacks a better world map, whats there is very... inpractical, hard to see what each checkpoint corresponds to and how areas connect i see the potential in the buildcrafting but you see like 0 of it in like first 5 hrs and potentially beyond. stuff u unlock at the start is disjointed and wont come "online" till way later. the game has a shard system that, in the earlygame, gives u bonuses like... "1% increased ranged damage". "1% increased cooldown rate". seriously? i heard that they added this system in the dlc as an additional grind for the lategame but then why make me unlock it so early? its so inconsequential early on. the pace of the unlocks feels very off. Witchfire does this better. in fact, it does like everything better. the checkpoints are also spaced out badly, sometimes u have to run for like a minute or two just to come back to a bonfire from an auto checkpoint that saved the game near the area entrance (and the item that respawns u near the checkpoint doesnt help cuz it will respawn u near the entrance, not a bonfire). why?? they are often too far apart and it contributes either nothing to the difficulty (cuz theres no enemies to avoid, just an empty path. or they are easy to avoid) or contribute annoyance (cuz u die and then good luck running again). also no pause functionality. ffs. the combat? its interesting, slow and methodical. but the traversal and progression sour it for me. i want more of the combat in this game but exploration and some clunky movement mechanics (jumping, vaulting) or level design is an obstacle
Затягивает с первых минут. Крутые боссы и механика прокачки. В общем ЛЕГЕНДА как и первая часть!
Played a lot of this one on ps5 when it first launched too. Fantastic game that offers pretty much endless hours of co-op fun. Strong contender for being my favorite looter shooter, and it doubles as one of my favorite soulslikes. Strong recommend!
10/10
*If you like third person shooter games with tons of build variety then you should buy Remnant II* Pros: Well optimized - I was easily able to get over 60fps at 4k with DLSS on balanced on my 3070ti Graphics look nice, animations were well done. Character has weighty movements which feels nice to control. Art design is very cool and the worlds look very different. Build variety is the highlight - Lots of different ways to kill things. Gameplay is fun and enemy variety is good. Boss encounters were mostly well designed and varied. Both melee and ranged are varied and fun. Fun per dollar is exceptional. I think I bought it for under $10. Decisions in game feel weighty and rewarding. Makes you want to go back in adventure mode and choose other paths. Cons: Most of these are nitpicks tbh. Procedural generated levels are kind of boring once you get past the awesome art design. I had no desire to explore the levels because it was very obvious it was just random tiles put together. Game gets trivial fairly quickly once you synergize a build (with the exception of the final boss). Consider upping the difficulty. Oh you have a melee focused build? Not for the final boss you don't. The story at beginning of the game is jarring. You're just dropped in with no relationship building or explanations. The characters choices don't make sense. I feel like I missed a whole backstory. Perhaps you need to have played the first game. You barley scratch the surface of builds and gear the first time you complete it unless you are stopping and doing adventure mode. I didn't even level my 2nd class before beating the game. I wish there were more armor drops or options - I went through the whole game and only got 2 other armors. Maybe I missed a lot of hidden ones? Also I thought the armor was ugly so I never cared to change it once I got my first drop. Give me more exaggerated spikes or skulls or something fantasy that matches the worlds I was in, not 4 types of trench coats or metal armor. Notes: It's intended to be a grindy game. You are supposed to go back and finish leveling and unlocking all of the classes and repeating zones with the adventure mode to find all of the secrets. This can be a pro or a con depending on what you enjoy. The final level doesn't appear to be procedurally generated and it's better for it. There are more places to explore and secrets to find. It is a dark fantasy game, so characters, gear and the monsters you face are intentionally gritty and sometimes grotesque. This is a slam dunk if you enjoy build variety in a third person shooter. Lots of people are calling it "souls-like" but it's not really. Yes there is stamina, yes you dodge, yes it has check points, but there is no consequence for dying and it's not even close to as difficult. It's an third person action RPG with tons of replayability as long as you enjoy doing the same things over and over. Highly recommend giving it a try and if you can catch it on sale, just buy it immediately.
good
非常棒的射击游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.