
Rememoried is an independent video game, a virtual place where memories change to dreams and the only possible way is forgetting, which becomes a mechanism for proceeding to the next layer of dreams. The Surrealist explorative first-person adventure game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rememoried is an independent video game, a virtual place where memories change to dreams and the only possible way is forgetting, which becomes a mechanism for proceeding to the next layer of dreams. The Surrealist explorative first-person adventure game.
Gameplay
The basic element of gameplay is the ability to forget. Some elements in the surroundings change when the player turns away or leaves, and become more than just a direction sign: they become the way along which the player walks, flies and falls. Finding such a way to the higher levels is a matter of his aptness and intuition, rewarded by advancing higher. Failure, on the other hand, brings a return to the lower levels, which may be more or less altered then.
Story
If you fall asleep while stargazing, a gate to a new world situated in between the world of memories and the world of dreams will open for you. That intermediate world gradually turns reality to fragments and infuses the player with the desire to know the unknowable. But the most persistent can feel the unknowable.

“You count the stars above your head just like the one who pointed a finger at you from the unknown. The closer you get to infinity, the more you get lost in the numbers created to describe the real world, and your eyelids become curtains that hide unexpected discoveries beyond the borders, reached by only the strongest thoughts. This exciting play for one spectator is a reward for everyday gifts of the mind.”
Features
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 237reviews | 59% | — | $42.2K |
| $14.99 | 224ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[도전과제 100%] 마치 꽤 멋있고 화려한 꿈을 꿨는데, 딱히 기억에 남지 않는 꿈같다. ------------------------------------------------------- It’s like having a pretty cool and flashy dream, but it’s a dream that doesn’t really stick in your memory.
Spíše než jako hru bych to popsal jako interkativní audiovizuální dílo. Bez jakéhokoliv vysvětloní se ocitneme v surrealistickém světě a snažíme s v něm pohybovat a řešit různé nepopsané úkoly, na jejichž princip musíme buď přijít, a nebo je splníme náhodou. Dost často se Vám bude svět měnit před očima, přesněji, změní se ve chvíli, když jste otočeni jinam. Uznávám, že toto není pro každého, ale je to velmi zajímavý počin. Abych to mohl někomu doporučit bez výhrad, tak myslím, že by to potřebovalo na několika místech vybalancovat obtížnost. Příklad uvedu na levelu, kde bylo potřeba po kamenech vyskákat na vyšší místo. Chvíli jsem myslel, že si zapnu Getting Over it with Bennett Foddy nebo Jump King, abych se trochu uklidnil a natrénoval skákání. A to myslím, že by se v takto klidné hře stát nemělo :(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 60ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Даже не знаю, что сказать... Почему то все считают эту Игру жутко "сюрреалистичной", с великолепно продуманным геймплеем, доносящим до игрока необычайно важный "месседж". Но "геймплей" сводится к поискам неведомо чего (причем о том, что делать вообще что-то нужно, тебе никто не говорит), в поисках оного можно потратить n-ное количество времени. Благо фоном играет довольно-таки неплохая "медитативная" музыка, которую периодически разбавляют "монологи на философские темы". Это придает хождению по уровням-локациям хоть какой-то смысл :) Фишкой игры является "Перезапоминание окружения". Как же оно реализовано? Просто крутись вокруг своей оси и наблюдай, как предметы окружения меняются местами, появляются из ниоткуда и исчезают в никуда (Видимо, то, что "Память человека - весьма изменчивая штука", и есть тот самый скрытый посыл игры). В общем и целом, красивая игра, но, как говорится, "на один вечерок". Сыграв ничего не потеряете, но и что либо новое для себя, вряд ли, откроете. P.S. Оценку ставлю положительную, лишь потому, что для таких "глубоких" игр я, явно, "туповат", и вся авторская задумка опять прошла мимо меня (очень хочется в это верить) =]
Seriously I have no idea. Beautiful. Annoying. Ethereal. Painful. A bit more challenging than your average "walking sim."
Short and sweet levels with nice atmosphere and some platforming
[h1][b]Not Recommended[/b][/h1]
No direction, tedious gameplay, disorienting and difficult to parse visuals that made me nauseous.
Music is great. Graphics are fine. The rest is trash.
Well... I'd give this 4/10, in 2024 which is not bad! to be honest this game had potential, but the platforming got in the way of appreciating the abstracity of the atmospheres and the depth of thought. The reverb on the narrative voice could use some low pass filter. not bad for an abstract game. the music got in the way also, together with the shimmering effects it kinda made me nauseous. the levels could have been shorter but more in number. Once you are done with one level and know how to beat it you just wanted to beat it and move on cuz it felt like chores. Not bad. But 4/10 like I said.
weird mechanics and controls. weird echo in voice acting. i just swing my mouse to look around couple times and its game over.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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