
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As much as I love cyberpunk theme in games, I cannot recommend this one because: - the story isn't something interesting, in fact it is not logical and somewhat absurd - I hoped it will have at least some nice twist at the end but it had not. - camera in this game is awful - it constantly looses main character, takes weird angles which annoys and makes problems during combat - there is no good core mechanic that could serve as a glue for the gameplay - parkour is very simple and the combat system is pretty bad - enemies are boring and the only way devs found to make some challenge - is to throw lots of enemies at once at you and make them invisible/immune to attack most of the time you will circle around a pack of enemies waiting for cooldown to pass so you can use a special ability that will allow you to damage them - there are only like three puzzles in the entire game which are interesting to some degree (all of those are memory remixes), the rest are either simple or really stupid so overall: the idea of messing with the human memories and stuff is kinda cool, I like it, but the implementation and the story are rather disappointing and poor I like the art though, it is great
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remember back when DontnoD was good? Yeah, this is from that era. A really cool, stylised game with a concept that we don't see too often. It also forsesaw a few trends (influencers/entertainers, AR, predatory monetisation being the norm and breeding a new type of addiction, and so on, a believable dystopia). The only problem I had is not being able to turn off the film grain (which is a personal preference of mine to have it off). Ran fine on linux (bazzite). Recommended on sale.
Underrated gem, 9.5/10 and runs perfect on the Steam Deck. Unique combat and story that are both amazing.
başka bir evrende sana hak ettiğin sequel/remake yapıldı ve hak ettiğin değeri gördün. life is strange serisi kadar tanındın ve sevildin 🥀
I am not sure why dystopian stories fascinate most people. What I do know is that this game and its tale is really interesting. So if you wonder what if the next big drag/currency/commodity is memories, all you have to do is enjoy this game. Remember me soon...
О, это ж та самая игра! Там крч... эээ нууу... забыл
Es como si se juntara el combate de los Batman Arkham a menor escala con el ambiente cyberpunk y una historia ok, lo único malo es que se ambienta en Francia pero por lo demás es un juegaso 7/10 IGN
It's been almost 10 years and I still think about this game randomly. A unique experience well worth the sale price.
This is a very very very French game. It explores memories as a commodity and has a really interesting angle on cyberpunk, since it's set in Paris and not "made up city #44" like Cyberpunk 2077's Night City. The same goes for the fashion in this game. It's all certainly cyberpunk and certainly fiction, but it's grounded in realism just well enough to keep you in it and make you see the world as something that could really be in 60 years. The main character fights a mixture of capoeira and french kickboxing, which is quite fun to experience, and the combat iself is, on the hardest difficulty, very enjoyable, punishing mistakes easily and making you use all of its mechanics, because there, they aren't crutches as much as they are survival tools. The combo lab isn't really a Street Fighter 6 style avatar creation system, it simply changes what each hit in a combo does, with attacks further into the como, and thus harder to land - giving you better rewards, so the challange comes from doign the right combo at the right time, without dropping it, and without being interrupted. As for the combat feel itself, think less "Arkham" and more "Insomniac's Spider-Man," The game itself is very beautiful, like walking through a concept art album. Literally, several of the camera angles almost 1:1 with the concept art. To me, this makes the simplistic, almost automated parkour that was VERY prevalent at the time worth it, since the game is feeding your senses with music, visuals, characters giving you moral questions, and NPCs talking about their lives while you go through this simple, but well integrated movement system. It's even got a couple puzzles when it wants to shake things up, but nothing like the water purification puzzle. You won't break your head, is what I'm saying.| The soundtrack was digitally corrupted before being rearranged, so it feels very unique, and it's reactive in combat, too, like the new Doom games. The sound itself has hints of Matrix and a bit of Tron, but it largely sets itself apart by the usage of surprisingly smooth synths as a motif, as well as the techno beats that hit very hard the further you get into the game. It's a soundtrack to remember, for sure. The story itself was also very interesting. In it, Nilin - the main girl - escapes a prision after being brainwashed and is made to work with a rebel group that wants to take down the big bad corporation that this this to her and reclaim her memories. Throughout the course of the story, though, her and her group do increasingly questionable and damaging things to individuals and collectives, which gives both Nilin and the Player pause, but the beauty comes in how it contrasts itself, how it sells you on its vendetta almost like the original Zorro comic, though nowhere near as intense. The story has got a few very hard-hitting twists that never settle for just being twists, they always give the story more depth, not contempt with just the shock of the moment. It's a very beautifully written story with lots to love, though I'll admit, it start off farely slowly. I'd say it only really hooked me by the end of episode 2/start of episode 3, and THEN it really gets going, but that's still easily an hour of gameplay where the game puts you through setdressing, walk-and-talks and lots, LOTS of unskippable cutscenes. They tone it down by episode 2, sure, but it does spoil the mood of any 100% fresh playthrough. I start in episode 2 and I suspect some of you will do/have done the same. All in all, Remember Me is quite a darling, if I'm being honest. It sets out to tell a very compelling, very French story, and the biggest shame really is that, structuraly, it's a 2013 cinematic game, which time hasn't been the kindest to. It, however, executes the premise quite well, minus a couple of less engaging gameplay bits like spotter drones that are quite fast and fleeting to get through. The combat stays difficult, the characters are well written, the game is gorgeous (and has an uncapped framerate for those of you with high refresh-rate monitors), and it kept me thinking for days after I finished it. Would it have been more interesting as an immersive sim? Probably, but I can say that about most games, so it's not really fair, and it executes its cinematic edge quite well, however dreaded that term may be nowadays.
Remember me deserves a sequel, the gameplay core combo mechanic deserves to come back and be perfected, this entire game is built off a core component and that core component is so fun, so ambitious and well made, that it is deserving of more than one game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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