
Channel your inner witch! Build your cozy chicken-legged hut, practice witchcraft, and forage for ingredients in autumnal woodlands. Solve quests & uncover the great mysteries of the legendary witch Baba Jaga…
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.0 was supposed to be released yesterday. No news, no notes, no excuses, no nothing. Game is still unplayable. Total cash grab for these people I guess. Don't buy this
卡顿,卡到没法玩!!实在是给不了好评。而且没有中文 本来第一天就上头玩了9个小时,但后面实在太卡,几乎每三秒就会有整个画面卡住的情况,极其影响体验,就算氛围做得再好也很难坚持下去...画面设置已经拉到最低了,DX11和12都试了,我的电脑配置也不低,还是卡顿。我玩隔壁Grounded2都能忍,这个真忍不了了,卡的头晕 除去卡顿这个最大的问题,其实游戏还挺好玩的,纯正的女巫游戏,自己装饰鸡腿小屋的感觉非常棒 缺点也有很多,比如: 1.支线重复性有点太高。基本就是做特定的东西交给NPC,或者去野外解个简单的谜。来来回回就是那些任务,种类还是有点少 2.引导少。比如第5章的主线,我把整个图来回犁了好几遍,就是没找到某个种子交任务,问NPC也只会告诉你野外有废墟可以捡种子,但种子好像是不会刷新的...再问就说要把植物放置到结荚,但我没种子要从哪变植物呢...翻了半天discord才知道可以直接去下一张图找,不影响主线进度(ps.地图除了第一章外,好像都是随机生成的)。还有就是,那个魔法松果在某些地图是有概率没有的,而不补种又不让砍树,差点导致我木头库存告急。顺便一提,做饭和建家都要大量的木头,是必需品中的必需品 3.服装和发型方面的奖励给的有点少,或者说给的太晚了。前5章基本只有灰扑扑的衣服穿,再配上头巾,真的很像一个村姑 4.有做分支,但这样会导致其中一方的奖励拿不到。图鉴里直球写“因为你的选择导致这个奖励缺失,你可能拿到了别的东西”(大意),甚至这玩意还分在功能性家具里。对全收集党来说有点难受了 5.建模有点过于便宜。感觉作者有相当一部分预算和精力都投在了鸡腿小屋上,其他地方就一言难尽,特别是建模方面,有点过于便宜了,便宜得让人一眼能看出便宜的程度。REKA的脸模也该改改,几个预设里就没有一个特别好看的。而且因为发型和服装很少,村民出复制人的概率很高。包括场景也是,一个类似结构的屋子能在一张图里复用十几次,宝箱也是在同样的位置上,毫无惊喜可言 6.BUG有点小多。下个月就正式版了,目前主线打了一半的样子,没遇到恶性BUG,但经常会有NPC有对话按键但对话不了、对话选项直接消失、家里有莫名其妙的空气墙这种小毛病 7.没有中文。为了这游戏,我特意去搞了个注入式翻译软件才能勉强玩下去,一天就能干5w字的额度。文本量很大,没中文真的看的头痛
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Ukrainian, Japanese, Simplified Chinese
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The vibe is great. It's horribly optimized though and the base building is unintuitive, as others have pointed out. With my specs I'm getting frequent frame drops from 80 to 19FPS even, on 4K, high settings with with upscaling set to balanced. I'll keep playing for sure, but unless they pull a miraculous performance update with 1.0, I won't recommend it to others.
The perfect mix of cosy, spooky, and adventure This is my comfort game for sure
游戏是好游戏,就是没有中文,我在网上也找不到语言包,总不能让我去考个英语等级吧?因为没中文我实在打不下去了太难看懂了。
Um c*. O conceito do jogo é bem legal, mas é só isso mesmo. Enquanto o sistema de construção não tiver peças de canto pros telhados, eu não vou perder mais tempo jogando esse jogo. Nunca deixo nenhuma review, mas o jogo realmente testou a minha paciência. Esperei meses pra poder jogar só pra ter notícias de que foi adiado. Muito desmoralizante. Game has a cool concept that I really care about. That's about it. Until the building system has corner pieces for the roof, I will not bother wasting any further time with this game. I never leave any reviews, but this game truly pushed me over the edge. Waited months for the release only for the devs to delay it, too. Very demoralizing.
首先是表达对这款游戏的喜爱和支持,非常期待新的版本发布,也期待中文同步上线,我很想把这款好的游戏分享给我的朋友们。 在这个游戏中我看到了非常奇妙的景色,比如星空,比如火焰仪式,我兴奋的把这些画面分享给我的朋友们。在公告中我看到了未来会发布的内容,真的很期待。 First of all, I want to express my love and support for this game. I'm really looking forward to the release of the new version, and I also hope the Chinese version will be available at the same time. I really want to share this great game with my friends. In this game, I've seen some amazing sights, like the starry sky and the fire ceremony, and I was excited to share these scenes with my friends. I also saw the upcoming content in the announcements, and I’m really looking forward to it.
не без багов, но большинство решается перезаходом в игру. очень понравилась атмосфера, поржала над блуждающей избушкой, построила себе дом и планирую его ещё переделать. от некоторых обрядов аж мурашки бегали, прониклась. теперь хочется продолжения)) если хочется побродить по туманным лесам и болотам, порешать судьбы некоторых людей, и почувствовать себя ведьмой-несмышлёнышем, то это отличное место) 10 избушек на курьих ножках из 10
Obligé de mettre une note négative à contrecœur, car ce jeu n'a jamais vraiment fonctionné. Déjà, il est lourd à faire tourner, et de façon totalement injustifiée : malgré un Ryzen 7 et une RX 9070 XT, je peine à tenir les 60 fps en ultra, et en DirectX 12, je descends même à 30 fps. Ensuite, je n'ai tout simplement jamais pu recharger une sauvegarde : chaque fois que je relance le jeu et que je charge une partie, j'ai un crash Unity. Bref, ce jeu avait tout pour me plaire, moi qui suis slave par ma mère et donc très ancré dans cet univers, mais force est de constater qu'il est impossible d'y jouer plus d'une soirée, et le peu de mises à jour que reçoit le jeu n'y changera rien. Dommage...
I am about 40 hours into Reka and really enjoy it. The game is buggy, that can't be denied, but for an early access game its still very enjoyable. I will say I now primarily play it as a ' maximalist cottage core home decorating sim'. I tore through a lot of the quests pretty quickly, and was mildly bummed by how repetitive some of the quests were. With it being an early access title, I am giving it grace as the quests and storyline were enjoyable and I am hoping that a more diverse pool of side quests will be part of the full release. Over all i love the story, aesthetic, and concept - if the bugs get patched out and the game continues to be updated with additional quests and story missions i think I'll love the game even more. Right now I would give the game a 3/5 but am hopeful that when 1.0 releases or the full game that the rating could go up. Obviously this is no AAA title, and should not be graded in comparison to them. But 40 hours into an early access game and still playing for a $20 ain't bad.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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