
The second chapter in one of the most loved and respected Japanese shooting game series ever:The Tale of ALLTYNEX by Japanese indie developer SITER SKAIN. Carefully crafted play experiences, destructive fun, and absorbing gameplay have made the ALLTYNEX trilogy renowned in shooting game communities.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played the original title this game is based on (Reflection) back in the early 2000s and this remake has a lot of massive improvements, although the player aircraft in the original game had access to rocket launchers (which has been removed in this version) that can keep firing while the shield is deployed and can penetrate enemy shields. Dodging missiles in stage 7 and the final stage (where your plane loses the side cannons and can be easily picked off one-shot by enemy missiles coming sideways) could have been more fun with this original feature where you can shoot down some enemy missiles with rockets while the shield is on (while also chipping off the robot's HP through its shield).
6/10 I didn't like it at first, but after a few plays through it has grown on me a bit. The first half of the game is very good, and there the scoring system is pretty inventive. You reflect blue lasers back to the enemy, and each one that kills starts multiplying your score, first 2, then 4, 8, 16, 32 and finally 64 times the score. Once you get the multiplier up, any enemies you kill with your normal shot still gives you that score multiplier, but if you don't kill something for half a second, your multiplier resets. While it's pretty fun, there are a few issues with it. That half a second timer is really strict, you have to memorize the game down 100% to make the most of it. Some enemy sprites can shoot any type of laser, which means there is no indication what you will be shot with by a given enemy, did I mention you have to memorize the game 100%? You may be waiting for a blue laser, then they just shoot red ones at you. Since you want to kill the bosses by reflecting a blue laser at them, they can fight for long periods without firing any, so you just have to survive until they restart their move set, making some boss fights really drawn out. There is no leader board for score. Fighting the space fleet early on is definitely the highlight of the game, But once you get to the 6th(maybe 7th) boss, Entropy, that is where the bosses start getting really drawn out; as your standard laser won't do any damage to them, you have to rely 95% on your shield to reflect blue lasers to do damage. The last boss is especially drawn out, it feels like 15 minutes, but is probably 10. your shield becomes unlimited, so the boss will do things like shoot a full screen laser, just hold the shield button for 10 seconds and your good, you can't die, and you don't have to do anything to dodge. This is what really makes it feel drawn out, as stuff like that happens throughout the entire boss fight. So the shield is limited until the final boss, so you don't want to over use it, as it takes time to recharge, your main weapon becomes weaker the lower the shield gauge is, and if you are firing your main weapon, the shield charges very slowly. This kind of sucks when you use the shield to deflect a lot of shots, and you want to use your main gun to wrack up the points, but you can't sometimes, because you want to recharge the shield. To top it all off, as the shield gauge starts getting low, there is no audio queue to indicate this, your shield turns red but that isn't a good enough indicator. Controls aren't great, to move diagonally you have to be very specific with your control stick. Ever since Gunvein I always complain when a game doesn't have full analog controls, but this is an older game apparently so I wouldn't expect as much. In spite of all that, it's still pretty enjoyable, definitely worth the price. The reflector is a nice idea, the tone of the game is cool, and the scoring system is decent fun. Overall, it's good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like a complete downgrade in every way from the first game Alltynex Second which was a phenomenal game
El segundo juego de la saga ALLTINEX y el segundo en orden cronológico. Muy buen juego, la historia se sabe contar por si sola y la banda sonora es excelente. El reflector es algo complicado de usar al principio pero luego le agarras el tiro, es una mecánica muy interesante. Además, hay un nivel donde eres tu solo contra toda un a flota enorme, es que no le puedo pedir mucho más. Recomendadisimo, sin embargo te recomiendo que, si puedes, lo compres junto con los otros dos juegos de la saga ALTINEX, realmente vale la pena. De algunas manera steam nunca registra las horas que tengo en el juego, pero tengo un par de decenas. Por cierto, si quieren jugarlo con mando pero no se los reconoce si lo usan por bluetooth (como a mi con el mando de PS4), deben iniciar la configuración del juego desde la carpeta donde esta instalado y allí iniciar el juego, de esa manera ya debería funcionar sin problemas.
Great classic shmup game. The presentation may sound dated but works well has enemyes, bullets and player visibility are cleat and pratical. The game is old but the gameplay continues to be good and passed the test of time. The mechanics are similiar to gigawing/mars matrix. The only negative i see is that the game is a bit long for the genre to be finished in one sitting. Things could have been a little more compact. Anyway. Siter Skain and qute are the best indie developers when it comes to classic shmps (no bullet hell). I recomend all games from then (this, altynex second and kamui). All the 3 have different mechanics and are good
縦スクロール敵弾反射STG 飛んできた敵弾をシールドで跳ね返して自分の攻撃にしてしまうSTG。 ただし、跳ね返せない弾もあり、ミサイルの場合シールドを貫通するので注意。 ー良いところー ・『分かっている』演出。男の子大好きなものが盛りだくさん。 ・熱さと悲壮感が合わさったBGM。個人的にここが一番の評価点! ・今見てもキレイなドット絵。 ー悪いところー ・中々な難しさ、初見殺しがハンパじゃない。この作品以外にも言えることですが。 ・ゲームシステムを理解しないと突破が困難な箇所多数。 ・一部目に悪そうな演出、これは自分だけかもしれませんが。 ー感想ー スピード感・熱い演出、カッコイイBGM!少々高い難易度… 2000年直前に発売された同人STG最高峰の一つではないでしょうか。
A great shot'em up old school!
面白い
First, beat the game (which can be cheesed by dying immediately then choosing to not continue, which gives you a permanent extra life), then go to the mission select and choose the other vehicle. Next, select literally any mission, and drop your shield as soon as you reflect a blue shot. Congratulations, your DPS has increased by roughly an order of magnitude. It's stupid and I love it.
Its alright.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $562K | 2.4K | 95% | $9.99 | |
| $290.4K | 1.5K | 87% | $7.99 | |
| $66.4K | 622 | 85% | $4.99 | |
| $83.5K | 1.7K | 82% | $1.99 | |
| $26.3K | 174 | 90% | $6.99 | |
| $210 | 7 | 57% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.6K | 442 | 88% | $5.99 | |
| $44.6K | 264 | 92% | $8.00 | |
| $44.6K | 442 | 76% | $8.99 | |
| $44.6K | 251 | 93% | $6.99 | |
| $44.6K | 628 | 86% | $2.49 | |
| $44.6K | 319 | 92% | $8.99 |