
In the middle of a world-ending pandemic, a group of scientists discover the galaxy has been watching. From the award-winning team behind Thomas Was Alone and Subsurface Circular, Quarantine Circular is the next mutation in text-based adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

JOIN THE DISCUSSION, DIAGNOSE HUMANITY
Amid a global pandemic, an unknown entity has come to Earth. A small group of humans now face a decision on behalf of their planet: Should they trust the stranger that arrived from the stars?
Quarantine Circular places the fate of a vulnerable human race in your hands. Your dialogue choices in conversation with your fellow humans and off-world visitor will determine how the game plays out, and how its story ends. Work with your team to figure out if your new alien acquaintance is here to help the human race, or whether they plan to strike while the planet is weakened.
This self-contained short story takes around two hours to complete and is split into several chapters. You can play the game in one sitting or, if you prefer, unfold the story in smaller pieces that can fit into a busier schedule.
Quarantine Circular is inspired by classic adventure games and modern dialogue systems, and developed by the award-winning team behind Thomas Was Alone, Volume, and Subsurface Circular. You do not need to have played Subsurface Circular in order to follow Quarantine Circular’s story (though if you enjoyed one, we think you’ll like the other).
Key FeaturesA polished, one-sitting game.
Social dynamics and greater choice enhance this twist on classic text-based adventures.
Responsive soundtrack by Dan Le Sac.
Art Gallery showcasing the development of this new story.
Unlockable ‘Mr Commentary’, our interactive take on a developer’s commentary.
If this game is ‘short’, what’s to stop me getting a refund when I’m done?
We’re so grateful to the community for the low rate of refunds on our previous short, Subsurface Circular. We hope Quarantine will earn the same. Our games are made by a team of hardworking people, and it’s encouraging that the Steam community consistently shows respect for this passion and effort.
Do I need to have played Subsurface Circular or other Bithell games to enjoy this one?
No. Quarantine Circular tells its own self contained story.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 432reviews | 88% | — | $43.6K |
| $2.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра от создателей неплохой Thomas Was Alone. Собственно, именно это и привлекло моё к ней внимание когда-то и по этой причине она оказалась в моей библиотеке. Представляет собой текстовый квест, оформленный в виде группового чата в каком-нибудь мессенджере. На фоне стоят и шевелятся персонажи, участвующие в беседе, летают чайки, шумит океан. Ну, т.е. это, по сути, визуальная новелла. По какой-то странной традиции (возможно, у автора даже есть объяснение, зачем он так делает), текст только на английском. Мне, в принципе, обычно всё равно, но как бы... игра, в которой весь геймплей это читать текст. Соответственно, для меня отсутствие локализации в такой игре равносильно корявой стрельбе в каком-нибудь шутере или там кривым хитбоксам в каком-нибудь соулслайке. Ну да бог с ним, с текстом. История: её трудно описать, чтобы сильно не наспойлерить, но я попробую, используя максимально общие понятия. Происходит первый контакт человечества с инопланетной расой, инопланетная раса может оказать некое влияние на судьбу человечества, в зависимости от непродолжительного общения представителя инопланетной расы с несколькими представителями расы человеческой. В принципе, почти всё тут просто и линейно, да и сама история сводится к поверить/не поверить рассказам пришельца. В общем и целом, некоторый интерес есть - персонажи не безликие, диалоги местами неплохие. Но тронула ли меня эта история? Нет, не особо.
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s a tight, thought-provoking sci-fi game where you play as part of a team communicating with an alien in a tense, isolated setting. The game focuses on dialogue and decisions, making you think about ethics, communication, and what it really means to understand something completely alien. It’s a little on the short side, but the writing is top-notch, making it a solid pick for anyone who loves story-driven games. Definitely worth checking out if you’re into deep, reflective narratives.
Muy bueno, aunque me sigue gustando más Subsurface Circular (por poco). Impecable desde lo técnico, como suele entregar Bithell. Las interfaces, bien trabajadas en conjunto con todo un fondo animado en 3D, hacen que se sienta más como un cortometraje que como una novela visual. Muy recomendado si te gusta la ciencia ficción. Eso sí, el precio regional en LATAM y MENA está desactualizado, por lo que diría que esperen a que entre en oferta.
Criminally underrated Text adventure that tackles what the world would do in a global pandemic. Too bad we know now. Still, well worth a play for the brilliant writing alone. Project Pantheon 17/275
Interesting visual novel with quite a few endings! ~2 hours per playthrough.
Not as good as subsurface but still a good narrative game with a spin that I hadn't seen before, it's short but still really worth it if you enjoy narrative games.
my biggest issue with quarantine circular is similar to my issue i had with subsurface circular, the previous game from this developer: it's just too damn short. both games are relatively simple but very memorable nonetheless. the UI and storytelling both felt more fluid in this game and the art style/animation gave more life to the characters in this story. overall, this is a pleasant experience, exploring an interesting concept about aliens, and humanity banding together to overcome adversity. i feel that this is a much better implementation than the predecessor in this series.
После относительного успеха Subsurface Circular многие нарекли Майка Бителла мессией от инди. Хотя как по мне вопросов к его третьей игре хватало. Да были интересные философские размышления на тему роботов и их места в нашей жизни, выбор реально имел последствия, но предсказуемый финал здорово портил общее впечатлений. Quarantine Circular попытался зайти немного с другой стороны, земляне переживают массовую эпидемию, а к ним прилетает непонятно как настроенный инопланетянин и по факту в диалоге с ним решается судьба нашей планеты. Вот только в этот раз даже нет иллюзии выбора, нас практически сразу заставляют положительно относиться к гостю и постепенно ведут опять же к пробиваемому завершению. Хотя как по мне учитывая сеттинг можно было сделать куда более напряженное повествование. Так что по мне не дожали 6.0 исключительно за нетрадиционный геймплей.
You know for a game that's strictly reading it sure is stressful
A nice short 3d visual novel in a sci/fi setting with multiple endings and good character development. Recommended for the price.
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Players by region
Where this game's players are, estimated from review languages.
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