
A roguelike bullet-hell with an immersive story, where a gunslinger faces hordes of zombies created by a vampire in a dark Wild West. Explore procedurally generated maps, hunt wanted criminals, build strategic playstyles with the skill card system, & take on challenging bosses in intense shootouts.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Red Pistol is a roguelike bullet-hell set in a dark and twisted Wild West, where survival demands precision, strategy, and skill. As bounty hunter Reed Ransom, you must battle relentless hordes of undead, hunt notorious outlaws, and confront the vampire Varius Valentine—the mastermind behind the undead plague consuming the frontier.
With procedurally generated maps, evolving combat strategies, and an ever-growing bounty on your head, no two runs are the same. Unlock powerful upgrades, experiment with unique builds through the skill card system, and engage in fast-paced shootouts where every shot matters.
The wanted system increases the challenge dynamically—raising your notoriety means stronger enemies will come for you. Meanwhile, the camp evolves as you progress, reflecting your journey and offering new upgrades to push deeper into the nightmare.
Beyond the chaos of battle, Red Pistol delivers a rich narrative rarely seen in the genre. Meet intriguing characters, uncover secrets of the Dark West, and make crucial choices that shape Reed’s fate. Will his newfound power be his salvation… or his downfall?
Fast-Paced Bullet-Hell Combat – Dodge, shoot, and adapt in intense, skill-based battles against relentless foes.
Roguelike Progression – Experiment with different builds using the skill card system, evolving weapons, and permanent upgrades.
Wanted Poster System – The higher your bounty, the more dangerous the enemies that come after you.
Four Treacherous Worlds – Explore RedWood, Desolation Sands, Whispering Pines, and Crimson Mansion—each with distinct enemies and challenges.
Challenging Boss Battles – Face deadly foes like Iron Heart, Soul King, and Blazing Crown, each with their own unique attack patterns.
An Evolving Camp – Upgrade your base of operations with new tools, skills, and weapons as you progress.
Immersive Storytelling – Experience a rich, atmospheric narrative that unfolds with every run.
Take up your pistols, embrace the chaos, and survive the Dark West. The hunt begins soon.
Engagement
Reviews
Great game, oddly satisfying. Reminds me a bit of Vampire Survivors
I've really really enjoyed this game. It kind of reminds me of an in-depth version of the Prairie King game from Stardew Valley and gives me a nice sense of nostalgia. There are things that bother me, like how the companions feel a bit useless and sometimes the progress doesn't feel very rewarding but a lot of those things are already being addressed in the next update. The dev seems really open to feedback and eager to improve this already great game and that's really nice to see. I'm really looking forward to the upcoming improvements and I hope this game gets more love and attention. <3
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Spain, French, Italian, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Portugal
Hours played at review time, across 20 reviews with recorded playtime.
Jogo simplesmente perfeito, e feito por brasileiros fica ainda melhor
Great game
The VIBE of this game is immaculate. The pixel art is gorgeous and the gothic western theme is so cool. Soundtrack absolutely slaps, too.
I love this game! The art is awesome, the music is great, the playing mechanics are great. One of the aspects that I love the most is how smooth the movements feel, it's flawless in that category. The team behind this game seems very proud of their work and it shows in the improvements. Can't wait to play more and see what lies ahead!
https://youtu.be/03uEyr0Iux4 Combat is balanced for painfully spongey enemies and bosses that waste the players time as they plink away at them for ages to earn a kill.
I love Survivors game, but this isn't a good one. Poor gameplay, poor upgrades, enemies take forever to kill. Decent music and art, and I liked rescuing people to join your camp, but overall it's very dull.
Developed by Ace Horizon Studios and published by indie.io, Red Pistol delivers a stylish blend of roguelike action, bullet-hell intensity, and supernatural western storytelling. Rather than sticking to the familiar themes of outlaws and frontier justice, the game introduces a darker interpretation of the Old West where vampires, zombies, and other monstrous creatures have transformed the land into a dangerous battlefield. Players step into the boots of bounty hunter Reed Ransom, whose mission to track notorious criminals gradually evolves into a much larger struggle against an ancient evil threatening to consume the frontier. The combination of western atmosphere and gothic horror gives the adventure a distinctive personality that immediately separates it from many other entries in the roguelike genre. Combat is built around fast-paced twin-stick shooting where constant movement is just as important as accurate aim. Every encounter fills the screen with hostile creatures and deadly projectiles, requiring players to dodge, reposition, and retaliate without hesitation. While the action is demanding, it rarely feels unfair because progression is tied to an extensive upgrade system that allows every run to develop differently. Weapons can be enhanced, passive abilities unlocked, and powerful skill cards collected to create specialized builds. Whether focusing on overwhelming firepower, defensive survivability, or abilities that complement mobility, the game encourages experimentation by ensuring that each attempt offers fresh opportunities to assemble an effective combination of upgrades. Replay value is strengthened through procedurally generated environments and a dynamic progression system that keeps each expedition feeling unpredictable. The adventure spans multiple regions, each introducing unique visual themes, enemy types, and environmental hazards that prevent the journey from becoming repetitive. An especially interesting mechanic is the Wanted Poster system, which raises the stakes as players become increasingly infamous. Success attracts tougher enemies and stronger bounty hunters, creating a natural escalation in difficulty that feels connected to the game's world rather than relying solely on inflated enemy statistics. This feature constantly challenges players to adapt while rewarding those who master its increasingly demanding encounters. Beyond the action, Red Pistol places greater emphasis on narrative than many roguelike shooters. Between runs, players return to a persistent camp where new equipment, permanent upgrades, and story developments gradually become available. These moments provide welcome breaks from the relentless combat while expanding the world through conversations, lore, and character progression. Reed Ransom's personal journey gives players a reason to keep pushing forward beyond simply chasing higher scores, and the supernatural western setting remains engaging thanks to its atmospheric pixel art, varied locations, and memorable enemy designs that successfully blend frontier aesthetics with horror-inspired creativity. Visually, the game embraces detailed retro-inspired graphics that complement its frantic gameplay without sacrificing readability during intense battles. Enemy attacks remain easy to identify even when the screen becomes crowded, while the environments feature enough detail to reinforce the eerie atmosphere of each location. The soundtrack and sound effects further enhance the experience by mixing classic western influences with darker, suspenseful tones that reinforce the game's supernatural setting. The relatively modest hardware requirements also make the game accessible to a wide range of PC players without compromising the overall presentation. Red Pistol succeeds by combining several familiar mechanics into a cohesive experience that feels fresh thanks to its unique setting and well-designed progression systems. The satisfying combat, meaningful build variety, escalating challenge, and engaging world all contribute to a roguelike that rewards repeated playthroughs while maintaining a strong sense of identity. Although veterans of the genre may recognize many of its core gameplay foundations, the supernatural western theme and dynamic bounty mechanics provide enough originality to keep the experience compelling. Players who enjoy challenging action games that reward skill, experimentation, and long-term progression will likely find Red Pistol to be a highly enjoyable adventure that continues to reveal new possibilities with every run. Rating: 7/10
Too simplistic and no challenge. Enemy AI is just move towards PC. As an example of the design issues, there are villagers that you can rescue on various screens and when you do, they all have the exact same three chunks of dialogue that you have to sit through.
Players by region
Where this game's players are, estimated from review languages.
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