No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $25M — a different platform, not this one.
When federal agents threaten his family, former outlaw John Marston is forced to hunt down the gang of criminals he once called friends. Experience Marston’s journey across the sprawling expanses of the American West and Mexico as he fights to bury his blood-stained past in the critically acclaimed predecessor to the 2018 blockbuster, Red Dead Redemption 2. Also included is Undead Nightmare, the iconic horror story that transforms the world of Red Dead Redemption into an apocalyptic fight for survival against a zombie horde. Available on mobile for the first time, this version features the complete single-player experiences of both games and also includes bonus content from the Game of the Year Edition and more.* * Red Dead Redemption does not feature multiplayer content. © 2005-2025 Rockstar Games, Inc. Rockstar Games, Red Dead, Red Dead Redemption, Undead Nightmare, the R* Logo, and related logos are trademarks of Take-Two Interactive Software, Inc. Uses Bink Video. ©1997–2025 by Epic Games Tools, Inc. All other marks and trademarks are properties of their respective owners. All rights reserved.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| App Store | $39.99 | 89% | — |
| Steam | $24.99 | 92% | approximately $25M |
| Google Play | $39.99 | 80% | approximately $471.4K |
| PlayStation | $49.99 | 94% | — |
| Xbox |
| $49.99 |
| 94% |
| Top 100 |
| Epic | $49.99 | 95% | — |
| Nintendo | $49.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| Steam | United States | $24.99 | ≈ $24.99−38% | |
| App Store | Türkiye | TRY 1,399.00 | ≈ $28.79−28% | |
| App Store | South Korea | ₩47,900 | ≈ $35.67−11% | |
| Steam | China | CN¥249.00 | ≈ $37.06−7% | |
| App Store | Japan | ¥5,780 | ≈ $37.52−6% |
−% is against $39.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the App Store price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #75, worst AU #96 · 7 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
11 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.