
RED DAWN is an SRPG game with cute graphics! Take command of Baker squad and fight back against Tiesov's invasion! The Winning or Losing of Carimae School is depends to you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
RED DAWN This game is an Anime Style Military SRPG game with a Cold War motif
Command the Baker Squad, the special forces of the Carimae School, to stop the invasion of Tiesov Force
Customize, Training your Charactor And join the battle!
RED DAWN has a variety of weapons, from small weapons such as pistols and machine pistols to heavy machine guns and anti-material sniper rifles!
However, each weapon has its own advantages and disadvantages, so it is best to prepare the appropriate weapon depending on the situation.
Get clothes, accessories, and hat items and customize your character!
Hundreds of items are available, including school uniforms, Chipao, glasses, and more!
Flank and attack to neutralize the enemy's cover.
Destroy the cover to expose the enemy and make them easier to hit.
You can upgrade your performance by attaching attachments to your firearm before you go into battle!

Carimae Private School and Tiesov Public School have long been famous for their bad relationship...
In September 1980, Tiesov invaded Carimae with an armored division.
The story moves to the present, 1984.
Years have passed since Carimae and Tiesov began their war, but the front lines remain stalemate.
However, Carimae School's intelligence agency receives intelligence that Tiesov is creating a "secret weapon" to overturn the deadlocked front line.
You must take command of the Baker Squad at Carimae Private School and stop the creation of a "secret weapon".
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, German, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really cute game, i love the DS-Style graphics, gameplay is good, as any other turnbased strategy game, you mainly get this game for the vibe it offers and if you like turn based combat games, A few of my complaints are the following: skirmish is not randomly generated, so you'll get the same map with the same enemies there are a few bugs here and there but nothing gamebreaking there are a few typos and grammatical errors in the english translation, nothing gamebreaking. controller is often bugged What i think it can improve the game or can be implemented better: Combined arms skirmish, so infantry + vehicles (the game has already thanks in the main quest) multiplayer random generation of skirmish maps get somebudy that reviews the english translation give the player a reason to wear or use certain items or weapons, like rewards or permanent skills 8/10
I will admit that I ran into a few translation and dialog problems, and came across one bug. But I have not had this much fun in a game for a while, and did enjoy the characters quite a bit. Even at full would recommend buying it, and cant wait to see what else there is to come.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game, even in it's current very early access state. Bought it during the Christmas sale, and after playing, I wish I waited until the sale was over so that I could have given the devs more money to put into the game.
I love Moe XCOM, there are some features I would love to see added. * An Overwatch system similar to XCOM (For when I want to stay put but not miss a chance to hit the enemy) * Bigger squad size (Since there shows a recruit option and I want to have a huge army) * Pre-battle adjustment (There are times where my sniper is in a terrible position and I want to change that.) * Unlockable weapons/cosmetics/attachments/ect. so that overtime I can buy better stuff rather than grind to get the best stuff right away * Voice lines, even if it's generic to all girls. The game even without these features is quite fun, but with 11 missions so far, you can only replay missions on harder difficulties to pass the time. I do suggest this game to anyone who likes XCOM style games and wants to watch anime girls with guns shoot each other.
게임 자체는 재밌습니다. 엑스컴 하위호완이라고 자체 평가하시던데. 엑스컴은 안귀엽잖아. 아직은 데모라는 점을 감안해도 고쳐야 할 점은 많은데 7번 항목이 제일 중요함 1.캐릭터 선택 단축키 간편화 좀 있었음 좋겠습니다. (탭 키로 캐릭터 1->2->3->4->1... 순으로 이동한다던가.) 일일히 클릭 이동하는거 좀 귀찮음... 2.재화 노가다 요구가 좀 빡셈. 한판당 대충 700~800 재화, 대략 한판 10~20분 걸리는거 감안하면 3~4판은 해야 캐릭터 4명에게 장비 하나씩 들려줄 수 있는데 이마저도 옷, 총기, 총기 보조장식 등등 줠라게 많아서 재화 수급량이 어마무시하게 요구되는데. 착용샷을 미리 볼 수 있음 대충 코디 짜볼텐데 그게 미구현이라 아쉬움 3.하드가 너무 어려움 명중률 보정이랑 난이도 보정 잘못한게 아닌가 싶을 정도로 이동시 적들에게 뚜드려맞고 스폰 지역에서 한걸음도 못 떼고 전멸함 4.명중률 시스템 개편 좀.... 지형에 따라 영향 제대로 받는지 잘 모르겠음. 5.이동후 방향 지정 시급함. 이동 시 내가 보는 방향에 따라 치명타가 들어가는데 이동할 때 그걸 지정 못하니까 "이동할 때 내가 어느 방향을 보고 있을지 예측하며 이동" 이게 강제됨. 게임에서 이동 후 방향이란 생각할 거리 하나 더 추가되니까 한판 피로도가 상당해짐 6.특수 행동 매커니즘 이해가 잘 안감. 엎드리기 이게 사용 후 피격 확률 줄이는 특수 행동이란건 이해했는데 턴 끝나자마자 애가 벌떡 일어서버리니 제대로 적용된건지 적용 안된건지 모르겠는데 사용하던 말던 적에게 뚜드려 맞는거 보면 적용 안된거 같음... 7.세이브 클라 저장 지원이나 아니면 내문서 저장은 안됨? 평가쓰고 하려고 게임 재설치하고 들어가보니 세이브 데이터가 사라지는데 게임 삭제 할때마다 사라지는 모양임. 세이브 데이터가 게임 폴더 안에 저장되니까 그런 모양인데 아예 내문서 같은 공용 폴더에 저장되게 해서 게임 삭제하고 재설치해도 세이브는 남아있게 해줬으면 좋겠습니다. 그리고 게임 재밌음.
뭔가 넣고싶은데 아직 구현이 안된느낌이 나는 게임 대물저격총이나 열화상조준경 같은게 대표적으로 아직 만들지못한 컨텐츠의 파편같고 스커미시쪽 배치공간이나 무기종류랑 퍽 보면 플레이 캐릭터 더 추가할것도 같음 그리고 외형아이템은 신기할정도로 많이 갖춰놓음 풀엄폐같은 전신엄폐물이 그냥 따잇당하는거나 엄폐물 따라가면서 이동끝냈다고 측면공격판정 받는거나 단축키로 명령이 안되고 마우스입력만 해야하는것같은 불편한점이 있는 게임 스팀 뉴스보고 응원하는 느낌으로 샀으니까 추천넣음
I dunno if its cause I played Aniwars and still am salty, but this is nice. Its like if Fire Emblem had more customizations for units and dropped the romance. If I had to say something bad, its that the ai is inconsistent. It can do the most brain dead move, like move into cover and then immediately move into a different position that would leave them in the open, but at the same time it can lock the f in. Yeah, Id say this is a better option. Atleast if I lost then its completely my fault for being a dumbass
要素众多,游戏性强,但目前版本bug不少,bug in seeing story of CG
замечательная игра, радует что разработчики не забили и продолжают её дорабатывать
a really charming turn-based strategy game, though a lot of mechanics and the ui could use QOL updates, that and a few of the weapons that just seem redundant the artstyle is very charming, but the biggest gripe i have is not with the artstyle itself but the effects in battle, it can look a little weird or odd seeing characters look like theyre shooting through a wall or something like that its also pretty hard to defend well in battles, the game tends to award high-mobility and high damage units, there's no "overwatch" skill available so generally speaking the side who wins tends to be just the one that can loop around behind any units cover and deliever a killing blow, while the suppression mechanic does remedy this somewhat, i would encourage for the suppression mechanic to be changed slightly to allow for weaponse to add different suppression amounts, like LMGs and HMGs maximizing suppression while pistols and sniper rifles being on the lower end of the spectrum translations could use some work, but its still in EA so ill cut some slack there a better explanation of stats and an overall statcard for each unit would be nice, that and sorting items by cost/dmg/acc/etc overall though, definitely not a bad game, but i really hope that QOL updates are made and that game mechanics are fleshed out more, cant wait for more updates!
Players by region
Where this game's players are, estimated from review languages.
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