
If you were given another chance, would you take it? Or leave it in the hands of a little girl? Play as Roh, a young girl stuck in a bizarre nightmare of dark and eerie creatures.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 27.5/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
If you were given another chance, would you take it? Or leave it in the hands of a little girl?
Play as Roh, a young girl stuck in a bizarre nightmare of dark and eerie creatures.
This short game will have you entangled with its story-driven narrative and puzzles as you help Roh find an answer to her place in this strange world. Red Bow is designed to play and feel as a modern top down Gameboy game with roughly 1 - 2 hours of game play with achievement hunting.
The game uses an RPG top-down style which consists of finding items, secrets and solving puzzles to progress the story. The game progresses in sequences which are filled with secrets and easter eggs! Find the multiple endings by following clues and your gut!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 350reviews | 85% | — | $16.5K |
| $4.99 | 596ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i 100% it
Red Bow é aquele típico jogo da Ratalaika Games/Stranga que você pega num fim de semana, zera rápido e garante uma platina fácil na conta, mas que tem um tempero a mais no enredo. A vibe do jogo e a mensagem O jogo te joga numa espécie de purgatório. Toda a atmosfera é bem melancólica e solitária. O que ele tenta passar, no fundo, é uma história sobre luto, trauma e as consequências das nossas escolhas. Em cada ato, a garotinha (Roh) precisa lidar com criaturas ou espíritos presos a angústias do passado — coisas pesadas como suicídio, remorso e perda. O jogo te força a ter empatia: se você age de qualquer jeito ou de forma egoísta, o final daquele capítulo é trágico. Para dar o "final bom" aos espíritos, você precisa entender a dor deles. É sobre aceitar o passado e conseguir desapegar para seguir em frente. Estética e Gráficos Ele usa uma pixel art estilo retrô (visão de cima, bem parecida com RPG Maker ou jogos do Super Nintendo). A sacada boa aqui é o contraste: os gráficos parecem bonitinhos e fofos à primeira vista, mas o uso da iluminação, sombras e névoa cria uma sensação de desconforto o tempo todo. A trilha sonora faz um trabalho pesado para deixar você tenso. O lado bom Direto ao ponto: Não enrola o jogador com sistemas complexos. Fatores de escolha: Ter finais ruins e bons para cada ato dá um motivo real para rejogar e ver o que muda. Atmosfera bem construída: Consegue dar um clima de suspense/terror psicológico sem precisar apelhar para jumpscares idiotas. O lado ruim Puzzles bobos: A jogabilidade é basicamente andar, pegar o item A e usar no lugar B. Não exige muito raciocínio. Repetição chata: Como você jogou para fazer todos os finais, com certeza sentiu a raiva de ter que refazer partes do ato e ler os mesmos diálogos de novo. Curto demais para aprofundar: A história de alguns espíritos passa tão rápido que não dá tempo de se apegar de verdade a eles. No fim das contas, para um jogo de 2 a 3 horas, ele entrega exatamente o que promete: uma historinha soturna bacana com uma mensagem legal sobre empatia, sem tomar muito do seu tempo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Turkish, Portuguese - Portugal, Polish*languages with full audio support
| $4.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nos hace reflexionar sobre si vale la pena dar una segunda oportunidad
I don't really know if I would recommend this it's a bit of a weird game. The story is very simple it doesn't explore the background or explore the characters, only very superficially. Especially the protagonist, they literally explore nothing about her past or her story in general xd. I think they could have made a better story and used the characters better. The mechanics are fine, but the story is bad.
cute horror game 8/10
[h2]A story about loss and forgiving yourself[/h2] Right off the bat I wanna say, I feel like this is one of those games where you're not gonna get a lot of value out of it unless you 100% it, or at minimum try to get all the endings, so if you don't like to play like that, this probably isn't for you. I thought this was pretty short but sweet, as with all Stranga Games, there's some jank, especially with the menus, but this is an okay experience. The gameplay isn't anything new, as with almost all Stranga Games, this is a narrative game, with some puzzle elements, so if you were looking for something pushing boundaries of what games can do, this isn't that, this won't even come close, but if you're looking for an interactive story, there's no harm in giving this a try. I will say, the price is maybe a bit high for what it is, if you especially wanna try this, I'd say get it on at least a 30% off sale, or ideally 50% or more. There's not a lot for me to say about the game besides this, the sprites are about as good as most other Stranga games, the music didn't really stand out to me here, the story was fine but nothing revolutionary, good way to kill some time, not a terrible experience, I don't think it'll stick with me or anything but I'm sure for some people it might. It's pretty average honestly.
Since the dev sent me a key for Strange Dream I only thought it was fair for me to purchase and play the first game followed by the second game in the same stream. I thought the game was very cute, had beautiful pixel art, and had a great story however, from a programming viewpoint it is riddled with a lot of problems. I encountered several bugs, but the worst was the looping dialogue where I'd get softlocked into a specific route as the required items would not spawn and the dialogue would loop continuously (specifically at the beginning with the lady in the house). The other issues I could deal with, but as I was trying to get the last ending this bug happened and I just said "Forget it. I did most of the game" and quit. I thought the game was neat other than those problems and the many spelling errors! Stream when I played it (Live thoughts): https://www.twitch.tv/videos/2649025220 https://youtube.com/live/J_x50XvMGr8
Una idea interesante que se queda un poco corta. Red Bow propone un concepto llamativo, con niveles que ofrecen distintos finales, lo cual invita a rejugar y experimentar(o guardar la partida antes de elegir el final y cargarla para ver los demas finales sin jugar todo de nuevo). Sin embargo, la experiencia se siente muy breve y con poco desarrollo narrativo. Me hubiera gustado ver más historia, lore o personajes que profundicen el mundo que plantea. Tiene buenas ideas, pero termina antes de que logren desplegarse del todo.
Jogo curto demais e muito repetitivo.
stranga games r so goated
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $498.1K | 6.2K | 97% | $4.99 | |
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| $20.3K | 172 | 90% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5K | 350 | 86% | $2.99 | |
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| $16.5K | 193 | 78% | $4.99 | |
| $16.5K | 116 | 89% | $9.99 | |
| $16.6K | 389 | 79% | $1.99 | |
| $16.5K | 90 | 80% | $4.99 |