
A calm and atmospheric "walking'n'watching simulator" about the beauty of nature. Use your gaze and attention in diverse gameplay experiences: Connect the stars, watch the grass grow, fly with the birds and remember many more of the wonders surrounding us each day.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 101reviews | 100% | — | $3.2K |
| $1.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wow, i didn't expect this game to be so good, this is a very short mini puzzles game, so short in fact i managed to 100% it in one hour, the game has a great message and completing it felt very rewarding. Very calm and nice gameplay. 8/10
Recollection ist ein besonderes Spiel mit zwei komplett unterschiedlichen Aussagen. Es ist wunderschön gezeichnet und zeigt einem, dass wir noch in einer schönen Welt leben.
Recollection is a contemplative exploration game developed and published by Erkberg Games that focuses on observation, atmosphere, and emotional reflection rather than traditional gameplay challenges. Designed as a short, meditative experience, the game invites players to slow down and engage with a stylized natural world where discovery emerges through careful attention rather than action. Instead of relying on combat, puzzles, or structured objectives, Recollection presents a journey centered on appreciating the beauty and fragility of nature. The result is an experience that feels closer to an interactive piece of art than a conventional video game, encouraging players to approach the environment with curiosity and patience. The concept behind the game is built around the idea of rediscovering wonder in the ordinary. Players move through a series of environments inspired by natural landscapes, observing small details that gradually reveal the interconnectedness of the world around them. The narrative is subtle and largely wordless, conveyed through the environments themselves and the interactions players have with the elements of nature. Rather than presenting a traditional storyline with characters and dialogue, the game communicates its themes through atmosphere and visual symbolism, allowing players to interpret the experience in their own way. Gameplay revolves primarily around exploration and interaction with environmental elements. Players guide their perspective through different landscapes while focusing on objects such as stars, plants, animals, and other components of the ecosystem. These interactions often trigger small events or transformations that demonstrate how different elements of nature relate to one another. For example, observing the movement of birds might reveal patterns in the sky, while interacting with plants might influence how the landscape evolves. These moments are designed to feel like quiet discoveries, rewarding observation rather than skill or reflexes. Although the mechanics remain simple, the game introduces a variety of scenarios that prevent the experience from becoming repetitive. Each new environment presents a slightly different way of interacting with the world, encouraging players to experiment with how they observe their surroundings. Some moments involve guiding natural forces through the environment, while others focus on simply watching how different elements behave when brought together. These interactions create a gentle rhythm where players alternate between observing and participating in the world’s subtle transformations. One of the more thoughtful design choices in Recollection is the inclusion of two different modes that alter how players engage with the environment. The Natural mode offers a calm and relaxed journey where players can explore freely without worrying about failure or mistakes. In contrast, the Fragile mode introduces small challenges that reflect the vulnerability of nature and the consequences of careless actions. This second mode encourages players to be more mindful about how they interact with the environment, reinforcing the game’s themes about the delicate balance that sustains natural ecosystems. Visually, the game uses a distinctive silhouette-based art style that emphasizes contrast and movement rather than intricate detail. Landscapes are formed from bold shapes and layered colors that shift subtly as players progress through the experience. This minimalist approach creates an almost dreamlike atmosphere, allowing the environment to feel both abstract and recognizable at the same time. The design avoids clutter, ensuring that players can easily focus on the elements they are meant to observe while still feeling immersed in a visually rich world. The artistic style also plays an important role in reinforcing the game’s themes. Because the visuals rely on simplified forms rather than photorealistic imagery, players are encouraged to view the environment symbolically rather than literally. The changing landscapes feel like representations of natural cycles and ecosystems rather than specific real-world locations. This abstraction gives the game a timeless quality that allows its message about nature and awareness to resonate more broadly. Sound design is equally important in shaping the experience. The game features a gentle soundtrack that evolves alongside the player’s journey through the different environments. Soft musical themes accompany moments of discovery, while ambient sounds such as wind, rustling plants, and distant wildlife help create a sense of immersion. The audio design avoids overwhelming the player, instead supporting the quiet and reflective tone that defines the overall experience. Accessibility is another strength of the game’s design philosophy. Because the controls are simple and the objectives are loosely defined, players of almost any skill level can engage with the experience without difficulty. The game includes customization options that allow players to adjust certain aspects of the gameplay to suit their preferences, making it approachable for people who may not typically play video games. This inclusive design aligns with the game’s broader message about observation and mindfulness, ensuring that the experience remains welcoming and relaxing. The relatively short runtime of the game reflects its artistic focus. Most players can complete the experience within one to two hours, making it comparable to a brief interactive art installation rather than a lengthy adventure. While some players may wish for additional content or extended exploration, the concise structure helps preserve the game’s emotional impact. The journey feels carefully paced, allowing each moment to stand out without becoming diluted by repetition. However, the minimalist approach also means that the game may not appeal to everyone. Players who expect structured goals, challenging puzzles, or traditional gameplay progression may find the experience too abstract or slow-paced. Because the narrative is largely conveyed through visual cues and environmental interaction, some players may feel uncertain about what they are meant to do at certain moments. For those willing to embrace its experimental style, though, the lack of strict direction can become part of the appeal. Ultimately, Recollection succeeds by offering something different from most modern games. It encourages players to step away from fast-paced action and instead focus on the quiet beauty of the world around them. Through its combination of gentle interactions, expressive visuals, and calming music, the game creates an atmosphere that invites reflection and curiosity. Rather than pushing players toward constant achievement, it asks them to simply observe and appreciate the environment. In the end, Recollection stands as a thoughtful example of how games can explore emotional and philosophical themes through minimalistic design. By presenting nature as something both beautiful and fragile, the game gently reminds players to pay attention to the details that often go unnoticed in everyday life. While its short length and unconventional gameplay may not suit every audience, those who approach it with patience and openness will likely find a memorable and quietly meaningful experience. Rating: 8/10
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Czech, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Italian, Japanese, Portuguese - Brazil +6 more
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日常で見落としがちな自然の大切さを再認識するゲーム。 裏面(本編)を含め1時間程度でクリアできる手軽なボリューム。 ミニゲームは難しくはなく、演出をゆっくり楽しめる仕様。 フラッシュやグリッチ演出をオフにできるオプションがありがたい。
Эко-логично
A short game with a deep message. A never ending learning process that is so similar to the way we treat this world. We should take more time to contemplate... Recollection doesn't provide a whole lot on the gameplay aspect but it compensates with meaning.
"Recollection" é um jogo que enfatiza a exploração meticulosa do ambiente, incentivando o jogador a observar os mínimos detalhes e interagir com objetos significativos. Diante da história do personagem principal, reviver memórias (mesmo que dolorosas) evocam um sentimento de nostalgia. Em suma, o jogo oferece uma experiência introspectiva, a exploração junto com a narrativa permite que o jogador se conecte também com os sentimentos do personagem e reflita sobre suas próprias emoções.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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