
Recharge is a sim-cade RC racing game with realistic graphics and physics. Customize your RC car and race on tracks inspired by real-world locations!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 5 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Experience RC racing like never before in Recharge, a true sim-cade game that blends arcade fun with simulation-inspired handling. Enjoy realistic physics, impressive graphics and deep customization options. Race solo or with friends across diverse tracks, from professional RC circuits to real-world inspired environments. With broad controller support, including RC-style controllers and gamepads, Recharge delivers a dynamic and authentic RC racing experience.

Recharge caters to both solo racers and competitive spirits, offering an experience that suits your preferred playstyle.
In singleplayer, face AI opponents at different difficulty levels or challenge your ghost to improve your best times.
Multiplayer supports up to 12 players in online races, with private lobbies for friends or public lobbies for wider competition.
Each mode brings intense racing action, whether you’re honing your skills alone or battling it out with others.

Recharge lets you build an RC car that feels uniquely yours, blending performance upgrades with personalized style.
Enhance your car’s performance by upgrading the motor, ESC and chassis to meet any challenge.
Customize the look with paint, stickers and body choices, creating a distinctive appearance on the track.
Find the perfect balance of speed, control and style that matches how you want to.

Recharge offers a wide variety of tracks, each crafted to deliver a distinct RC racing experience.
Race in professional RC circuits inspired by real professional tracks.
Take the action to the beach, amusement parks and skateparks, bringing the thrill of real-world locations into the game.
Each track challenges you in a unique way, offering fresh racing experiences that keep you coming back for more.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏体验非常的差,本身优化也很烂,我3060的显卡在游戏里开了auto dlss之后帧率依旧只有50帧左右,并且车辆操作手感十分莫名其妙,根本就不是真正的rc该有的物理特性,所有的车辆一旦跑起来都会有严重的推头,推就推了吧,它推头还不会推到起漂的程度,所以你就会见识到“一边推头一边稳稳走线”的诡异景象。那么这个游戏要怎么漂移呢,答案是想要漂移的话必须按下刹车或手刹键,并且漂移还会在你松开刹车后立刻结束,就像是几十年前的极品飞车里那种一键触发的漂移一样僵硬而又诡异,如果开发者看得到我的评论的话,请现在,立刻,放下该游戏所有针对画面与地图的任何研发,转而将所有精力放在对于操作手感的优化上面,我本来买这个游戏而不买high voltage是因为看在这个游戏有更好的画面以及更现代的ui,没想到实际操作手感真是让我大跌眼镜,有真的遥控车的朋友们千万,绝对不要把这个游戏当作模拟器来玩,今天你玩完保证明天就开不明白自己的遥控车了
for 3.90€ its not bad but i think this have a huge potencial. but look like is abandoned... i dont know. plz devs do something or i will refund
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Japanese, Korean, Polish, Hungarian, Portuguese - Portugal +5 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't, just don't.
El juego es jodidamente divertido cuando le pillas el punto al manejo y configuras tu coche. Pero está demasiado verde y la optimización es una basura. Que con mi equipo, tenga que ponerlo a 2K con FSR en UltraRendimiento para que no pertardee, y que así me consuma 12Gb de VRAM y 18GB de RAM es RIDICULO. Y como Steam solo permite 👍🏼o👎🏼, valoro la diversión que ofrece el juego y prefiero votarlo en positivo. Aunque como producto está suspenso, cosa que le perdono por ser Early Access. Pero como no mejore en un futuro a medio plazo, cambiaré mi aprobado.
Ended up grinding this more than i thought lol
I play this game w/ a controller and it feels way more smooth and immersive that way.
Recharge: Room Games is developed and published by Room Games, and it enters Steam's Early Access catalog with a clear objective: to recreate the thrill of radio-controlled racing in a way that feels authentic without becoming intimidating. Rather than relying solely on arcade spectacle, the game embraces the culture surrounding RC vehicles by emphasizing customization, track mastery, and competitive racing. It occupies a relatively unexplored corner of the racing genre, giving hobbyists and curious newcomers alike an opportunity to experience miniature motorsports from a fresh perspective. One of the game's most notable achievements is its sense of scale. Recharge transforms familiar environments into expansive playgrounds where small RC cars weave through courses inspired by real-world tracks and imaginative settings alike. From dedicated racing circuits to locations filled with oversized props and environmental details, the world consistently reinforces the feeling of controlling a miniature machine. The visuals are polished enough to make each track memorable, and the physics engine provides a satisfying balance between realism and accessibility. Vehicles respond with enough weight to reward careful driving while remaining approachable for players who may not have prior experience with RC simulators. The gameplay structure leans into a "sim-cade" identity, offering a middle ground between hardcore simulation and fast-paced arcade racing. Players can race against AI opponents, chase personal records through time-based challenges, or take the competition online with multiplayer support for up to twelve participants. The inclusion of public and private lobbies adds flexibility, making it easy to enjoy quick races with friends or engage in more competitive sessions. While the core mechanics are enjoyable, there are moments when the handling can feel inconsistent, particularly during collisions or when navigating tighter corners. These issues are not severe enough to ruin the experience, but they serve as reminders that the game is still evolving. Customization plays a major role in Recharge's appeal. Players can modify performance-related components such as motors and electronic systems while also adjusting the visual identity of their vehicles through paints, decals, and body options. This creates a stronger connection between player and machine, especially for RC enthusiasts who appreciate the hobby's emphasis on personalization. The progression system encourages experimentation without overwhelming players with excessive complexity, making upgrades feel meaningful rather than mandatory. If Room Games continues to expand these systems during Early Access, customization could become one of the title's defining features. Despite its strengths, Recharge currently feels more like a promising framework than a fully realized package. Technical imperfections occasionally surface, including performance fluctuations, interface shortcomings, and physics oddities that can interrupt immersion. Content quantity is another consideration, as some players may find the current selection of tracks and activities somewhat limited when compared to more established racing games. Fortunately, the developers have outlined plans for additional content, improved physics, expanded game modes, and continued community-driven development over the course of Early Access. That transparency goes a long way toward building confidence in the project's future. Recharge succeeds because it understands what makes RC racing special. It captures the excitement of piloting miniature vehicles through oversized environments while offering enough depth to keep players invested beyond a handful of races. Although it has not yet reached its full potential, the game's foundation is strong, and its niche focus helps it stand out in a crowded market. Players willing to embrace an Early Access experience will find an enjoyable and distinctive racer that already delivers plenty of charm, while those seeking a more complete package may want to revisit it after additional updates arrive. Rating: 7./10
Very early access. There's some potential here, but game still needs a lot of work and balancing. Maps are a bit bland and empty, vehicles have no weight to them, I know, rc and all, but realism isn't always that fun. Progression is not very rewarding. Devs should add more content, and start unlocking stuff after every race to keep folks hooked. UI is a little buggy, cameras in game are sucky (free control and better sensitivity settings would be welcome), controller works but again, lacking those sensitivity settings. I'll give it a thumbs up because of the $4 heavy discount price tag. This could turn into something fun eventually. More content & more satisfying progression please :)
Picked this up to play with friends and ended up having way more fun than I expected. The mini-games are simple to learn but still competitive enough to keep everyone engaged, and the overall vibe is really chill. I also liked how smooth everything felt while playing. Definitely one of those games that's easy to come back to for a few quick matches.
İts fun to play 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 5.2K | 75% | $13.99 | |
| $1.3M | 1.5K | 46% | $24.99 | |
| $104.2K | 1.2K | 68% | $2.99 | |
| $282K | 427 | 77% | $17.99 | |
| $16.7K | 26 | 96% | $17.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44K | 557 | 78% | $4.99 | |
| $44K | 50 | 72% | $19.99 | |
| $44K | 228 | 68% | $9.99 | |
| $44K | 159 | 64% | $9.99 | |
| $44K | 110 | 95% | $12.99 | |
| $44K | 550 | 52% | $4.99 |