
Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer! As Recette, you have to decide how you'll get your stock - either through playing the markets in town or going out into the wild with an adventuring friend and thrashing beasts until they give up the goodies - how much to sell things for, what the shop should look like, and how to best go about getting the money Tear needs to pay off the loan. If you can't come up with the money... well, hope you like living in a cardboard box.
Key features:
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute and fun game.
Good combination for RPG, Dungeon Crawler, and CAPITALISM!
i feel like this game could be addictive
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible levels of realism here....
We love capitalism HO! ⸜(。˃ ᵕ ˂ )⸝♡ It's super chill and really fun! It's also pretty challenging so i haven't really nailed it to the point of finishing as of yet, and had to restart a couple times but i definitely plan to complete it! („• ֊ •„)੭
Have you ever wanted to take a break from dungeon crawling and be the shop keeper? now your time!
I want to 100% this one some day.
Capitalism, ho!
Recettear: An Item Shop’s Tale is a charmingly unconventional role-playing and management hybrid developed by EasyGameStation and published in the West by Carpe Fulgur LLC, and it remains one of the most distinctive indie titles on Steam years after its release. Rather than placing the player in the role of a legendary hero destined to save the world, the game flips the traditional RPG perspective and casts you as Recette Lemongrass, a cheerful but overwhelmed young girl tasked with running an item shop. Burdened with her father’s massive debt and overseen by the no-nonsense fairy Tear, Recette’s journey is less about slaying evil and more about surviving the ruthless realities of fantasy capitalism. This unusual framing gives the game an immediately memorable hook and sets the tone for an experience that is equal parts lighthearted, strategic, and quietly stressful. The core gameplay revolves around shop management, and it is far deeper than the premise initially suggests. Each in-game day is spent stocking shelves, arranging merchandise, and interacting with customers whose personalities and budgets influence how they shop. Pricing items becomes a constant balancing act: set prices too high and customers leave empty-handed, too low and profits suffer, jeopardizing your ability to meet looming debt payments. Over time, players learn subtle cues in customer behavior, recognize market trends, and begin to anticipate demand, turning what could have been a simple selling mechanic into a surprisingly nuanced economic simulation. The pressure of weekly repayments gives every decision weight, reinforcing the game’s underlying theme that success comes not from heroics, but from smart planning and risk management. Supporting this shopkeeping loop is the dungeon-crawling component, which provides both a source of inventory and a change of pace. When shelves need replenishing or rare items are required, Recette can hire adventurers from the local guild and accompany them into procedurally generated dungeons. These segments play out as action-RPG encounters, with real-time combat, traps, and loot drops. While combat mechanics are relatively straightforward, they demand attention and careful resource management, particularly when inventory space fills up and players must choose which items to keep or abandon. The tension of potentially losing valuable loot if an adventurer is defeated reinforces the interconnectedness of dungeon success and shop prosperity, making each expedition feel consequential rather than optional. Narratively, Recettear: An Item Shop's Tale thrives on personality and humor rather than epic storytelling. Recette’s upbeat optimism contrasts sharply with Tear’s blunt pragmatism, creating a dynamic that drives much of the game’s comedic charm. The supporting cast of adventurers and townsfolk adds further flavor, each with distinct quirks and motivations that emerge through dialogue and optional interactions. The localization is particularly noteworthy, infusing the script with witty lines and memorable catchphrases that have become iconic among fans. While the story itself is relatively simple, it provides enough context and character development to keep players emotionally invested as they juggle finances, friendships, and personal growth. Structurally, the game’s time-limited campaign introduces a constant sense of urgency. Players must meet specific debt milestones by certain deadlines, and failure results in a game over. However, Recettear softens this harshness by allowing players to carry over certain progress elements into subsequent attempts, encouraging experimentation and learning rather than punishing mistakes outright. Once the main story is completed, additional modes such as Endless Mode and Survival Mode open up, removing narrative constraints and allowing players to focus purely on optimization, profit maximization, or escalating challenges. These modes significantly extend replayability and cater to players who enjoy refining systems and pushing mechanics to their limits. Visually, Recettear embraces a colorful, anime-inspired aesthetic that complements its whimsical tone. Character portraits are expressive, environments are cozy and inviting, and item sprites are clear and distinctive, which is essential for a game centered on inventory and commerce. The soundtrack reinforces the mood with upbeat melodies during shop hours and more subdued themes in dungeons, creating a pleasant rhythm that supports long play sessions. While the presentation reflects its indie origins and era, it has aged gracefully thanks to strong art direction and clarity. Community reception over the years has cemented Recettear’s reputation as a cult classic. Players consistently praise its originality, addictive gameplay loop, and clever blend of genres, often noting how unexpectedly compelling the act of running a shop becomes. Some criticism is directed at the repetitive nature of dungeon crawling or the initial difficulty curve, but these concerns are typically outweighed by appreciation for the game’s depth and charm. Its enduring popularity speaks to how well its systems interlock and how memorable its premise remains even in a crowded indie landscape. In the end, Recettear: An Item Shop’s Tale succeeds because it fully commits to its unusual concept and executes it with care and personality. By transforming shopkeeping into a high-stakes adventure and tying economic success directly to dungeon exploration, it creates a gameplay loop that feels both unique and rewarding. It is a game about learning the value of goods, time, and decisions, wrapped in a warm, humorous package that never forgets to be fun. For players seeking something different from traditional RPGs or management sims, Recettear remains a standout experience that proves even selling items can be an epic tale in its own right. Rating: 9/10
Capitalism, ho!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.1K | 77% | $24.99 | |
| $28K | 120 | 82% | $8.99 | |
| $20.1K | 52 | 92% | $11.99 | |
| $16.8K | 67 | 63% | $16.99 | |
| $55.4K | 225 | 70% | $9.99 | |
| $9.8K | 62 | 87% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 21.8K | 90% | $6.99 | |
| $4M | 15.2K | 95% | $10.99 | |
| $4M | 4.6K | 96% | $29.99 | |
| $4M | 3.6K | 73% | $34.99 | |
| $4M | 7.6K | 78% | $17.99 | |
| $4M | 3.9K | 81% | $29.99 |