
Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.1Kreviews | 86% | — | $1.1M |
| $4.99 | 7.5Kratings | 89% | — | $1.7M | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rebuild 4 when? I love the rebuild games. I just wish the iphone version had an easier way to get the deluxe addon to it.
I got this for like $10 a few years ago and all in all it's a simple, fun game that's well worth the price. An honest evolution of the games I played 8 years ago.
I had a bad first impression on this game due to the cartoonish artstyle and how all the factions are toned down compared to the other two games. For instance Gustav went from a sleazy pimp and merchant to a quirky circus merchant with the topic of prostitution much more rare and played down while the "vicious zealots and brutally mysogynistic" Last Judgement Gang are a far less aggressive biker gang and are just a bit mean to women from a "they should serve men" standpoint. Ironically, a new faction of misandrist girlbosses are introduced who only care about the living conditions of women and think only women are fit to lead, but they are presented as a morally "good" faction. Others include a group of conspiratorial anti-technology hippies, ~14 year old boys LARPing in what's supposed to be a deadly zombie apocalypse, a group of sentient zombies, The Gamers™, a zombie worship cultist, and "the government"- a military faction lead by a gay black woman. Very iNclusiVE. My view of the game improved overtime as I played it. The turn-based system has been replaced by a real-time simulation where you drag people to tasks on the map instead of selecting them from a menu, which helps with pacing outside constantly pausing to assign jobs: the story of 13 separate cities can all be beaten in about 35 hours on medium difficulty, for about 2.7 hours per campaign on average. The story was enjoyable to experience, with a "true ending" you get depending on special events from other maps (one of the conditions is considered to be bugged and is abnormally difficult to obtain). What you can do is train up "super citizens" with high skills and good equipment and then reuse them through the entire campaign assuming they don't get killed, although survivors can only get XP from one work type of task at a time and it takes some time in a school to change that, except for your own character. You really only need one leader and one scavenger You don't win by controlling the entire map, you have to stabilize the area by allying all other factions (takes a while), or destroying them, which is much faster. One gripe I have is there is no change in reputation with factions between campaigns in the story, so if go full genocide on one map the faction leader will disapear without a trace and magically have their entire faction rebuilt on the next map and have no memory of meeting you, and on some larger maps there can be some graphical glitches. Characters are given randomly generated backstories which gains new perks as you explore them, but there are so many people it's hard to care other than you inner circle, but you can't ignore the "story ready" prompt because it covers up the character's skill level indicator.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $4.49−70% |
| 126ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I remember growing up on this series as a kid, playing during school in any class with a laptop or in the computer lab. Very charming game with a lot of hours to put in if you like lightweight base survival management/sim games. The campaign is interesting, if a little barebones on storytelling, but the meat of the game is in the replayability of its mechanics, with there being different types of cities or environments to start, starting characters to build and customize, and endgame goals to pursue per city you chain into, if you survive to make it to the next one. An old classic. Buy it if you've got hordes of time to kill.
Rebuild 1 and Rebuild 2 is my go to zombie strategy game back in Kongregate. Rebuild 3 is highly recommended for its unique strategy game and its story line. Very worth it for me especially having the true Cure ending.
A fun post apocalyptic rebuilding game - a 4R - rebuilding, reconnecting, repopulating, restoring - game.
□ 好玩又有深度 ☑ 无深刻意义纯体验 这个游戏我是小时候玩的,大概是在 2013、2014 年左右。 放在那个时候来看,它这种建设、扩张和资源分配结合起来的玩法,真的非常容易让人上头。 你一边发展自己的东西,一边不断扩张,再去考虑资源怎么分配,整个循环做得很顺,一玩起来就很容易停不下来。 我记得这个游戏好像还有 DLC,不过 DLC 我没有怎么玩。 但光是本体,我当时就已经觉得非常上瘾了。后来又陆陆续续玩过一些类似的游戏,再回头看,还是觉得这一作确实做得不错。 它没有什么特别深的剧情,也不靠故事取胜。 最大的优点就是玩法循环很舒服,而且特别容易让人沉进去。 对我来说,这就是那种小时候一打开,本来只想玩一会儿,结果不知不觉就能玩很久的游戏。 [b]欢迎订阅我的个人中英双语游戏鉴赏:[url=https://store.steampowered.com/curator/46240801/]A well-designed game with a deep, engaging story. 有剧情深度的,设计优秀的游戏评测[/url][/b]
Still one of the best zombie apocalypse city-builder. Played it a lot in the browser and it is still good as a standalone game. The gameplay loop is really nice. The best part is surely the worldbuilding - the factions are so unique and fun! Lord of the flies / Peter pan style society of school boys, catholic parish turned into bike riders, pro-zombie religious cult. My only criticism, both then and today, are the jumpscares in the last mission of the campaign. It is not anything game-breaking, you quickly get used to them, but seeing it for the first time after completing almost the whole campaign can be distressing.
:)
excellent fun and very replayable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 5.6K | 90% | $19.99 | |
| $1.1M | 12.7K | 91% | $4.99 | |
| $1.1M | 1.3K | 92% | $19.99 | |
| $1.1M | 3.5K | 99% | $9.99 | |
| $1.1M | 1.3K | 62% | $39.99 | |
| $1.1M | 5.5K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.8K | 114 | 68% | $3.99 | |
| $15.1K | 49 | 80% | $9.99 | |
| — |
| 0 |
| — |
| — |
| $1.4M | 2.3K | 81% | $19.99 |
| $2.9K | 10 | 50% | $9.99 |
| — | 126 | 82% | $4.49 |