
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢中式聊斋故事的可以直接冲了,背景故事挺有意思的,还是流程短了点,刚开始秒天秒地就结束了。(缺的木什么时候补上?来个耍毒阴差的可好)
逼快递真是不叮玩着恶心叮了玩着也恶心 就那么点资源换的纸扎几个角色轮着用还不给保存摆放的功能,那他妈我纸扎拆下来谁还记得怎么放回去? 逼急了叮一背包纸扎,出货率感人就不说了,你妈的出售还得我挨个选中去卖?连个一键全选都没有? 这么核心的局外系统,整这种屎一样的体验,心思都花在玩烂梗上了是吧
底子缝得还凑合,说类幸存者又不像,勉强类土豆兄弟吧,但是中期开始问题太大。单局时间过久,要仔细洗词条的话一把要一两个小时;技能特效难分辨,后期就算调了设置也看不清;局外成长太多,又肝,不去肝的话高难进图第一第二面直接坐牢;BOSS无敌动画太多,这种游戏你做什么机制BOSS,还只会做锁血无敌机制,有时候满血莫名其妙就死了,能秒的也打不了BOSS,因为无敌,也看不懂BOSS在干嘛,一个多小时得搭配一路满血秒杀,最后莫名其妙就躺了,真的不诗人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其实我想给个中评价的。 游戏体量比较小,当时demo我就打到了始皇帝了。没想到正式版就多了一章~ 讲道理那是demo不是EA版本。 demo体量算大的,当时玩得还挺开心。没想到正式版拉了一坨给我。 怎么敢在demo上加了一章就叫正式版的~ 很明显游戏刚开始预想比较大,但是做到后期创意枯竭或者说技术力有限实现不了。 所以草草结尾了。 局外养成方向需求太大了,我开修改器解锁了全部封禁格子。 你们知道需要多少绿魂吗?将近30W。最高难度一局的掉落就一两千而已。 怎么敢设置这么大数量的!!!!一局打快点就要20分钟左右。局外养成要将近200局。 真不敢想这数值怎么敢这么填的~不知道这游戏重复度有多高吗?全人物通一遍我再也不想打开了。
其实总体这款游戏还是可以的,画风,玩法简单没有其他什么要学的,深度有快递可以研究BD,我出门就是300攻击或者150增伤,之前说的难度问题现在也解决大部分了。开发者更新快就能解决大部分问题,比如某沙漠游戏
给我干到阴间来了,风格挺有特色的,什么时候出个僵尸娘皮肤
只值十块钱的小游戏
还行
还不错可玩性挺好的,就是不能跟赵东瓜联机
键鼠体验比手柄好太多,比demo好玩,7分作品,幸存者风格,但是葫芦居然得配宠物才有,捡钱太累了,局外成长比较有意思,但是居然为了游戏寿命搞成不固定属性得一直刷,果断ce改了。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 24 | 83% | $4.99 | |
| — | 0 | — | — | |
| $2.4M | 10.2K | 96% | $9.99 | |
| $855.2K | 2.7K | 85% | $14.99 | |
| $187.6K | 440 | 83% | $11.99 | |
| $103.6K | 614 | 89% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.7K | 775 | 56% | $14.99 | |
| $357.8K | 6.8K | 90% | $3.99 | |
| $357.9K | 414 | 76% | $24.99 | |
| $357.6K | 1.1K | 69% | $15.99 | |
| $357.9K | 2K | 72% | $4.99 | |
| $358K | 3.4K | 32% | $4.99 |