
Realm of Ink is an Ink-style action Roguelite game. While pursuing the Fox Demon, the swordswoman Red, unexpectedly finds that her life is dictated by the 'destiny' within the world of the book. Only by breaking free can she unveil the truth of her existence and challenge the constraints of fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About


Step into the shifting, treacherous realms as Red, the swordsman bound by her destiny. Wield the power of the Fox whilst confronting monstrous enemies and brutal bosses. Death is not the end; it's just a chance to redefine your destiny through cycles of death and rebirth. Take up your weapon and let your quest to escape the ever-changing realm of ink begin.

Experience infinite creativity. Dive into thrilling, fast-paced combat and invent a style that is uniquely yours.
Mix and match dozens of different forms, weapons, and enhancements.
With over 40 distinctive Ink Gems, every single run is a new opportunity.
Unlock vast possibilities and enhance playstyles with over 200 artifacts
Think you’ve mastered the realm? Prove it. Push your skill to the absolute limit in the Trial Valleys and earn high scores in the brutal Endless Challenge mode.


Adorable yet deadly. Meet Momo: your fiercely loyal companion. This mysterious Ink Pet fights tooth and claw alongside you every step of the way. But the real magic happens when you combine Ink Gems: witness instant, explosive transformations! Experience the unique changes with over 15 unique, striking forms, each one granting access to utterly unique move sets. Which combination will become your favourite?

An Eastern fantasy world, painted in ink.
Journey deep into stunning, diverse realms, from the vibrant, verdant forests to the hallowed, reverent ruins of the Mausoleum. Each environment is a breathtaking blend of classical Chinese ink-wash art and rich, vibrant colour palettes.
Draw your sword and venture into the unknown. Battle the enigmatic Realm Guardians to glimpse beyond the veil into their mysterious pasts. And prepare to face over 20 unique creatures, steeped in distinctive Chinese folklore and backstory, including the cunning Fox Demon, the elegant Peony Fairy and the elusive Mirror Sprite.

Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.7Kreviews | 91% | — | $2.3M |
| $24.99 | 178ratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like the game, but the entire experience was subpar or just plain average. TLDR; I cannot recommend the game even on discount. There are better, tighter gameplay alternatives & more engaging, insightful meta-commentary on the "character knows they are in a video game". I'll still play to pass time and holding hope for updates to improve it. Would love to change this review to positive because I think the ink art style & chinese mythology are fantastic. Issues: [list] [*] The translation & text is off; the chinese dialogue doesnt match the text & formatting is off whenever there's symbols like '. Terrible formatting in the skins section with text overlapping one another. [*] The voice acting is fine. Not bad, but not great. Rather than the simple script, I had bigger issues with the overall soundscape. [*] The music and sound effects are bland. The soundtrack never built the hype for the moment. The sound effects when hitting enemies or casting your ink spells had little impact. It was never satisfying. Some bosses felt like they were blatantly missing sound effects [*] Speaking of hit feedback, I had no idea what was happening in my status effect build. Numbers were going up, enemies were exploding (with no satisfaction again because of bland sound effects) and the screen was overwhelming with effects. I knew mechanically I was stacking effects and detonating them, and complementing curios adding damages, but I felt indifferent to it. [*] Combat was okay for a bit until I got a legendary curio in said status effect run and it completely trivialised the run. I won a boss fight standing at the edge of the map. Even in standard runs, it didn't click. The combat was not as tight and fluid as it should be. Never mind Hades, even other roguelites have tighter controls. The invincibility frames/dodging times felt off, and I took three continuous hits unable to get the timing down (could be a skill issue). [*] The story really disappointed. I heard about the premise and was excited for meta-commentary and 4th wall breaking narrator; like Icey or Stanley Parable. In the end, it was rather very basic. The story did nothing with the premise of "Character who knows their in a video game/story". No snarky comments, only barebone anger at "not following the script" & simple "you don't control my destiny" lines. [*] Besides the ink art style, the world building, plot & characters leave a lot to be desired. The dialogue (as in actual script), character motivation and lore are significantly inferior to the art direction. [/list] Enjoyments: [list] [*] The art style is beautiful. The team should be proud of the art direction, because the cut scenes, bosses and overall aesthetics are fantastic. It really did feel like I was playing in an ink painting. [*] Despite my gripes with the combat and hit feedback, I see a lot of potential. I am interested in seeing more pet combinations, and the ink combos (passive & active) are systems I'd love to dive deeper into. The other characters/combat style seemed genuinely interesting too. Just not quite enough to get me excited to jump back in. [*] I think the Chinese mythology & aesthetics was realsied quite well. There aren't enough games that take advantage of this. It could be pushed further. [*] Doge was here. It made me laugh. Nuff said. [/list] I really hope either this game gets patches to improve, or their next game is better. I see potential, and I am invested in seeing it realised in this game or their next. It's not a bad game; a passing grade just isn't good enough in this climate.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $24.99 |
| 32ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 291 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
配信にて視聴者と盛り上がりながらプレイしました! キーボード+マウスでの操作で遊びました。 墨をテーマにした世界観が好みで約1時間ほど休憩なしで楽しめました! ボスとの戦闘も歯ごたえがあって嬉しい。 ペットの見た目が拾うアイテムによって変わるのはかなり魅力的…! スキルも好みのものを見つけられる程には豊富なのが良い! 初期のキーコンフィグではWASD移動、QE1スキル発動、TABでステータス確認。 初期設定では少し操作が難しく感じたため、人によってはキー設定を変更すると遊びやすくなるかもしれません。 移動をクリックにはできないが、スキルはマウスのサイドボタンなども設定できるのが嬉しい! 一部のセリフでは少し言葉選びが難しく感じる場面もありました。 今後、日本語ボイスやキャラクター名・アイテム名へのフリガナ機能などが追加されると、さらに遊びやすくなると感じました。
不知道能不能看到我! 1:还是很不错的,希望多出点角色和玩法 ,皮肤搞点特效,卖点啊 ! 强调卖点!要骚的,好看的 ,帅的 。男的也搞点,我就觉得游戏里的npc像狐狸掌柜就很不错。boss设计,关卡设计,地图等等也多多更新。工作量很大,制作组,还要修bug,问题啥的!所以辛苦了! 2:联动一些ip也可以 ,我真的会买,价格无所谓。比如像哈迪斯啊 暖雪啊什么的! 不买我吃! 不是已经联动苍翼了吗?可以的话请继续联动一些ip,当然也得要有自己的原创。我知道很难,但是请加油吧! 3:不要跑路! 不要割韭菜! 不要寄! 保持初心,多多更新,多活跃。 隔壁暖雪已经寄了吧?好久没动静了,所以真心求你们别搞,多好的题材啊!搞点DLC卖卖。多少都支持! 加油!加油! 加油!官方大大啊! 4:总之我个人反正觉得这是一款很不错的游戏,虽然刚起步,但未来可期!个人推荐,不喜勿喷。
I am really enjoying the game, love the aesthetic, and I'd recommend it for anyone that likes the roguelite category. My only gripe is that some of the text is difficult to read for those that are colour blind. Particularly the dark red text, which is indecipherable.
200溃散不是难度是恶心程度,不选固定轮椅不sl开局就是纯牢,我最长一把战斗时间能打53分钟,逗我呢?花俩小时当赛博搓澡工是不是?人物挨打后硬直很大,200血不到挨一下八九十甚至一百多,导致很多时候就是挨一下罚站然后死或者直接死,不无伤掉战损还不sl的话又很有可能错过卖血npc的提升。诅咒遗物那几个减移速的、减伤害的和守财奴真有人拿?完全想不出任何能拿的场景,负重钱行拿过一把真的要吐了 放追踪弹的纯私募,还有放追踪风的和书灵放的那个神经追踪黑圈,地形小+各种aoe+角色跑得慢,这能忍住不喷的是什么人? 第二章寺庙有个远程扔拳头还是放导弹的敌人没指示线 最后一章滚来滚去的那个比最恶心了,肉的离谱,玩宝宝流最搞笑,根本打不到,自己苦哈哈追着搓半天然后不小心被两下震荡波震死了 还有个甩追踪火球的,明显火球伤害判定比贴图要大 真心建议大家不要嫌低难不够爽就想去高难尝试任何墨宝组合,纯浪费时间好吧
For a game that's now v1.0 it feels like it's on par with a roguelite game soon to be released and has just recently released its demo. Maybe because of the balancing of this game? If your run doesn't pop a "legendary", you're cooked. If it does, it's GG. like finish the whole region-die for whatever reason-restart again type of GG. Where is the music?? It's so boring I can only hear the wind, bamboo whistle and what not. Npcs have this chinese names I only sometimes hear and see, one generic "Grace" but your main character is RED?? Throughout the start of the idea of making this game to early access to v1.0 the only name suitable for the mc is a color? And here I am excited because I can switch skins for the mc with different names and skills. Only to be the default red during dialogue. But if you wanna have fun playing a roguelite game, this one's pretty decent. It's all up to your attention span lol Those doge meme, huge breasted women and foot fetish memes can only do so much I can't take this game seriously. And yes, I'm still going to continue playing this until I get bored or find better games to play.
刚开始是有些新奇的,目前越来越乏味了,期待后续更新
质感不好,有点贵了
일단 이 겜 하기 전에 알아두셔야 해야 할 게 렐름 오브 잉크 한패를 다운받아서 적용하세요. 첨에 하다보면 추가 공격이 뭔지 기진 공격이 뭔지 생소한 단어가 마구마구 튀어나옵니다. 한패 기준으로 말하자면 기진 공격(추가 공격도 이거랑 비슷한 개념이라 보면 되는데 차이점은 기진 공격은 장비에 붙어서만 나오고 추가 공격은 펫 유물에 주로 붙어서 나옵니다)은 해당 장비템 중에 평타시 몇 퍼 확률로 몇 초마다 대시 할 때 펫 스킬 사용시 몇 만큼의 추가 공격을 줍니다 라고 적혀있는데 이럴 때 발동하는 거라고 보시면 됩니다. (평타가 아님) 펫 공격은 묵령 뭐시기라고 적힌 거고 상태 이상은 출혈, 독, 화상 뭐 기타 등등 (애도 공격시, 스킬 사용시 상태 이상 적용 뭐 대충 이렇게 적혀있습니다) 저주는 고통(상태이상 증뎀), 간파(방깍이었나 그랬던걸로), 치명타 적중률 증가 뭐 대충 있는데. 저주 빌드는 맹독이랑 조합이 좋아서 저주와 독 옵션을 최우선으로 보고 그 다음으로 기타 상태이상을 픽하시면 됩니다. 용어가 좀 복잡한데 상태이상이면 상태이상 빌드로, 기진과 추가 공격 빌드로만 가고 싶으시면 그거 위주로만 줏으면 됩니다. 기진 = 장비 단약 = 영구 보너스 스텟 상승 저도 첨에 엄청 헷갈렸지만 몇 번 하고 채찍피티나 애미나이한테 물어보면서 대충 감잡고 해보니 어느정도 자리잡으면 뽕맛 느껴지고 좋습니다. 정 이래도 모르겠다하시면 ai한테 하나씩 해당 옵션 물어보시는 것도 추천합니다. * 한패 꼭 하세요
Better Than Hades Gameplay : https://youtu.be/tSGA62ylEwM
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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