
A super fast, twin analogue shooter for the modern age!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 333.8/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
é dificil porem legal.
Awesome classic, shame that max resolution is stuck to 1280x720 and the game tanks your FPS at some points, DONT PLAY it you have problems with epilepsy tho, An sorry devs i had to cheat trough [BOOKY and HOME POTATO] -BOOKY is bugged i had collected every single entry in the library more than once but it didn't unlock, played the other game modes multiple times and im already rank 386 - Captain, the lack of information online about enemies and achievements in general (even in the own game manual) makes this even more difficult. -HOME POTATO, i played this game religiously back in 2014-2016 and with some intervals until the day im writing this review and I SWEAR TO GOD I NEVER had an instance of a asteroid staying on the screen for more than 12 seconds, i even deleted my high-scores and progress two times bc the game even explains you that the higher you upgrades/score the game will become more difficult (more stronger enemies and faster asteroids) so i'm either the worst unluckiest RNG player in the world or something is wrong with my "copy" of the game, if this is even possible. Well, game is great, it stills holds up until this day if you ignore some technical problems (7/10)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
По правде говоря, изначально хотел закрыть Really Big Sky на платину, но это было ошибкой... Возможно, это просто не моя игра, но визуал показался очень неудачным. Все светиться, моргает, сливается, переливается... и т.д. А если к визуалу еще прибавить шаманства при попытке запуска на современных системах, где даже простая попытка запустить игру в полноэкранном режиме может заставить её зависнуть или отображать просто черный экран... 👀 В общем, однозначно не рекомендую
Отличная убивалка времени На сложных уровнях может подтормаживать, но для меня это единственный минус который нашёлся в игре. Сначала зацепил саундтрек (из-за него продолжал играть по большей части когда было мало что понятно), затем и сама игрушка
10/10 the game is good just has a annoying ass narrator but no hate to him he seems like a cool guy thx mom luv u
Fun game, but it has a recurring gameplay event where a distinctive piece of music starts playing and the screen completely whites out for a decent chunk of time in which all you can do is move your ship into a corner and wait while either shooting or drilling (depending on what you think is most likely in front of you based on the situation before the screen went white). This has killed me enough times in my 4 hours of playtime that I'd say the game simply isn't worth paying for, even with how cheap it is.
Brother, é um arcade, não tem muito o que dizer.
More like Really Hard To Review. Kinda. Bear with me for a while. For lack of a Mixed/Informative option, I'm biting the bullet and rolling with a recommendation here—at the end of the day, I've had more than enough fun with it despite my slights, and I'm sure there's a little more I've yet to see [i](the game's Classic Mode has a shop/upgrade system where you can essentially 'overcharge' elements of your ship if you've already upgraded one to max; doing so, from what the game tells me, shifts the experience a little, though it'll be a while before I get to that point)[/i], but... [b]man[/b]. [b]The abstract[/b]: a twin-stick, defeat-heavy STG slash bullet hell with randomly-generated runs, several game modes in case Classic's a tad too monotone or slow-going for you, and a vibe and "construction" of sorts that distinctly makes it feel like an expanded Flash game [i](which may even be the case; BB's official page states that this is a "sequel to the original Big Sky (2010)", although for all intents and purposes, This Game Does Not Exist)[/i], mostly for the better—when it's moderately calm OR chaotic but within reason, it unintentionally succeeds in taking me back to that era of mindlessly going through Newgrounds and Kongregate, one hour-long game at a time—but sometimes for the worse. There's the on-by-default, product-of-its-time narration which is more :neutral_face: than anything. There's the menus which, off the bat, let you know that you'll be playing a game that is unnecessarily bright more often than not. There's the lack of a normal three-way split in audio settings [i](i.e. you can only adjust master volume instead of master / music / SFX)[/i], which initially feels like bum—because it is—but gets alleviated a little once you realize that, oh hey, you can actually turn the music off if you want by using the apt, cross-marked option in the jukebox! ... Except this fails to include the monotone five-second electro loop that plays whenever your run decides to randomly switch to Negative Mode™, and that happens all but certainly once a run, so. Adjust to the occasional jumpscare or just turn the whole sound off. It's a bit too harsh in the [b]visual[/b] department as well, though this wouldn't be an issue if it actually knew how to be overwhelming at face value without, y'know, [i]actually[/i] being too much. My mind goes to CAVE entries of any sort and something like Grand Cross here—those two also have a whole lot going on for the most part, but they're still readable! They're still games where I'm NOT, on rare occasions, left thinking "wait, where'd my ship go?" amidst the chaos before ramming into an asteroid or tanking one stray shot too many. Alright. So why the rec, then? Well, beyond all its annoyances and somewhat amateurish design decisions, RBS is—at the core—just a Really Fun Game. It's not an award-winner, it's not some kind of groundbreaking step in the indie STG category [i](although I do like the upgrade system it uses in Classic, and between this and DRAINUS, I really wanna see more STGs with progression of that sort)[/i], and it's not some wild attempt at being either. What it [i]is[/i] is a game that realizes it's a game and, subsequently, realizes it can get crazy with it. Screw your senses, man—here's all the lights and all the waves of enemies and all the trance and DNB and other uncategorizable, distinctly-Flash-era music I can throw at you. Play on my terms or get outta here. And, well—what can I say. I [i]do[/i] enjoy playing on its terms, despite everything.
A solid experience with enjoyable mechanics and a good amount of content. Great for both short and longer sessions.
One of my favorite shmups. The only thing holding it back is the dated engine.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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