
Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Be sure to join the Ready or Not Discord server to keep up with the latest updates, find recruits for your squad, and have a good time!
The Digital Deluxe Edition includes the base game and the first three DLCs 3. Get immediate access to Home Invasion, Dark Waters and Boiling Point.
Home Invasion: Following a Category 5 Hurricane, home invasion occurrences are widespread. Lead your team through three new missions and get access to three new weapons, six new pieces of gear, and seven color variants for pants/shirts.
Dark Waters: Command your squad through three new missions off the coast of Los Sueǹos to apprehend international criminals, stop terrorists and infiltrate an abandoned island resort. Dark Waters also includes 5 new weapons and two new gear sets.
Boiling Point: The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government.
Official Soundtrack: Are you Ready? The haunting, gritty noir of Ready or Not's soundtrack, composed by Zack Bower, is now available! All tracks available as MP3.
Lead a team of highly-trained SWAT officers through unpredictable high-risk missions against ruthless criminals to prevent the city from spiraling into disorder. Equip real-world weapons and gear to tackle missions inspired by current events against Los Sueňos’ ruthless criminal element.
Every decision, from squad selection to tactical breach and engagement is the difference between life and death.
Are you ready?
FEATURES
Take Command
Ready or Not delivers an immersive SWAT experience. Equip your team with authentic weapons and gear, deploy into high-stakes, real-world inspired missions to secure locations concealing unknown criminal threats and potential civilians. Every mission demands tactical precision and situational awareness. Bullets from known and concealed threats react realistically with the environment, passing through walls, furniture and bodies. Cover your six, clear your corners, apprehend the threats and rescue the innocent.
The Weight of the Badge
Shoulder the weight of being a SWAT commander entrusted with confronting Los Sueňos’ criminal corruption and stopping it from overwhelming the city’s citizens. Every tactical decision matters, every outcome is yours to bear. Your choices in the field dictate mission success, the survival of your squad and the safety of hostages. Squadmate and hostage deaths take a profound psychological toll on surviving team members, affecting their performance or ending their careers altogether.
True Tactical Gameplay
Ready or Not is a true tactical shooter. Every mission is a high-stakes, life-or-death operation. Strategically forge your squad of elite SWAT officers, equip them with the right weapons and gear for the mission, position your team to tactically breach criminal strongholds and quickly identify and neutralize threats in tense, life threatening scenarios. Follow the rules of engagement, communicate with your team, and execute flawlessly - failure is for the unprepared.
Your Mission is the Story
Ready or Not confronts you with a raw, unflinching mirror of real-world crime, exposing the horrors of human trafficking, drug running, illegal arms dealing, militant extremism and terrorism through interwoven storylines that span multiple missions. Grapple with moral dilemmas as you’re forced to balance your duty to exercise constraint in the face of Los Sueňos' most vile criminals.
Cross-Comradery
Team up with friends to stem the tide of crime infesting the city. Enhanced with crossplay, Ready or Not supports up to five players in a co-operative tactical experience on all platforms. Communicate effectively to increase your tactical precision, watch your squad’s back and successfully complete your mission.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 346.5Kreviews | 79% | #38 | $253.5M |
| $49.99 | 33.6Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3346 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VOID我操你妈,更新完mod又他妈炸了,而且你更新了个什么鸡巴玩意?有空整这种烂活不如多他妈更新几个DLC,警员到现在都和他妈逼残废一样只能小碎步走,对面ai和他妈超雄一样比donk还他妈吓人,你这破鸡巴产能都他妈逼用在什么逼地方了,我他妈模组炸光,浪费他妈逼一整个大好周末重新弄,我直接就在你爸坟前把你妈操得肠子都飞出来,再把你妈逼里面的白粥倒你嘴里,最后给你全家斩首示众 ,把你全家头系在电风扇上转cos人头气球
Police simulator game 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #15, worst JP #91 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 127.57/day in the week to Sep 9 → 149/day in the week after.
Of the 7 markets with a position on both sides, 7 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 137.86/day in the week to Sep 8 → 147/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 122.67/day in the week to Aug 4 → 184.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Simplified Chinese, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Turkish, Russian*languages with full audio support
| $49.99 |
| 10.1Kratings |
| 82% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I honestly think its such a huge "fck you" to everyone who plays with mouse and keyboard to not have the most basic settings available like aim down sights sensitivity slider(only overall sensitivity and free aim can be changed). The game is not even made for controller use(its a tactical fps game) so it is beyond absurd that the controller have like 10 different sensitivity sliders compared to mouse and keyboard who only have two and they have not fixed this in 5+ years. And like frosting on top of the garbage they literally removed things from the game and made the graphics worse when they launched the game for consoles because they couldnt bother having two versions of the game so now we all get the nerfed console build. This should be illegal honestly, it is like the digital version equivalent of a movie publisher sneaking into your home at the middle of the night and exchanging the perfectly fine theatrical cut of Apocalypse Now on dvd that you bought because you know you like it and they switched it with the Final Cut version that have that akward scene where the main characters pay money to boink the "bunnies" and that other scene where you are subjected to listen to french people complain about their military failures for 5 minutes straight.
Es un juegazo. Literalmente eres un SWAT. Está demasiado bueno y es bastante "realista" dentro de lo que cabe. Las misiones van aumentando su dificultad y, a veces, se vuelven increíblemente difíciles por las trampas de mrd que puede haber; si no las ves, simplemente es GG repetir la misión. Recomendadísimo, lo vale totalmente. Eso sí, es aún más entretenido jugarlo con amigos, reírte un rato de cómo pueden explotar por despistados o vivírsela totalmente.
I bought this game to play with a friend after hearing it was a spiritual successor to SWAT 4, however: I find this game to be inferior to SWAT 4 in almost every way, which is dissapointing given that it is almost 20 years more advanced. A rapid fire list of the egregious examples would be: All AI scripting is inferior to SWAT 4, for suspects and your team. Your team is simply inferior in reaction time and pathing to your team in SWAT 4, and suspects are more cheaty, they see you through walls, track you through walls, have a sixth sense for when you equip grenades, etc. They are also less dynamic and usually more like turrets. And the AI isn't really fast or hard except in the very final mission if you play on hard. The game runs absolutely terrible on my system, and my friend's systems which are even more powerful than mine. I can't imagine being on even a middle spec PC and having enjoyable performance. You need to download a community fix to make the game run better, and DX12 is implemented so poorly it runs even worse than DX11 on a lot of systems. But that's something you have to test out yourself. The weapon recoil is absolutely ridiculous on some weapons, having completely exaggerated horizontal or vertical recoil that is sometimes so high you literally can't control it. It's too high to even be able to physically pull down hard enough. Now SWAT 4 has this issue aswell but it's a bit better there because it doesn't shake the screen violently and doesn't have as much horizontal sway. When you get shot at your screen flashes red and shakes violently, and it's highly annoying. It's one of the worst supression mechanics i've ever seen in a tac-shooter. It also just happens even if the bullet hits a solid wall you are on the other side of. Meaning you can be supressed by a suspect that is in hard cover. There is full pieces of cosmetic content completely locked behind S ranking, which just like getting 100/100 in SWAT 4, requires you go less than lethal only. I did not like that in SWAT 4 or Ready or Not, and I S-ranked all main missions while the achievements were bugged in multiplayer. It gets incredibly boring, incredibly quickly. In SWAT 4 none of the games content was actually locked behind playing that way, but here in RoN it is. This means you will miss out on full pieces of rather interesting cosmetic gear unless you want to play in that poorly conceived way. Now, the big controversy: When the game was realised on consoles, they censored the game. Not just the consoles versions but also the PC version. They removed and edited up some of the main shocking elements of the missions to be able to release the game on console. I understand them needing to make money but, it was nothing but betrayal for supporters and early followers that for some reason got forgotten. To wrap it up with the fully subjective part of the review: I feel SWAT 4 and it's expansion nails the atmosphere more, it's missions are more grounded in reality, it's more gritty, atmospheric, and psychological. The horror is hidden under the surface, in it's ambience, it's music, in it's dark corners etc. It is much closer to nailing the modern Neo-Noir style. To keep it spoiler free, Ready or Not still has a dark and gritty theme, but it's horror does use a lot more dramatic stingers and shock value compared to SWAT 4. Also the good ending of "A New America" is whack. And it is tonal dissonence to the rest of the Neo-Noir style. If you want a game that is dark, disturbing and gritty whie being engaging, fun and great tac-shooter that is respectful to real tactical police work. Play SWAT 4. The time I spend in Ready or Not now is deeply modded to turn it into what I want, but SWAT 4 has even more years of mods behind it that have kept it alive and PVP.
Это отличный психологический триллер о тяжелых тактических буднях элитного спецназа, который периодически скатывается в комедию абсурда в игре с реальными друзьями-напарниками) Графика, музыкальное сопровождение, проработка карт и тактические возможности самого спецназа очень достойно и приятно выглядят, а так же ощущаются при самой игре. Но... Как же жаль, что разработчики "не докрутили" саму сюжетную линию основной компании и не сделали ее более связанной и интересной. Рекомендую к покупке, особенно для игры с друзьями! Вместе "руинить" катки намного веселее и напряженнее. + рекомендуем все DLC игры, они очень даже неплохи. P.S. Частное охранное предприятие вас ждет ;)
discord moderator mission
absolutely insane, highly recommend
Would play the game if it weren't for the needless paypiggy DLC scummy content release. I paid for your game guys, I'm not going to keep handing out shekels. Honestly F*** off with that.
This is as much SWAT 4 as Fortnite is TES: Morrowind. Got the gunplay from your average Early-Access FPS university project and the aimbot and spongy enemies to boot. Has features missing that were already present in SWAT over twenty years ago. Has more jank after years of being released than Cyberpunk 2077 on release. Devs are woke-ass degenerates, who censor ♥♥♥♥ and optimise the game for the brain-damaged (aka "console players"). I have tens of thousands of hours in all of SWAT's (yes, since Police Quest) and Rainbow Six titles (except whatever came out after Vegas). This ain't it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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