
Read Only Memories: NEURODIVER is a story-rich adventure and the sequel to 2064: Read Only Memories. Explore the rich world with an intuitive point-and-click interface as you take on the role of a young psychic agent tasked with tracking down a mysterious antagonist hiding in people's memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 225reviews | 72% | — | $63.7K |
| $14.99 | 72ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having read some of the negative reviews before posting this, I can see where they are coming from. As a sequel to [i]2064: Read Only Memories[/i] this game doesn't hold up very well. Some of the writing appears to change the personality of the reoccurring characters from the original game almost beyond recognition, and the ending felt more than a little disappointing after all the build-up. However, overall I enjoyed playing this game as yet another cyberpunk adventure in MSX-inspired pixel art. Consider this review a recommendation with a few caveats. The voice acting is pretty good, though I did notice a few lines where the volume was suddenly so low I could barely hear the character was saying anything at all. What also threw me off was that a handful of the main character ES88's lines outside of dialogue (when examining items) were voiced, but most of them were just left as silent subtitles. While I appreciate that this was probably a budget constraint, I would have liked more consistency there. In general I liked the central mechanic of diving into someone's memories and discovering clues that let you clear up the traces of the bad guy tampering with them, but one or two times I was confused why a specific combination of clues solved the puzzle, while another that looked equally plausible to me was rejected. Perhaps a line of dialogue after solving it about how these specific things tied into what was hidden here would have helped. Another thing I noticed in the last two chapters that I still can't figure out if it was intentional or a bug is that the quest log never moved the dive into [spoiler]Jess[/spoiler]'s memories from the Active to the Completed section, and in the final chapter it still told me to "get ready for work" when I was already at MINERVA. For a while this gave me the impression that [spoiler]the rest of the game was still somehow taking place within Jess's memories as they somehow fully merged with ES88's own due to Golden's psychic interference, and that there was perhaps going to be a big reveal with both characters waking up from a coma after the last corrupted memory was identified and Golden defeated in a climactic battle[/spoiler]. Maybe this would have been a more satisfying conclusion than the actual ending, but it never happened and the issue wasn't directly addressed.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7K | 747 | 95% | $3.99 | |
| $63.7K | 340 | 99% | $9.99 | |
| $63.7K | 267 | 80% | $9.99 | |
| $63.7K | 391 | 75% | $8.99 | |
| $63.7K | 156 | 84% | $9.99 | |
| $63.8K | 170 | 85% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $841.4K | 2.9K | 79% | $14.99 | |
| $298.8K | 1.7K | 80% | $9.99 | |
| $9.7K | 133 | 89% | $4.99 | |
| $247K | 545 | 90% | $14.99 | |
| $10.6K | 67 | 81% | $8.99 | |
| $9.8K | 58 | 100% | $10.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
期待了多年的续作以这种质量发行,我真的是想打不推荐的,不过在看了设定稿和制作流程图示之后,感觉可能是midboss在制作游戏的过程中遇到了什么困难导致了游戏最终只能以这种缩水的形式放出,所以这个推荐更像是一种期待后续作品能回归前作质量的鼓励。 本作的内容量可能都没有前作2064的一半,无论是图像,场景交互,文本,ui,音乐等方面,都感觉是缺了点什么的感觉。 在游戏内容已经大幅削减的情况下也还是有很多文本没能se化,相当可惜 游戏剧情是很不连贯的,前4章和第5章中间像是错过了很多东西,第5章的发展也是非常跳脱,看得一头雾水 大多数场景bgm都不会给人留下什么印象,少数几首还可以也是从前作或是先行预告时期沿用下来的 结论,如果你是对赛博朋克题材的视觉小说感兴趣的话,强烈推荐去玩va11或是2064(需要一定的英语阅读能力,前作无中文) 如果你是系列世界观的粉丝,因为本作的流程只有4-6小时,所以推荐在打折的时候游玩 [spoiler] dana在本作当中也有登场,不过只是在相片里,以回忆的形式出现,不能交互,而且内容很少;意外的是lady love dies也在本作中出现了,不过只有1句无配音文本,其实还是挺希望彩蛋能以更好的形式出现的 [/spoiler]
Really enjoyed this game, the background art, music, character design, voice acting, and retro aesthetics are just beautiful. The plot twist at the end was a welcome surprise too. In a way, I could relate - it sure hit home for me. Would play a sequel for sure.
Read Only Memories: NEURODIVER, developed by MidBoss, LLC and published by Chorus Worldwide Games, is a narrative-focused cyberpunk adventure that places storytelling, character interaction, and atmosphere at the center of its design. Set once again in the colorful and technologically advanced Neo-San Francisco, the game shifts away from a broad investigative structure and instead tells a more intimate, character-driven story. Players take on the role of ES88, known as Luna, a young Esper with the rare ability to dive into people’s memories with the help of a strange psychic creature. This premise provides the foundation for a story that explores identity, perception, and the fragile nature of memory. The gameplay follows a classic point-and-click adventure format, emphasizing dialogue, exploration, and environmental interaction. Players move through detailed locations, speaking with a diverse cast and gathering information that gradually pushes the story forward. Progression is largely linear, and the experience is structured to guide players through its narrative rather than challenge them with complex mechanics. This approach keeps the focus firmly on storytelling, but it also means that the game relies heavily on the strength of its writing and presentation to maintain engagement. The most distinctive mechanic is the memory-diving system, which allows players to enter the minds of characters whose memories have been altered or damaged. Within these sequences, players must identify inconsistencies and piece together fragments to restore the correct version of events. These sections introduce puzzle elements, but they are generally straightforward and serve more as narrative tools than as demanding challenges. While the concept is creative and fits well within the game’s themes, it does not reach a level of complexity that would satisfy players looking for deeper gameplay systems. Narratively, the game excels through its strong character writing and engaging dialogue. The story revolves around tracking down a mysterious figure who is manipulating memories, but the real focus lies in the interactions between characters and the emotional weight behind their experiences. Luna’s perspective as a relatively inexperienced but empathetic protagonist adds a personal dimension to the investigation, and her relationships with others help drive the story forward. The game balances humor, warmth, and introspection, creating a tone that feels both lively and reflective. Visually, the game embraces a retro-inspired pixel art style that is enhanced with modern detail and animation. The environments are vibrant and full of personality, capturing the essence of a futuristic city while maintaining clarity and readability. Character portraits and expressions add depth to conversations, making interactions feel more dynamic despite the largely static presentation. The audio design further strengthens the experience, with voice acting that brings characters to life and a soundtrack that complements both the energetic and quieter moments of the story. Despite its strengths, the game does have some limitations that become apparent over time. Its relatively short length means that the story concludes quickly, which can leave certain narrative threads feeling underdeveloped. The simplicity of the puzzle mechanics may also reduce the sense of engagement for players who prefer more challenging gameplay. Additionally, the linear progression and occasional lack of clear interaction cues can disrupt the flow, particularly when players are unsure of how to advance. Even with these drawbacks, Read Only Memories: NEURODIVER succeeds in delivering a focused and memorable experience that prioritizes atmosphere and character over mechanical depth. It captures the spirit of classic adventure games while presenting a modern story that explores relevant themes within a stylized cyberpunk setting. The combination of engaging writing, distinctive visuals, and a cohesive tone makes it a compelling title for those who value narrative-driven experiences. Overall, Read Only Memories: NEURODIVER is a well-crafted adventure that stands out through its personality and storytelling. While it may not offer extensive gameplay complexity or length, it leaves a lasting impression through its characters and thematic exploration. Rating: 7/10
Decepcionante. Teve muitos personagens repetidos do primeiro jogo, mas nada das coisas que fizeram o 2064 ser excelente: história intrigante, minigames, mais interações com os objetos, personagens interessantes... Queria muito ter gostado desse mas não foi dessa vez.
Short but sweet cyberpunk story, rather cozy feeling in setting--all the characters you meet are pretty nice, with some minor exceptions. Puzzles are few to non-existent, so this is mainly experiencing the story and making some choices.
J'ai pas accroché
Je trouve les avis plutôt sévères. On retrouve la même patte que dans le jeu précédent, avec cette fois une localisation dans plusieurs langues (et plutôt correcte en plus). On a même droit au retour de certains personnages, et même quelques références aux événements, de 2064. La fin est cependant assez décevante et confuse par rapport à toute la tension développée en amont par l'intrigue. Malgré tout, j'ai quand même passé un bon moment sur ce jeu.
Neurodiver is such a cute fishy!!!
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Players by region
Where this game's players are, estimated from review languages.