
Re:Night is a strategy game that blends turn based tactics with roguelike deckbuilding. In each run, build your deck, plan your tactics, and experiment with countless 3-character team combinations. Journey to a mysterious town, break the endless cycle of night, and bring dawn back to the world.
Modeled estimate, not a reported figure. How we estimate →
About
Re:Night is a strategy game that combines turn-based tactical combat with roguelike deckbuilding. Build your deck over the course of each run while navigating battlefields filled with tactical possibilities. Any combination of three characters can create more than 20 unique builds, and the interaction between multiple strategic systems delivers deep, rewarding, and highly replayable combat.
Travel to a mysterious town, break the endless cycle of night with your own hands, and restore dawn to the world.
Tactical combat introduces strategic mechanics such as frontline and backline positioning, flanking, blocking, and protecting allies. Combined with elemental counters, equipment, and item effects, these systems create countless opportunities for powerful combinations.
Command three characters simultaneously in every battle, each with a distinct role. Whether focusing on burst damage, battlefield control, healing, or environmental interactions, careful coordination and party synergy are the keys to victory.
Fire, Water, and Grass form a cyclical elemental counter system. Exploit elemental advantages to unleash devastating critical hits and deal massive damage.
Coordinate your three characters to trigger elemental critical hits while positioning them to deny your enemies the same advantage. Every move requires careful planning, but victory also depends on adapting to an ever-changing battlefield.
Every character features unique talents and an exclusive pool of character-specific cards. Combine more than 300 cards with over 200 pieces of equipment and items to create more than 20 distinct builds for any three-character party.
Become an unstoppable brawler, a demolition expert, or a relentless lancer. Even the stone walls of the battlefield can become powerful weapons. In Re:Night, your imagination is your greatest strength.


Undo your last action, rewind to the start of the current turn, or even restart the battle from the very beginning at any time. Never let a single mistake ruin your adventure, and face unfamiliar enemies with the freedom to explore different strategies.
Study enemy behavior, experiment with different positioning, card sequences, and elemental combinations, then use each rewind to test new ideas, refine your strategy, and discover your own path to victory.
Every run offers a fresh adventure, with diverse maps, random events, challenging battles, and unexpected encounters waiting to be discovered.
Begin your journey beside the stream outside the town, venture through the dangers hidden within the village, and ultimately ascend to a castle shrouded in mystery. With every adventure, you'll unlock new content, playable characters, and even greater challenges to overcome.


Each character has their own memory fragments, known as Chrono Shards. Collect them to unlock hidden cards and equipment, expanding your tactical options with every discovery.
Gather every Chrono Shard to uncover the truth behind the endless cycle of night.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
猎人真正的玩法是丢炸弹,对战棋游戏来说能封怪物走位带来的收益是真的很高,而且伤害也不低能打元素暴击。
萨满:雷公助我!(然后劈死两个队友)
ローグライクというより、戦略ゲーム寄りの印象。 属性の組み合わせやダメージ計算だけじゃなく、敵の次の行動まで読まないといけない場面も多い。 難易度が上がるほど考えることが増えて面白くなってくる。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 169 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
萨满你就玩吧,一推一个不吱声,恨不得直接把怪推到地图外
以前没有玩过卡牌+战棋,而肉鸽战棋也只玩过年初的喵结合,某种程度上这作算是我头一回见到肉鸽+卡牌+战棋,还挺新鲜的。 demo玩了一把,初评是深度可能一般但打元素还算有点意思,于是还是首发入了。正式版依旧猎人带队初见即通关,意外地感觉还不错甚至有点爽,一把下来看到的卡牌数量不少,怪物设计没有特别印象深刻的但总体在线。考虑到还有三个角色和每个角色非常多的卡牌没解锁, 体量应该是对得起43块的。 另外本作的q版美术实在是过于4399,不禁让我回想起了不知道多久以前在xp电脑和ipad4上偷玩小游戏的时光。买之前又翻了翻制作组的b站视频和动态,发现这个播放量和评论数也是非常惨淡,最终竟然莫名产生了一种同情心,也不知道是他妈的在同情什么东西。
难度一通关了两次,也许别人觉得好玩,但我觉得这游戏最大的败笔就是属性克制,怪物的血操作好一点可以两波结束,但如果自己被属性克制可能被碰一下就残血甚至一波被打出复活石,如果没属性克制的机制反而能开发出许多有趣的玩法,还有强制三人队伍也离谱,农夫带两个拖油瓶就必须要考虑属性克制,要是不改变怪物携带的火属性农夫和脆皮没什么区别,虽然有很多能抗伤害回血的卡牌,但是怪物有时候专挑脆皮奏两回合就把复活用完了,总结就是感觉肉鸽卡牌强行加了一个属性克制的双刃剑让你把所有精力都放克制关系上去了。
喜欢卡牌肉鸽和战棋的不容错过,这游戏把两者结合得很好
有点上头 昨天刚过难6隐藏 一看手机凌晨3点多了我去
さすがに7〜8時間くらい遊ぶと少し飽きはくる。 でも、それを差し引いても十分面白いゲームだと思う。
虽然是战旗+卡牌爬塔 缝出来的,但是两边的爽点都没学到,我甚至觉得是缺点都学到了——既要看build成型,又要看抓牌胡,牌本身的强度(比如施法距离大多是1,棋盘又小)、化学反应和运转因为三色克制的独特机制搞得很便秘,陷阵之志那种地形杀在这个游戏里也不存在,怪物血又多导致很难杀,总之玩的不爽,策略选择也说不上有多深,美术在我看来不是多大的扣分点
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $36.4K | 180 | 76% | $4.99 | |
| $21.4K | 51 | 96% | $13.99 | |
| $13.3K | 21 | 71% | $24.99 | |
| $6.2K | 76 | 83% | $4.99 | |
| $142 | 1 | 0% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $90K | 181 | 81% | $9.99 | |
| $90K | 569 | 84% | $9.99 | |
| $90K | 275 | 81% | $19.99 | |
| $90.1K | 934 | 94% | $6.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $90K | 125 | 50% | $19.99 |