
Restore your town as you run, jump and dash through cozy locales while helping lovable townsfolk! Become immersed in a tight-knit community of animals and robots while becoming the town hero in this heart-warming solarpunk adventure.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Lose yourself in the relaxing solarpunk breeze of Re:Fresh, a 3D exploration-platformer collectathon game where you collect materials to help repair your town after a torrential storm!
Estimated playtime: 1.5 hours.

Explore at your own pace in the open-ended environment and collect solar cells to upgrade your movement options. Solar cells are your main source of energy for jumping and dashing, so make sure to check every nook and cranny to find them all.

Socialize with the local townsfolk and get to know your community! There's a loveable yet goofy cast of characters to find, each with unique dialogue and tidbits of information that they love to share.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short Hollow Meh
Super cute and easy but very VERY short. Took me less than 2 hours and thats with me collecting everything and getting all the achievements. I would say get it on sale. It's worth more like 1-2 dollars in my opinion. Other than that I had fun with it. Calming and relaxing. No fall damage, you dont die. Collect everything you can and help people in your little village after a huge storm. A fun mini experience.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
recommend but like..maybe on sale? Theres really not much game play, just a series of fetch quests with very light platforming. You personally don't get to actually help build anything. Still cute though, and also extremely short
[b]RE:FRESH[/b], is how a starter dream project should be done. This is a charming little platformer that doesn't try to do anything crazy. It features simple 3D platforming that has both easy challenges to tougher time trials if you feel like doing those. Furthermore, the dialogue is quite appropriate for such a silly game. There were a couple bugs I encountered like clipping into terrain and being stuck but those didn't really become so frustrating that it took away from the experience. The pricing is a bit steep but if you go into this with the right perspective (and from a sale), then this is a great way to spend a night. [b]PROS[/b]: - Snappy platforming - Cute writing - Optional challenges - Easy to pick up and understand [b]CONS[/b]: - A bit buggy - Unfairly priced - Very short [i]Those hoop challenges are damn difficult for a cozy game.[/i]
mascot-style platformer which engages the visuals of solarpunk without any of its politics. You play a single character who can solve a majority of a region's problems after a storm. The rest of the folks in the area can apparently do this, but you're eager to lend a hand--nice! Well, a nice thought. In practice you become a central hero figure on a heroic quest to solve other people's problems for them, and while you're hard at work they are... waiting for you to do things for them. Mutual aid is built upon helping each other, not on everybody relying on one person, even if they can accomplish things on their own. The fact that the story parallels a 'great man' tale is quite the opposite of mutual aid. The lip service to returning the favor at the end is little more than an attempt to circumvent the problem they created for themselves in wanting to be a solarpunk story. But that requires much earlier decisions to have gone in a much more different direction. Why, for example, are we playing only one character? The storytelling power of different characters accomplishing different tasks isn't just a great mechanism for showing different perspectives or skills, it also does a lot to remind us that the story we get to be a part of belongs to many people, not only one. There's a great little quest at the end where you repair a bridge upon introspecting that the area it returns access to is of cultural significance to its inhabitants. Thing is, you're not asked to do it, and don't know that it is what they want. Sure, the area might have importance (not that the game shows us that, merely that the character we play as thinks so) but... if it's of cultural significance, why are we going rogue and taking care of this? And, to return to aesthetics, the solarpunk aesthetic is just... wrong. Solarpunk isn't twee and spotless, it isn't unexplainably magic technology; it's covered in moss and dirt, problem solving with the biome you occupy, not against it. The central problem with this game is that if you ask me to set aside the poor utilization of solarpunk... it's just a crummy student project.
Unrefined, floaty and slidy. The base game is overall easy to get through but the general platforming feels god awful and that made every time trial feel abysmal. The design was also rather shallow character and building wise with characters that looked like they were ripped out of MySims. It's wholesome, sweet and thankfully short but I can hardly recommend this game.
[h3]Pros:[h3] + Cute and short + very nice platforming, with additional jumps and dashes it gives a lot of satisfaction + easy enough for kids [h3]Cons:[/h3] - becomes too easy with additional jumps
This is a short but solid game. It was challenging at first but gradually getting easier with more upgrades, keeping the game cozy and stress free. I wish it was longer, either add more islands, npc, or increase the materials needed as you progress further. My critique on this is that, it doesn't have a page of what upgrades that you've got, what buttons to press, or even key binding in settings. I had to look up on YouTube what's the button to dash, because I accidentally skipped the popup. This can be added in the tab menu, along with other gameplay related stuff that may be needed and not in the game.
—— 记录:25/12/25入。 —— 3D 平台跳跃收集游戏,主打治愈系太阳能朋克风格,色彩明亮、音乐舒缓、角色可爱(动物 + 机器人),无暴力元素,适合放松减压。 —— 故事简单温暖:一场暴雨摧毁了你的小镇,你作为主角需要收集太阳能电池板和各种材料,修复建筑、帮助动物和机器人居民,重建一个充满活力的太阳能朋克社区。没有复杂的冲突和悲剧结局,全程都是轻松愉快的小镇日常。 —— 支持简体中文在内的 7 种语言,无语言障碍 —— 出现过2次角色卡在地形里的情况,严重破坏沉浸感,甚至需要重启关卡才能解决。 26/05/16
可愛さと収集要素にひかれて購入 ジャンプアクション苦手でもちゃんとクリアできる難易度で息抜きにちょうどよかった 最後の最後にほっこりさせてくれて報われた
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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