
Experience a unique hand-crafted Bullet Heaven Roguelite RPG set in a Fantasy x Sci-fi world filled with 💪might, 🪄magic, and 🎡lost technology! A mysterious tale centered around a world-devouring Abyss awaits...🦑🌎
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Relic Abyss is an action-filled anomaly that mixes lovecraftian fantasy with medieval sci-fi, bundled in a cute art-style and a banger soundtrack!
Explore a desolate yet beautiful world being consumed by the Abyss. Embark on a quest to preserve existence, meeting fellow adventurers along the way! Discover ancient relics, forge powerful gear, and evolve your skills to defeat primal evil and prevent catastrophe!
🧙♀️Play up to 20 uniquely designed adventurers

🔥Over 134+ Unique Character Skills including Ultimate Skills

💪Choose your own build path

⚒️Upgrade your equipment
🃏Collect enemy cards and enchant your gear
👑Discover powerful relics

🗺️Procedurally generated levels

✨Randomized Perks System

🦑Battle otherworldly bosses
🏙️City builder elements in an expansive HUB level

🧓Training to improve your abilities

🪜6 Playable Levels with unique encounters

👺Incremental Difficulty Levels

The game also features over 1 hour and 40 minutes soundtrack. Each level will have 5 Unique soundtracks playing. All passionately composed by "Buch Dacanay"!
The general theme for the soundtrack is "Positive Depression", which perfectly matches the themes explored in the game's storyline.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−20% | 100reviews | 82% | — | $23.4K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game would be an incredibly fun bullet-hell if it wasn't absolutely riddled with run-ending bugs that the developers have seemingly chosen to ignore since it entered EA. EVERY run that I have failed has been because multiple menu have opened on top of each other and then glitched the game out so that the enemies are no longer paused but I cannot do anything until the menu is closed. This, coupled with a screen absolutely FILLED with enemies that stagger you with every hit means that you end up taking multiple unavoidable hits that drop your HP to 0 in less than a second. This has happened EVERY. SINGLE. TIME. Aside from that, so many of the upgrades you get through out the runs are either incredibly miniscule stat increases like +.02% dodge and +.2% movement speed or they come with drawbacks like completely removing i-frames or removing 10% movement speed or attack speed. This makes it feel like you are always on your back foot. Then there is the fact that the screen gets absolutely covered in enemies to the point that you have to run a maze trying to avoid them so you don't get staggered into a failed run. Normally this wouldn't be a bad thing. High enemy density is usually great, however your characters attacks often end up blocking your view and making it incredibly difficult to actually see the enemies you are trying to avoid. Yet again leading to what feels like cheap artificial difficulty that comes more from poor design than actually challenging content. This game has the potential to be really good, but until they decide to actually address the bugs it just isn't worth the frustration. There is an absolute plethora of bullet-hell games that you could play that would do everything this game does without all the headache of bugs and poor design decisions. Hopefully they actually fix some of these issues, but after having the game for almost a month it feels like nothing has changed so who knows.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Spanish - Spain, Russian, Korean, French
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Relic Abyss is a lovely gem of a game! It shows a tremendous amount of promise. I'm excited to see how the development of the game continues. I'm impressed by the variety of weapons and upgrades so far. I'd love to see a mini-map or something similar added to the abyss. Give this game a chance if you love games like Vampire Survivors. It's another great entry into the genre!
It's a fun vampire survivors style game. The art is beautiful, as well as the design of characters and enemies. There are many spells so each runs feels different.
Amazing vampire survivors-like game with a cool story too. The art is great and the levels can be really hard and chaotic. But once you learn how to play the game and upgrade your equipment, you can do a lot of crazy things. I know it's still in Early Access, so I expected a lot of bugs to pop up. But I think this game has a lot of potential to be one of the best survivors-like out there! Putting in this positive review to let the devs know they should keep cooking!
Не ведитесь на данный проект. Внимания он не стоит. Куча диалогов сюжета специально тянут время. Вернуть сей поделие не получилось. Вторая лока полное калище с этими медузами. Не рекомендую
I cant wait for more!
this game is incredibly charming and fun to play between the cute artstyle the fun characters and fun weapons there is a lot to enjoy and wanna support here.
Relic Abyss, developed by Reverse Loop and published by Mameshiba Games, takes the increasingly popular survivor-style roguelite formula and injects it with a surprisingly rich blend of fantasy adventure, cosmic horror, and long-term progression systems. Set in a world being consumed by a mysterious force known as the Abyss, the game places players in the role of heroes fighting against extinction. While the premise is simple on the surface, the title uses its setting effectively to give weight to every expedition. The combination of medieval aesthetics, forgotten technology, and Lovecraft-inspired monstrosities gives Relic Abyss a personality that separates it from many of its genre contemporaries. The game's greatest strength lies in the sheer amount of customization available. Players can unlock up to twenty playable characters, each possessing unique strengths and combat specialties. These heroes are further enhanced by an extensive skill system featuring well over a hundred abilities, including powerful ultimates that can dramatically alter a run. Relics, equipment enchantments, and collectible enemy cards add additional layers of strategy, allowing players to create specialized builds tailored toward offense, defense, or utility. This depth ensures that experimentation remains a core part of the experience, and it is difficult to go through multiple runs without discovering a new combination worth pursuing. Combat delivers the familiar satisfaction expected from a bullet heaven title. Large hordes flood the screen as players weave through attacks while unleashing increasingly spectacular abilities. The six available stages offer a decent variety of environments and enemy types, while procedurally generated elements help maintain replayability. Boss encounters stand out in particular, featuring intimidating creatures that feel appropriately imposing given the game's apocalyptic narrative. Difficulty scales steadily, encouraging players to learn enemy patterns and make smart decisions regarding upgrades instead of relying solely on raw progression. Beyond combat, Relic Abyss introduces several systems that add a sense of persistence between sessions. A central hub allows players to construct and improve facilities, turning the game into more than a sequence of disconnected battles. Watching the settlement expand over time creates a satisfying progression loop, reinforcing the idea that every successful run contributes to humanity's survival. Training mechanics and permanent upgrades further support this structure, providing meaningful incentives for continued play without completely removing the challenge. These features may not be as deep as dedicated city-building games, but they complement the roguelite framework effectively. The title's presentation deserves recognition as well. Its colorful visual style contrasts nicely with the darker themes of cosmic corruption and impending doom. Character designs are memorable, enemy variety remains respectable, and the soundtrack helps maintain momentum during lengthy runs. Although some aspects of the Early Access build still feel unfinished, particularly regarding content quantity and balance adjustments, the foundation is undeniably strong. There is a clear sense of ambition behind the project, and its hybrid approach demonstrates a willingness to experiment beyond genre conventions. Relic Abyss ultimately succeeds by combining addictive gameplay with meaningful progression and a distinctive atmosphere. It may not reinvent the survivor genre entirely, but it offers enough originality through its hub management, extensive build options, and world-building to stand out. Fans of roguelites looking for a title that blends action, customization, and light management mechanics will find plenty to enjoy here. As development continues, it has the potential to become one of the more notable entries in the genre. Rating: 7/10
Has been fun - excited to see more!
This is great already, can't wait till they get it finished up!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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