
Michel Ancel, the celebrated creator of Rayman®, Beyond Good & Evil®, and the Raving Rabbids®, returns to unleash his innovative creativity on this new entry into the Rayman® franchise.When Rayman, Globox, and the Teensies discover a mysterious tent filled with captivating paintings, they are suddenly transported to a series of...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.4Kreviews | 90% | — | $9.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
e6анyтый саунд в игре, просто axyeть, типы бл9 намешали рока в детскую 7+ игру, добавили мексиканской xyйни, бл9 короче рифмы / образы - 10, реализация стиля - 10, структура / ритмика - 10, индивидуальность / харизма - 10, атмосфера / вайб - 10, ОБЩИЙ БАЛЛ - 90 ЗАСЛУЖЕННО, МЯСО 90 по геймплею все оч просто если на джойстике, 2 стика, 3 кнопки, 1 без, изи, но все таки юбисофт смогли даже так сделать ее сложной. Разнообразия пи3дeц хватает, каждый мир типа по 10 лвлов вроде, я не помню, и каждый следующий мир содержит новых типа мобов, новые механики, новую атмосферу, короче не заeбывaeт, спасибо, НЕТ БЛ9 НЕ СПАСИБО, последний мир это просто рaзъeб бл9, 8 бит музыка, где даже через столько ахуенных vhs фильтров, где в уровне творится полный пи3дeц, что ниxyя не видно, даже их юбисофт смогли сделать пиздeц играбельными игра не коммерческая, сделана головой, был вариант сделать рэйман обратно в ориджинс платным длс, но сделали бесплатно, хотя на их совести есть платные длс, без которых платину не получишь. Cyкa прайм юбисофта, не играл в детстве - прoeбaл всё последнее: то, что творят юбисофт с рэйманом это пи3дeц полный, типы бесконечно штампуют ассасин кридов, а ща их руки дошли до рэймана, и нaxyя то типы не делают что-то новое, интересное, а сначало перевыпускают игру 90х или 00-ых или 10-х мне пoxyй, и щас делают рэйман легендс с rtx, как я понял просто с добавлением синематиков, а дальше просто cyкa переносят игру one in one и продают бл9ть ее за 1200 гривен, eбaнyтыe honestly
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Dutch*, Finnish*, Norwegian*, Polish*, Portuguese - Brazil*, Russian* +1 more
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no. for some reason i cant even edit my keybinds (the only thing that shows is button1 and so on which is very very helpful). There are many other things why the PC version is just bad, i remember playing on my PS3 and that was awesome. I found a save file with 100% completion, maybe i get all the achivements i do not wanna grind from that
Still one of the best platformers of all time; even with the Murphy levels feeling unintuitive on anything other than a Wii U.
елна викторовна дилдо
With Rayman Legends Retold looming on the horizon, I decided it was high time I tackled the original title, which had been gathering dust in my Steam library. Marking my maiden foray into Rayman (if you don't count the Netflix show where he snorts cocaine and eats sushi served over an antro cow lady), I plugged in my controller to ascertain whether the hype was justified, given the immense acclaim showered upon both Legends and Origins. My verdict is that Legends is indeed a splendid title... albeit not entirely without its flaws. Legends, as I understand it, serves as a proper sequel to Origins, which famously restored Rayman to his side-scrolling roots following Ubisoft’s mascot dabbling in the 3D realm (a ubiquitous trend as technological capabilities advanced). Consequently, Legends represents a refined evolution of Origins, utilising its predecessor as a foundation and expanding upon its gameplay mechanics. Indeed, Legends even features an entire section of levels from the prior entry, titled "Back to Origins"—making it abundantly clear that this is the natural step forward. The visual charm of the game is simply undeniable. Crafted using the UbiArt Framework, it is aesthetically sumptuous and teeming with delightful nuances. Nothing within the game feels static; everything exudes joy and vibrance. The stages are grouped into distinct worlds, each with its own thematic setting. Within every level reside the so-called "Teensies"—diminutive creatures tucked away that require rescuing to unlock further realms. Thankfully, they aren't terribly difficult to locate; besides piping up with a faint "help me!" when you are nearby, I could read the environment shrewdly enough to spot hidden entrances where they—and other secrets—dwell. I rarely had to resort to walkthroughs, which is great. Certain Teensies—the kings and queens—present more of a challenge, situated in chambers requiring the completion of a puzzle, or a course. Rescuing these monarchs bestows a heart, permitting the player to withstand an additional hit. Furthermore, there are the Lums, which unlock new heroes and secure trophies and scratchcards upon completing a stage. I applied myself diligently to attain the gold trophies, though the true reward lies in the scratchcards: upon scratching them, one gain prizes such as Lums, gallery monsters (which yield even more Lums), Teensies, and most crucially, the Origins levels—unlocked exclusively through these cards. Regarding movement, the controls are remarkably sound, particularly underwater. While I am aware it has become a tired cliché that "underwater levels are bad," the fluid motion in all directions suited me fine. The snag, however, is that these levels were occasionally rather expansive, causing me to miss a few Teensies and forcing me to do them again. Other stages I thoroughly enjoyed were the flying levels, wherein you mount a mosquito and blast away at incoming foes—transforming the game into a rather top-tier shoot 'em up. At some points, you command this little green creature who does little things in the nearby environment, such as moving platforms and cutting ropes. Interestingly, this is a mechanic made for the Wii U, meant to be done with touchscreen. But it was adapted for other consoles to the simple touch of a button. There's also this wizard sometimes that grants you projectiles, and sometimes I wondered why couldn't there be more moments with those. One part I didn't really care so much about was the shrinking moments. At some points, you may come across tight spaces or flying horns that will turn you small. Your attack becomes a charge, and you walk over chains rather than sliding. The worst moment however is a level in which you're turned into a duck. That's right: a duck. Maybe the devs though it would be funny. I wasn't laughing, though. The boss battles are hardly what one would call treacherous; you simply dodge their assaults until they reveal a vulnerability, offering a window to strike back. A few bosses prove slightly tricky, yet never to the point of vexation—this is certainly no Cuphead. There are also stages where you must pursue a treasure chest, and "invaded levels" that must traversed kickly before time runs out, causing the pace to become deliciously frantic. Which brings me to what is perhaps the game's crown jewel: the musical levels. In each world, there is a level requiring an unceasing sprint. One's movements are harmoniously synchronized with the soundtrack—another absolute triumph of the game. I must confess, it was rather embarrassing on my part to miss a leap and cause the music to falter, but at least you can resume close to where you left off... except in the final world, which consists of these musical levels rendered in "8-bit." Which is to say, visually chaotic and thoroughly wretched to complete. I was forced to consult a walkthrough to discern what was impeding my progress at certain junctures, as I simply could not spot the flies in my path through the visual noise. The vast majority of levels were an absolute delight to finish, though a select few proved thoroughly exasperating. The food-themed world quite put me off my appetite: I felt the gameplay lost its fluidity, demanding far too precise jump timing. Then there were the ice levels, presenting precisely what you would anticipate: slippery platforms galore. As the disgraced JonTron once said, "oh, my favourite!" Yet the absolute nadir was a level in the Greek world that was, quite literally, a tedious maze. The game features online capabilities that are regrettably defunct, given Ubisoft's decision to shutter the servers. Options for "weekly challenges" and "Kung Foot" linger on the menus, yet remain entirely inaccessible. Still, at very least the game itself remains playable—a courtesy notably denied to The Crew. As for the playable heroes, there are no discernible gameplay differences amongst them (at least none I observed), yet swapping characters offers a refreshing visual variety. Ultimately, Legends is a stellar platformer, though perhaps hamstrung by its own ambition and scope, suffering from a handful of uninspired moments. I can only hope that Retold rectifies these minor shortcomings and delivers a truly sublime experience. And, preferably, without Rayman doing coke.
A classic platforming game that never gets old to reply. Played it at least 3x on various consoles and steam. I wish Ubi would get their act together and make a new entry in the series.
one of my all time favorite games but this port is kinda horrific needs uplay, controller support is a mess even with steam input's assistance, game freezes (lockup), servers are gone making '100%' impossible without mods the rayman series really needs all the help it can get but youre better off playing this on console unless youre still just living the simple windows 7 life with an xbox 360 controller as for the actual game: im not in to 2d much but when i first played this game i nonstop marathoned it to 100% completion (and i dont even bother trying to 100% my favorite games, its something i hardly ever enjoy) theres some incredibly fun bonus levels but i wont spoil the soundtrack is phenomenal the difficulty curve is clean and continues picking up enough to keep things interesting, even postgame
Jogo fenomenal, é uma baita evolução do anterior, com um estilo de arte BELÍSSIMO, parece até uma pintura do museu só que animado, a fases musicais são épicas e extremamente divertidas de jogar, muito fluído, e a mecânica do Murphy é bem interessante, além disso, a música também não fica atrás do jogo anterior, é muito boa de ouvir enquanto joga as fases, é excelente. Aliás, como não falar das Boss Fights? São muito superiores ao do Origins, é muito legal, com uma pegada cinematográfica e animada. O único ponto que não gostei foi a repetição das fases do Origins, como alguém que zerou o Origins e partiu pro Legends em seguida, achei bastante repetitivo. Com essa falha em mente, o jogo é um sólido 9/10, vai ser difícil outro jogo replicar o que o Legends fez de tão bom que ele foi. CINEMA
Одна из лучших игр на двоих!Играю с детьми.Забавная,веселая,интересная!Ооооочень много уровней!Рекомендую.Только жаль что Уби серверы не доступны.
Fantastic game with an anchor around its neck called Ubisoft Connect.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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