
Infiltrate the depths of an exoplanet mining facility to scavenge for gear and challenge a corrupt megacorporation. Utilize gadgets and equipment in high-stakes stealth, and hone your fighting skills in breakneck combat in this stylish stealth-action dungeon crawler.
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About
You are a lone scavenger on the distant, barren exoplanet Charybdis. In search of gear and supplies, you infiltrate the depths of Katabase 6, a massive mining facility run by a corrupt megacorporation known as Orpheus Tech. Sneak through the mines undetected, cleverly utilizing various gadgets and equipment to your advantage, but beware; if you're caught, you'll need to rely on your combat skills for a fighting chance to escape.
Use taser darts, noisemakers, improvised concussion grenades, and anything else you can find to slip past and isolate guards. The shadows are your domain; manipulate your environment and your enemies well enough and they'll never see you coming.

Whether it is initiated through a clever ambush or a stealth slip-up, a fight can range from a calculated risk to a desperate struggle for survival. Combat in Raw Metal is fast and punishing; the guards stationed at Katabase 6 are stronger and more heavily armored than you, so you'll need to fight dirty to come out on top. Be aggressive, relentless, and resourceful. Take every advantage you can get your hands on. Honor is for the weak.

Customize your look and playstyle with a variety of upgradeable gear pieces that shake up the gameplay and give you an edge in sketchy situations. Create the ultimate stealth build, armor up and tear through your enemies, or modify the behavior of gadgets and attacks to lean into a specific strategy. Be careful, as losing a fight gets your gear confiscated and sent to a secure location; you'll need to weigh the certainty of extracting with the gear you have against the reward of pushing deeper for better loot.

Three unique bosses stand in your way, and will put you in your place if you're ill-prepared to face them. Master combos, avoid deadly attack chains, and watch your opponent closely for openings and weaknesses to get the upper hand. Investing in a solid kit of gear and gadgets will come in clutch against these formidable adversaries, but be sure to practice in the Boss Training mode before challenging them for real and risking it all.
Blend of top-down stealth and third-person beat 'em up combat
Freeform combo system that rewards aggression, improvisation, and precise timing and positioning
50+ unique gear pieces to find and upgrade
Distinct visuals for each gear piece to customize the look of your character
Risk vs. reward extraction system that grants you the choice of cashing out your loot, or pushing deeper into the facility
3 memorable and challenging boss fights, each with their own fighting styles, twists, and story development
9 hand-crafted levels to infiltrate, with a few slight variants for each to mix up your approach with every incursion
Environmental hazards and enemy variants to keep you on your toes as the game progresses
5 deployable gadgets to utilize to your advantage in stealth and combat alike
Genres
Stats
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Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When i first saw this game on the store i kept my expectations low, but this game has far exceeded my expectations in every way. just from the short time i've played this game it has hot all the boxes. An amazing art style, music, lore, combat and stealth. the comedy is very reminiscent of Red Vs Blue, the usual hating your co workers/ dealing with all the bs from higher ups kinda stuff that gives it the same vibe. most the people you fight are not villains, they are just the average joe whos going to their 9 to 5 when all the sudden YOU show up. the little details like when enemies accidentally hit one another while trying to attack you. some times even knocking their own buddies out TLDR: imagine Metal Gear Solid if it was a heavily stylized Roguelike, that's this game. 10/10
Я не то чтобы много играл в трёхмерные битэмапы, поэтому сужу с точки зрения обычного игрока. И с этой перспективы игра прекрасная, хотя и не без огрехов. Графика красиво подчёркивает оба типа геймплея — стелс и битэмап — боевая система простая, но очень приятная, звуки и музыка вовлекают, ещё и озвучка качественная! Да, она целиком состоит из клишированных аниме-ванлайнеров, но сюжет, в общем-то, соответствует, поэтому если вы пришли за нарративом, то ошиблись игрой. Raw Metal про жёсткое, стильное, красивое и приятное избиение людей, работающих за минимальную ставку. За это и люблю.
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Languages: English**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Parry slop. Not for me.
simple, pretty, very satisfying gameplay with stellar environment and voice acting. Replayable, fun, better than my stats hw
Очень стильная, весьма сложная. Единственный безоговорочный минус - Камера во время боя, эта зараза периодически представляет большую угрозу чем сами враги.
well the tag doesn't lie it is difficult but its a very solid game. for 12£ it is an amazing deal and i highly recommend this especially as the combat is fluid, punchy and satisfying to pull off.
Bad combat, bad stealth, bad level design, bad artstyle, bad sound design. But worst of all, and most definitely the standout, absolutely atrocious camera Play the game on a high difficulty, you struggle with the mediocre design If you lower the difficulty, there's absolutely nothing of value to the game and you breeze through it and are done in a couple hours. The combat is one of those combat systems that is entirely built around being difficult. If it isn't difficult, its boring. If it is difficulty, its tedious and unfun.
Saw this game in development years before I switched from console to PC. So one day, it popped into my head and I said out loud, "I wonder if that game is out." Checked in before the summer sale and I see it's finished development! Always cool to see projects develop and finish. So I downloaded the demo, loved it, and hopped into the full game when the summer sale hit, which just so happened to be the 1.3 release! Wanted to share all the stuff I found cool, and thank the creators of this project for a fun time! But first: THERE IS A DEMO. It has the full first layer + boss and will likely convince you the way it did me, so GIVE IT A GO instead of reading this word vomit! Games are unique/special/personal when played blind (in my humble, ever-shifting opinion). Should mention: I played the game on all the "standard" modes which meant Hard combat and Classic descent. On a controller (old habits die hard, especially when you don't try to quit). And I eventually caved in to advice for the game well after the 2nd "layer." (I'll avoid spoilers excluding basic combat mechanics) With that out of the way... I'm hooked. From the stylization, to the mechanics to the self-agency this game is an easy 10/10 for me and is now sitting beautifully in my gems display folder. So... I'm gonna ramble about it for my sake, starting with- THE PRESENTATION The art style is consistent and bold. I think bold is the best suited word for this game... or maybe "raw". The construction yellow/ black coloring is present through most of the UI and a lot of Mu's (the voice I chose for the mc) armor choices. The safety-equipment-turned-battle-armor design was top notch and I wish I knew enough about this stuff to praise the details that went into each element of the game but it was really cool, for lack of better English dictionary. Animations are top tier! Even after 20 hours (let me round up, I'll have em soon anyway) I haven't gotten tired of the choreography between each scene and wind-up. Each character presents themselves through the way they fight 10/10! Did someone say UI? Oh right that was me. THE UI IS COOL TOO. An easy comparison would be Persona 5, but you'd be mistaken: this is Raw Metal. Having the inventory zip open, the forge slam open and shut, the gear exchanges beep and whirr are all very appreciated for keeping me engaged in the game even when looking at buttons and letters in a menu. (and the impact frame with your combat score?! Gold.[metal?]) THE STEALTH Hard to beat the classics! The top-down shadow-to-shadow play is nerve wracking and responsive in all the right ways! Being heel to toe behind a guard to get that keycard on the table next to him, or pouncing on an underpaid worker ("you know I make minimum wage down here right?") as they turn the corner into your hallway is insanely fun no matter which floor you play on, the gadgets you use (I haven't even talked about gear yet!) allow you to turn tight spots into open opportunities. But stealth is only a portion of the game, what usually follows your sick take-down is- THE COMBAT I found people compared this game to Sifu, but I liked to think of it more kin to street-fighter. Your moves are open to punches and kicks, both which can be done as heavy or light, and if you're feeling awfully heroic, I found myself using a running-tackle-punch or slide-kick as good mix-ups and for crowd control. Your defensive options are a parry, which interrupt enemy's "heat" (it's complicated) allowing for counters, or dodge (my personal favorite) which is more lenient but has less room for countering the opponent. It's simple enough you'll pick it up after your first few skirmishes, but mechanical enough that I haven't mastered it even after having the beating the game a few times over (new game+ you're next)! THE DIFFICULTY If this sounds uncomfortable to you, fret not! I personally found for a first experience, setting the difficulty to one below hard will probably be best for more players. And if the settings available don't fit your style either, there's even a custom difficulty option which is very customizable. So as long as you aren't consistently picking fights with 5 guards at a time ("I like those odds") you'll probably be able to scrap your way out of most engagements. but those are normal guards, what about the bosses? I... like the bosses now... When I was first winding my way through Katabase-6, I found these managers frustrating. I think if I was on a lower difficulty I could have had more hard fought victories over head into brick wall moments. Each boss is unique and has their own strengths/weaknesses you'll have to learn to play around. For me that was going into practice mode (bless you devs for practice mode) and learning my openings that I could and couldn't take advantage of during those fights. Messing around in practice mode also lent me some "tricks" I could use in combat, even if they were unconventional. HOW ABOUT THE LOOT? Glad you asked! Looting was also made a fun puzzle, crediting to the developers understanding of game design. Each item you have from gadgets to helmets to lead boots have weight, under most circumstances, your character can hold 50 units of weight. I got the "what if I need it later?" achievement on my second or third run from carrying to much, so I quickly learned the consequences of having 80 pounds worth of tech on you, while also trying to outrun the employees with batons. Forcing players to choose whether to bring that loot back to base, or risk being slow as molasses in any encounter, in hopes of turning into sweet grymite. Looting feels perfectly balanced as far as the gameplay loop goes. (Also making loot containers unique and color coded to yellow so they're in universe and recognizable? Amazing game design.) AND... THE LOOT? Oh right! The gear! You have two types: Equipment and Equipment... wait. Some stuff you throw and shoot, other stuff you wear as keepsakes. You have lots of gadgets, noise makers to distract or piss off opponents, magnets (built for tanks imo) that will make enemy's armor and your armor significantly heavier if you step too close ("nice one"), good ol' classic stun grenade, and a wormhole device (it's story important trust)! You can also acquire emp/stun-gun darts which have a factor in both combat and stealth (the snapiness of it is top-notch!) The gear you wear each have unique characteristics and as you, the scraprat themself, it's up to you to decide what you'll need, what you'll find useful and what's better used as currency. The deeper you go into the game the higher you can upgrade your gear, allowing for some crazy matchups, like gloves that one-hit-K.O. a target mixed with shoes that make ZERO NOISE. lots of room for self expression! Just be careful you don't get knocked out by corporate's respectable underlings, or they'll take your "rightfully earned" weaponry straight to the confiscation bin. HOW ABOUT THE STORY? Katabase-6 is hiding something... so play the game! (but oh man do i want more story after finishing it! all the whos whats and whys are bouncin around my noggin!) IS IT OPTIMIZED? Game ran smooth on high for me, although my computer ran a little louder than normal, no stutters or glitches I can recall through my time in the game as of now. Which is CRAZY compared to what I've seen on some triple A battery companies... Hooh. Alright, thanks for letting me get that out of my system, and if you haven't already PLAY THE GAME (or at the least try the demo with an open mind.) Still tons of little details I'm sure I forgot but experiencing those for yourself is what makes a game so great! Good luck scrap rats! ... oh wait I forgot the voice li-
its kind of hard but its really cool and kind of more than the sum of its parts by the end
Базис в целом хороший. Помесь стелса и драк вообще не идут игре
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